Remove ExtrusionColors and full GCode iteration from UI layer
- Reuse loaded instance in GCodeRenderer
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1 changed files with 15 additions and 16 deletions
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@ -42,25 +42,24 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
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public SpeedsLegend(GCodeFile gcodeFileTest, ThemeConfig theme, int pointSize)
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: base(FlowDirection.TopToBottom)
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{
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HashSet<float> speeds = new HashSet<float>();
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PrinterMachineInstruction previousInstruction = gcodeFileTest.Instruction(0);
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for (int i = 1; i < gcodeFileTest.LineCount; i++)
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GCodeMemoryFile memoryFile = gcodeFileTest as GCodeMemoryFile;
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if (memoryFile == null)
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{
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PrinterMachineInstruction instruction = gcodeFileTest.Instruction(i);
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if (instruction.EPosition > previousInstruction.EPosition && (instruction.Line.IndexOf('X') != -1 || instruction.Line.IndexOf('Y') != -1))
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{
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speeds.Add((float)instruction.FeedRate);
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}
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previousInstruction = instruction;
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// File was too big to load, content contained in GCodeFileStream and speeds should not be rendered
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return;
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}
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ExtrusionColors extrusionColors = new ExtrusionColors();
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speeds.Select(speed => extrusionColors.GetColorForSpeed(speed)).ToArray();
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if(speeds.Count <= 0)
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GCodeRenderer renderer = ApplicationController.Instance.ActivePrinter.Bed.GCodeRenderer;
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if (renderer == null)
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{
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// There are no paths so don't generate the rest of the widget.
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// Renderer did not load for content and speeds should not be rendered
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return;
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}
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var speeds = memoryFile.Speeds;
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if (speeds.Count <= 0)
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{
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// No speeds were discovered during parsing and speeds should not be rendered
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return;
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}
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@ -82,7 +81,7 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
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rangeValues = Enumerable.Range(0, maxItems).Select(x => (int)(min + increment * index++)).ToArray();
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}
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Color[] speedColors = rangeValues.OrderBy(s => s).Select(speed => extrusionColors.GetColorForSpeed(speed)).ToArray();
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Color[] speedColors = rangeValues.OrderBy(s => s).Select(speed => renderer.ExtrusionColors.GetColorForSpeed(speed)).ToArray();
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for (int i = 0; i < speedColors.Length; i++)
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{
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