Making primitives rebuild when there is no mesh

Making protection recognized by source containers
This commit is contained in:
LarsBrubaker 2020-05-20 07:59:27 -07:00
parent 95d5495026
commit 2258ad787d
14 changed files with 98 additions and 12 deletions

View file

@ -35,7 +35,7 @@ using MatterHackers.VectorMath;
namespace MatterHackers.MatterControl.DesignTools
{
public class WedgeObject3D : Object3D
public class WedgeObject3D : PrimitiveObject3D
{
public WedgeObject3D()
{