Made the selected gcode layer match the first layer with rendering
made the window be focused when it is in gcode mode.
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2 changed files with 12 additions and 6 deletions
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@ -510,13 +510,16 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
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navigationWidget.Margin = new BorderDouble(0, 0, 20, 0);
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layerSelectionButtonsPannel.AddChild(navigationWidget);
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selectLayerSlider = new Slider(new Vector2(), 10, 0, gcodeViewWidget.LoadedGCode.NumChangesInZ - 1, Orientation.Vertical);
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selectLayerSlider.ValueChanged += new EventHandler(selectLayerSlider_ValueChanged);
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gcodeViewWidget.ActiveLayerChanged += new EventHandler(gcodeViewWidget_ActiveLayerChanged);
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AddChild(selectLayerSlider);
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SetSliderSize();
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// let's change the active layer so that it is set to the first layer with data
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gcodeViewWidget.ActiveLayerIndex = gcodeViewWidget.ActiveLayerIndex + 1;
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gcodeViewWidget.ActiveLayerIndex = gcodeViewWidget.ActiveLayerIndex - 1;
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BoundsChanged += new EventHandler(PartPreviewGCode_BoundsChanged);
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}
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}
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