Don't draw texture when looking up from bed

Enable and disable move buttons
This commit is contained in:
Lars Brubaker 2021-03-10 17:34:16 -08:00
parent 0ab00b8976
commit 1ca5417fb0
3 changed files with 6 additions and 3 deletions

View file

@ -784,6 +784,7 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
Margin = new BorderDouble(3, 0), Margin = new BorderDouble(3, 0),
HoverColor = theme.AccentMimimalOverlay, HoverColor = theme.AccentMimimalOverlay,
VAnchor = VAnchor.Center, VAnchor = VAnchor.Center,
Enabled = tabs.GetTabIndex(printerTab) > tabs.FirstMovableTab,
}; };
moveLeftButton.Click += (s, e) => moveLeftButton.Click += (s, e) =>
{ {
@ -799,6 +800,7 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
Margin = new BorderDouble(3, 0), Margin = new BorderDouble(3, 0),
HoverColor = theme.AccentMimimalOverlay, HoverColor = theme.AccentMimimalOverlay,
VAnchor = VAnchor.Center, VAnchor = VAnchor.Center,
Enabled = printerTab.NextTab != null,
}; };
moveRightButton.Click += (s, e) => moveRightButton.Click += (s, e) =>

View file

@ -99,10 +99,11 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
GLHelper.Render( GLHelper.Render(
sceneContext.Mesh, sceneContext.Mesh,
theme.UnderBedColor, theme.UnderBedColor.WithAlpha(0),
RenderTypes.Shaded, RenderTypes.Shaded,
world.ModelviewMatrix, world.ModelviewMatrix,
blendTexture: !this.LookingDownOnBed); blendTexture: !this.LookingDownOnBed,
forceCullBackFaces: true);
if (sceneContext.PrinterShape != null) if (sceneContext.PrinterShape != null)
{ {

@ -1 +1 @@
Subproject commit be0aedaf800379d1409c5758ddb282fc63b0f98e Subproject commit c0d203ee77bf0eddc6bd570132a4d2237c44309b