Don't invalidate if can't see the temp graph

fixing warnings
better measure tool drawing
This commit is contained in:
LarsBrubaker 2020-09-13 19:09:09 -07:00
parent 34a63956f9
commit 230839bd53
8 changed files with 184 additions and 91 deletions

View file

@ -33,6 +33,7 @@ using System.ComponentModel;
using System.Threading.Tasks;
using MatterHackers.Agg;
using MatterHackers.Agg.UI;
using MatterHackers.Agg.VertexSource;
using MatterHackers.DataConverters3D;
using MatterHackers.Localizations;
using MatterHackers.MatterControl.PartPreviewWindow;
@ -50,6 +51,16 @@ namespace MatterHackers.MatterControl.DesignTools
{
Name = "Measure Tool".Localize();
Color = Color.FromHSL(.11, .98, .76);
var height = 10;
var diameter = 20;
var path = new VertexStorage();
path.MoveTo(0, 0);
path.LineTo(diameter / 2, 0);
path.LineTo(diameter / 3, height);
path.LineTo(0, height);
Mesh = VertexSourceToMesh.Revolve(path, 30);
}
public static async Task<MeasureToolObject3D> Create()
@ -68,19 +79,48 @@ namespace MatterHackers.MatterControl.DesignTools
[ReadOnly(true)]
public double Distance { get; set; } = 10;
[HideFromEditor]
public bool PositionsHaveBeenSet { get; set; } = false;
public List<IObject3DControl> GetObject3DControls(Object3DControlsLayer object3DControlsLayer)
{
return new List<IObject3DControl>
{
new TracedPositionObject3DControl(object3DControlsLayer, this, () => StartPosition, (position) =>
new TracedPositionObject3DControl(object3DControlsLayer,
this,
() =>
{
return PositionsHaveBeenSet ? StartPosition : StartPosition.Transform(Matrix);
},
(position) =>
{
if (!PositionsHaveBeenSet)
{
PositionsHaveBeenSet = true;
EndPosition = EndPosition.Transform(this.Matrix);
}
StartPosition = position;
Distance = (StartPosition - EndPosition).Length;
UiThread.RunOnIdle(() => Invalidate(InvalidateType.DisplayValues));
}),
new TracedPositionObject3DControl(object3DControlsLayer, this, () => EndPosition, (position) =>
new TracedPositionObject3DControl(object3DControlsLayer,
this,
() =>
{
return PositionsHaveBeenSet ? EndPosition : EndPosition.Transform(Matrix);
},
(position) =>
{
if (!PositionsHaveBeenSet)
{
PositionsHaveBeenSet = true;
StartPosition = StartPosition.Transform(this.Matrix);
}
EndPosition = position;
Distance = (StartPosition - EndPosition).Length;
UiThread.RunOnIdle(() => Invalidate(InvalidateType.DisplayValues));
}),
};
}
@ -106,7 +146,6 @@ namespace MatterHackers.MatterControl.DesignTools
{
using (new CenterAndHeightMaintainer(this))
{
Mesh = PlatonicSolids.CreateCube(20, 20, 10);
}
}
@ -116,7 +155,9 @@ namespace MatterHackers.MatterControl.DesignTools
public void DrawEditor(Object3DControlsLayer object3DControlLayer, List<Object3DView> transparentMeshes, DrawEventArgs e, ref bool suppressNormalDraw)
{
object3DControlLayer.World.Render3DLine(StartPosition.Transform(Matrix), EndPosition.Transform(Matrix), Color.Black, width: GuiWidget.DeviceScale);
var start = PositionsHaveBeenSet ? StartPosition : StartPosition.Transform(Matrix);
var end = PositionsHaveBeenSet ? EndPosition : EndPosition.Transform(Matrix);
object3DControlLayer.World.Render3DLine(start, end, Color.Black, width: GuiWidget.DeviceScale);
}
}
}