Put TreeView into MatterContrlol
This commit is contained in:
parent
0489641c9c
commit
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7 changed files with 861 additions and 141 deletions
391
CustomWidgets/TreeView/TreeNode.cs
Normal file
391
CustomWidgets/TreeView/TreeNode.cs
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/*
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Copyright (c) 2016, Lars Brubaker, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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||||
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using MatterHackers.Agg;
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using MatterHackers.Agg.Font;
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using MatterHackers.Agg.Image;
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using MatterHackers.Agg.UI;
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using System;
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using System.Collections.ObjectModel;
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using System.Collections.Specialized;
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using System.Linq;
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namespace MatterHackers.MatterControl.CustomWidgets.TreeView
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{
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public class TreeNode : FlowLayoutWidget, ICheckbox
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{
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private GuiWidget content;
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public TreeNode()
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: base(FlowDirection.TopToBottom)
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{
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HAnchor = HAnchor.Fit | HAnchor.Left;
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VAnchor = VAnchor.Fit;
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TitleBar = new FlowLayoutWidget();
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TitleBar.Click += (s, e) =>
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{
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if (TreeView != null)
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{
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TreeView.SelectedNode = this;
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}
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};
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AddChild(TitleBar);
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RebuildTitleBar();
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content = new FlowLayoutWidget(FlowDirection.TopToBottom)
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{
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HAnchor = HAnchor.Fit | HAnchor.Left,
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Visible = false, // content starts out not visible
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Name = "content",
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Margin = new BorderDouble(25, 3),
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};
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AddChild(content);
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Nodes.CollectionChanged += Nodes_CollectionChanged;
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}
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public FlowLayoutWidget TitleBar { get; }
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public void BeginEdit()
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{
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throw new NotImplementedException();
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}
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public void Collapse(bool collapseChildren)
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{
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throw new NotImplementedException();
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}
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public void Collapse()
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{
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throw new NotImplementedException();
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}
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public void EndEdit(bool cancel)
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{
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throw new NotImplementedException();
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}
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public void EnsureVisible()
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{
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throw new NotImplementedException();
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}
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public void ExpandAll()
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{
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throw new NotImplementedException();
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}
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public int GetNodeCount(bool includeSubTrees)
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{
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if (includeSubTrees)
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{
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return this.Descendants<TreeNode>().Count();
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}
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return content.Children.Where((c) => c is TreeNode).Count();
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}
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public override void OnTextChanged(EventArgs e)
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{
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RebuildTitleBar();
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base.OnTextChanged(e);
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}
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public void Remove()
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{
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throw new NotImplementedException();
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}
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public void Toggle()
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{
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content.Visible = !content.Visible;
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}
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private void Nodes_CollectionChanged(object sender, NotifyCollectionChangedEventArgs e)
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{
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RebuildContentSection();
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}
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private void RebuildContentSection()
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{
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// If the node count is starting at 0 we are adding content and need to rebuild the title bar so it will have a + in it
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bool needToRebuildTitleBar = GetNodeCount(false) == 0;
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// Remove but don't close all the current nodes
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content.RemoveAllChildren();
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// Then add them back in (after the change)
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foreach (var node in Nodes)
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{
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node.NodeParent = this;
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node.ClearRemovedFlag();
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content.AddChild(node);
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}
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// If the node count is ending at 0 we removed content and need to rebuild the title bar so it will net have a + in it
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needToRebuildTitleBar |= GetNodeCount(false) == 0;
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if (needToRebuildTitleBar)
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{
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RebuildTitleBar();
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}
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}
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private void RebuildTitleBar()
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{
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TitleBar.RemoveAllChildren();
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if (content != null
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&& GetNodeCount(false) > 0)
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{
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// add a check box
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var expandCheckBox = new CheckBox("")
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{
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Checked = Expanded,
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VAnchor = VAnchor.Center
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};
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ExpandedChanged += (s, e) =>
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{
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expandCheckBox.Checked = Expanded;
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};
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expandCheckBox.CheckedStateChanged += (s, e) =>
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{
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Expanded = expandCheckBox.Checked;
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};
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TitleBar.AddChild(expandCheckBox);
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}
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// add a check box
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if (Image != null)
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{
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TitleBar.AddChild(new ImageWidget(Image)
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{
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VAnchor = VAnchor.Center,
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//BorderColor = new Color(ActiveTheme.Instance.PrimaryTextColor, 20),
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BackgroundColor = new Color(ActiveTheme.Instance.PrimaryTextColor, 12),
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Border = 1,
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Margin = 2,
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});
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};
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TitleBar.AddChild(new TextWidget(Text)
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{
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Selectable = false
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});
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}
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#region Properties
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private ImageBuffer _image = new ImageBuffer(16, 16);
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public bool Checked { get; set; }
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public bool Editing { get; }
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public bool Expanded
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{
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get
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{
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return content.Visible;
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}
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set
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{
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if (content.Visible != value)
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{
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content.Visible = value;
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ExpandedChanged?.Invoke(this, null);
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}
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}
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}
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public TreeNode FirstNode { get; }
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public ImageBuffer Image
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{
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get
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{
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return _image;
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}
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set
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{
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if (_image != value)
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{
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_image = value;
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OnImageChanged(null);
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}
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}
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}
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public TreeNode LastNode { get; }
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/// <summary>
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/// Gets the zero-based depth of the tree node in the TreeView control.
