Consolidate all GCodePath methods into EditContext

This commit is contained in:
John Lewin 2018-12-05 18:31:58 -08:00
parent 7b7267f0b2
commit 2296912424
3 changed files with 33 additions and 29 deletions

View file

@ -190,7 +190,8 @@ namespace MatterHackers.MatterControl.Library.Export
string sourceExtension = $".{firstItem.ContentType}";
string assetPath = await AssetObject3D.AssetManager.StoreMcx(loadedItem, false);
string gcodePath = printer.GetGCodePath(assetPath);
// TODO: Prior code bypassed GCodeOverridePath mechanisms in EditContext. Consolidating into a single pathway
string gcodePath = printer.Bed.EditContext.GCodeFilePath(printer);
if (ApplicationSettings.ValidFileExtensions.IndexOf(sourceExtension, StringComparison.OrdinalIgnoreCase) >= 0
|| string.Equals(sourceExtension, ".mcx", StringComparison.OrdinalIgnoreCase))