Made tumble cube have mip maps
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0d6c143299
commit
1a613fdc77
1 changed files with 14 additions and 9 deletions
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@ -56,15 +56,20 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
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: base(100, 100)
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{
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this.interactionLayer = interactionLayer;
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TextureFace(cube.Faces[0], "Top");
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TextureFace(cube.Faces[1], "Left", Matrix4X4.CreateRotationZ(MathHelper.Tau / 4));
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TextureFace(cube.Faces[2], "Right", Matrix4X4.CreateRotationZ(-MathHelper.Tau/4));
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TextureFace(cube.Faces[3], "Bottom", Matrix4X4.CreateRotationZ(MathHelper.Tau / 2));
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TextureFace(cube.Faces[4], "Back", Matrix4X4.CreateRotationZ(MathHelper.Tau / 2));
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TextureFace(cube.Faces[5], "Front");
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cubeTraceData = cube.CreateTraceData();
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// this data needs to be made on the ui thread
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UiThread.RunOnIdle(() =>
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{
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TextureFace(cube.Faces[0], "Top");
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TextureFace(cube.Faces[1], "Left", Matrix4X4.CreateRotationZ(MathHelper.Tau / 4));
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TextureFace(cube.Faces[2], "Right", Matrix4X4.CreateRotationZ(-MathHelper.Tau / 4));
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TextureFace(cube.Faces[3], "Bottom", Matrix4X4.CreateRotationZ(MathHelper.Tau / 2));
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TextureFace(cube.Faces[4], "Back", Matrix4X4.CreateRotationZ(MathHelper.Tau / 2));
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TextureFace(cube.Faces[5], "Front");
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cube.MarkAsChanged();
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cubeTraceData = cube.CreateTraceData();
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});
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}
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public override void OnDraw(Graphics2D graphics2D)
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@ -205,7 +210,7 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
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justification: Agg.Font.Justification.Center,
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baseline: Agg.Font.Baseline.BoundsCenter);
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frontGraphics.Render(new Stroke(new RoundedRect(.5, .5, 254.5, 254.4, 0), 6), Color.DarkGray);
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//ImageGlPlugin.GetImageGlPlugin(textureToUse, true);
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ImageGlPlugin.GetImageGlPlugin(textureToUse, true);
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MeshHelper.PlaceTextureOnFace(face, textureToUse, MeshHelper.GetMaxFaceProjection(face, textureToUse, initialRotation));
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}
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}
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