Made gcode calculation a bit faster
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parent
3347b7ab06
commit
1feb3d6616
3 changed files with 31 additions and 32 deletions
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@ -37,7 +37,7 @@ namespace MatterHackers.GCodeVisualizer
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protected int toolIndex;
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/// <summary>
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/// The actual gcode line in the sourc gcode file
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/// The actual gcode line in the source gcode file
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/// </summary>
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public int InstructionIndex { get; private set; }
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public static Color HighlightColor { get; set; } = new Color("#D0F476");
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@ -50,7 +50,7 @@ namespace MatterHackers.GCodeVisualizer
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public abstract void CreateRender3DData(VectorPOD<ColorVertexData> colorVertexData, VectorPOD<int> indexData, GCodeRenderInfo renderInfo);
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public RenderFeatureBase(int instructionIndex, int toolIndex)
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protected RenderFeatureBase(int instructionIndex, int toolIndex)
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{
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this.toolIndex = toolIndex;
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this.InstructionIndex = instructionIndex;
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@ -58,9 +58,9 @@ namespace MatterHackers.GCodeVisualizer
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static public void CreateCylinder(VectorPOD<ColorVertexData> colorVertexData, VectorPOD<int> indexData, Vector3 startPos, Vector3 endPos, double radius, int steps, Color color, double layerHeight)
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{
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Vector3 direction = endPos - startPos;
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Vector3 directionNormal = direction.GetNormal();
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Vector3 startSweepDirection = Vector3.GetPerpendicular(startPos, endPos).GetNormal();
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var direction = endPos - startPos;
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var directionNormal = direction.GetNormal();
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var startSweepDirection = Vector3.GetPerpendicular(startPos, endPos).GetNormal();
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int[] tubeStartIndices = new int[steps];
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int[] tubeEndIndices = new int[steps];
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@ -77,46 +77,44 @@ namespace MatterHackers.GCodeVisualizer
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startPos.Z -= halfHeight;
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endPos.Z -= halfHeight;
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Vector3 scale = new Vector3(xScale, xScale, zScale);
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var scale = new Vector3(xScale, xScale, zScale);
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var rotateAngle = Vector3Ex.Cross(startSweepDirection, direction);
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var startCapStartNormal = Vector3Ex.Transform(startSweepDirection, Matrix4X4.CreateRotation(rotateAngle, MathHelper.Tau / 8));
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var startCapEndNormal = Vector3Ex.Transform(startSweepDirection, Matrix4X4.CreateRotation(-rotateAngle, MathHelper.Tau / 8));
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for (int i = 0; i < steps; i++)
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{
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var rotationMatrix = Matrix4X4.CreateRotation(direction, MathHelper.Tau / (steps * 2) + MathHelper.Tau / (steps) * i);
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// create tube ends verts
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Vector3 tubeNormal = Vector3Ex.Transform(startSweepDirection, Matrix4X4.CreateRotation(direction, MathHelper.Tau / (steps * 2) + MathHelper.Tau / (steps) * i));
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Vector3 offset = Vector3Ex.Transform(startSweepDirection * radius, Matrix4X4.CreateRotation(direction, MathHelper.Tau / (steps * 2) + MathHelper.Tau / (steps) * i));
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offset *= scale;
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var tubeNormal = Vector3Ex.Transform(startSweepDirection, rotationMatrix);
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var offset = Vector3Ex.Transform(startSweepDirection * radius, rotationMatrix) * scale;
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Vector3 tubeStart = startPos + offset;
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var tubeStart = startPos + offset;
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tubeStartIndices[i] = colorVertexData.Count;
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colorVertexData.Add(new ColorVertexData(tubeStart, tubeNormal, color));
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Vector3 tubeEnd = endPos + offset;
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var tubeEnd = endPos + offset;
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tubeEndIndices[i] = colorVertexData.Count;
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colorVertexData.Add(new ColorVertexData(tubeEnd, tubeNormal, color));
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// create cap verts
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Vector3 rotateAngle = Vector3Ex.Cross(startSweepDirection, direction);
