Making primitives rebuild when there is no mesh
Making protection recognized by source containers
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14 changed files with 98 additions and 12 deletions
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@ -37,7 +37,7 @@ using MatterHackers.VectorMath;
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namespace MatterHackers.MatterControl.DesignTools
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{
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public class HalfSphereObject3D : Object3D
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public class HalfSphereObject3D : PrimitiveObject3D
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{
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public HalfSphereObject3D()
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{
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