Don't draw texture when looking up from bed
Enable and disable move buttons
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parent
0ab00b8976
commit
1ca5417fb0
3 changed files with 6 additions and 3 deletions
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@ -784,6 +784,7 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
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Margin = new BorderDouble(3, 0),
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Margin = new BorderDouble(3, 0),
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HoverColor = theme.AccentMimimalOverlay,
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HoverColor = theme.AccentMimimalOverlay,
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VAnchor = VAnchor.Center,
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VAnchor = VAnchor.Center,
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Enabled = tabs.GetTabIndex(printerTab) > tabs.FirstMovableTab,
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};
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};
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moveLeftButton.Click += (s, e) =>
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moveLeftButton.Click += (s, e) =>
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{
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{
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@ -799,6 +800,7 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
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Margin = new BorderDouble(3, 0),
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Margin = new BorderDouble(3, 0),
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HoverColor = theme.AccentMimimalOverlay,
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HoverColor = theme.AccentMimimalOverlay,
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VAnchor = VAnchor.Center,
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VAnchor = VAnchor.Center,
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Enabled = printerTab.NextTab != null,
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};
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};
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moveRightButton.Click += (s, e) =>
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moveRightButton.Click += (s, e) =>
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@ -99,10 +99,11 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
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GLHelper.Render(
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GLHelper.Render(
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sceneContext.Mesh,
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sceneContext.Mesh,
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theme.UnderBedColor,
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theme.UnderBedColor.WithAlpha(0),
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RenderTypes.Shaded,
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RenderTypes.Shaded,
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world.ModelviewMatrix,
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world.ModelviewMatrix,
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blendTexture: !this.LookingDownOnBed);
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blendTexture: !this.LookingDownOnBed,
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forceCullBackFaces: true);
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if (sceneContext.PrinterShape != null)
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if (sceneContext.PrinterShape != null)
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{
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{
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@ -1 +1 @@
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Subproject commit be0aedaf800379d1409c5758ddb282fc63b0f98e
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Subproject commit c0d203ee77bf0eddc6bd570132a4d2237c44309b
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