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Vector3 capStartNormal = Vector3Ex.Transform(startSweepDirection, Matrix4X4.CreateRotation(rotateAngle, MathHelper.Tau / 8));
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capStartNormal = Vector3Ex.Transform(capStartNormal, Matrix4X4.CreateRotation(direction, MathHelper.Tau / (steps * 2) + MathHelper.Tau / (steps) * i));
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var capStartNormal = Vector3Ex.Transform(startCapStartNormal, rotationMatrix);
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capStartNormal = (capStartNormal * scale).GetNormal();
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Vector3 capStartOffset = capStartNormal * radius;
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capStartOffset *= scale;
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Vector3 capStart = startPos + capStartOffset;
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var capStartOffset = capStartNormal * radius * scale;
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var capStart = startPos + capStartOffset;
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capStartIndices[i] = colorVertexData.Count;
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colorVertexData.Add(new ColorVertexData(capStart, capStartNormal, color));
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Vector3 capEndNormal = Vector3Ex.Transform(startSweepDirection, Matrix4X4.CreateRotation(-rotateAngle, MathHelper.Tau / 8));
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capEndNormal = Vector3Ex.Transform(capEndNormal, Matrix4X4.CreateRotation(direction, MathHelper.Tau / (steps * 2) + MathHelper.Tau / (steps) * i));
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var capEndNormal = Vector3Ex.Transform(startCapEndNormal, rotationMatrix);
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capEndNormal = (capEndNormal * scale).GetNormal();
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Vector3 capEndOffset = capEndNormal * radius;
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capEndOffset *= scale;
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Vector3 capEnd = endPos + capEndOffset;
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var capEndOffset = capEndNormal * radius * scale;
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var capEnd = endPos + capEndOffset;
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capEndIndices[i] = colorVertexData.Count;
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colorVertexData.Add(new ColorVertexData(capEnd, capEndNormal, color));
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}
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int tipStartIndex = colorVertexData.Count;
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Vector3 tipOffset = directionNormal * radius;
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var tipOffset = directionNormal * radius;
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tipOffset *= scale;
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colorVertexData.Add(new ColorVertexData(startPos - tipOffset, -directionNormal, color));
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int tipEndIndex = colorVertexData.Count;
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@ -165,21 +163,22 @@ namespace MatterHackers.GCodeVisualizer
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static public void CreatePointer(VectorPOD<ColorVertexData> colorVertexData, VectorPOD<int> indexData, Vector3 startPos, Vector3 endPos, double radius, int steps, Color color)
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{
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Vector3 direction = endPos - startPos;
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Vector3 directionNormal = direction.GetNormal();
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Vector3 startSweepDirection = Vector3.GetPerpendicular(startPos, endPos).GetNormal();
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var direction = endPos - startPos;
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var directionNormal = direction.GetNormal();
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var startSweepDirection = Vector3.GetPerpendicular(startPos, endPos).GetNormal();
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int[] tubeStartIndices = new int[steps];
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for (int i = 0; i < steps; i++)
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{
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var rotationMatrix = Matrix4X4.CreateRotation(direction, MathHelper.Tau / (steps * 2) + MathHelper.Tau / (steps) * i);
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// create tube ends verts
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Vector3 tubeNormal = Vector3Ex.Transform(startSweepDirection, Matrix4X4.CreateRotation(direction, MathHelper.Tau / (steps * 2) + MathHelper.Tau / (steps) * i));
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Vector3 offset = Vector3Ex.Transform(startSweepDirection * radius, Matrix4X4.CreateRotation(direction, MathHelper.Tau / (steps * 2) + MathHelper.Tau / (steps) * i));
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Vector3 tubeStart = startPos + offset;
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var tubeNormal = Vector3Ex.Transform(startSweepDirection, rotationMatrix);
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var offset = Vector3Ex.Transform(startSweepDirection * radius, rotationMatrix);
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var tubeStart = startPos + offset;
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tubeStartIndices[i] = colorVertexData.Count;
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colorVertexData.Add(new ColorVertexData(tubeStart, tubeNormal, color));
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Vector3 tubeEnd = endPos + offset;
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}
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int tipEndIndex = colorVertexData.Count;
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