Making primitives rebuild when there is no mesh
Making protection recognized by source containers
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14 changed files with 98 additions and 12 deletions
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@ -46,7 +46,7 @@ using System.Threading.Tasks;
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namespace MatterHackers.MatterControl.DesignTools
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{
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[HideChildrenFromTreeView]
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public class TextObject3D : Object3D
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public class TextObject3D : PrimitiveObject3D
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{
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public TextObject3D()
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{
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