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/// </summary>
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public int Level { get; }
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//
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// Summary:
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// Gets the next sibling tree node.
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//
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// Returns:
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// A TreeNode that represents the next sibling tree node.
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public TreeNode NextNode { get; }
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//
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// Summary:
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// Gets the next visible tree node.
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//
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// Returns:
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// A TreeNode that represents the next visible tree node.
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public TreeNode NextVisibleNode { get; }
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//
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// Summary:
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// Gets or sets the font that is used to display the text on the tree node label.
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//
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// Returns:
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// The StyledTypeFace that is used to display the text on the tree node label.
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public StyledTypeFace NodeFont { get; set; }
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//
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// Summary:
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// Gets the parent tree node of the current tree node.
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//
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// Returns:
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// A TreeNode that represents the parent of the current tree
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// node.
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public TreeNode NodeParent { get; protected set; }
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public ObservableCollection<TreeNode> Nodes { get; } = new ObservableCollection<TreeNode>();
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public int PointSize { get; set; }
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//
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// Summary:
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// Gets the previous sibling tree node.
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//
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// Returns:
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// A TreeNode that represents the previous sibling tree node.
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public TreeNode PrevNode { get; }
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//
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// Summary:
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// Gets the previous visible tree node.
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//
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// Returns:
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// A TreeNode that represents the previous visible tree node.
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public TreeNode PrevVisibleNode { get; }
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//
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// Summary:
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// Gets a value indicating whether the tree node is in the selected state.
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//
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// Returns:
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// true if the tree node is in the selected state; otherwise, false.
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public bool Selected
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{
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get
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{
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if (TreeView != null)
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{
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return TreeView.SelectedNode == this;
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}
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return false;
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}
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}
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//
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// Summary:
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// Gets or sets the image list index value of the image that is displayed when the
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// tree node is in the selected state.
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//
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// Returns:
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// A zero-based index value that represents the image position in an ImageList.
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public ImageBuffer SelectedImage { get; set; }
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//
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// Summary:
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// Gets or sets the index of the image that is used to indicate the state of the
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// TreeNode when the parent TreeView has
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// its TreeView.CheckBoxes property set to false.
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//
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// Returns:
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// The index of the image that is used to indicate the state of the TreeNode.
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//
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// Exceptions:
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// T:System.ArgumentOutOfRangeException:
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// The specified index is less than -1 or greater than 14.
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public ImageBuffer StateImage { get; set; }
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//
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// Summary:
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// Gets or sets the object that contains data about the tree node.
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//
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// Returns:
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// An System.Object that contains data about the tree node. The default is null.
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public object Tag { get; set; }
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public Color TextColor { get; set; }
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//
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// Summary:
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// Gets the parent tree view that the tree node is assigned to.
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//
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// Returns:
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// A TreeView that represents the parent tree view that the
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// tree node is assigned to, or null if the node has not been assigned to a tree
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// view.
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public virtual TreeView TreeView
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{
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get
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{
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return NodeParent.TreeView;
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}
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}
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private void OnImageChanged(EventArgs args)
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{
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ImageChanged?.Invoke(this, null);
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RebuildTitleBar();
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}
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#endregion Properties
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#region Events
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public event EventHandler CheckedStateChanged;
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public event EventHandler ExpandedChanged;
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public event EventHandler ImageChanged;
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#endregion Events
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}
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}
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370
CustomWidgets/TreeView/TreeView.cs
Normal file
370
CustomWidgets/TreeView/TreeView.cs
Normal file
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@ -0,0 +1,370 @@
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/*
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Copyright (c) 2016, Lars Brubaker, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
|
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modification, are permitted provided that the following conditions are met:
|
||||
|
||||
1. Redistributions of source code must retain the above copyright notice, this
|
||||
list of conditions and the following disclaimer.
|
||||
2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
this list of conditions and the following disclaimer in the documentation
|
||||
and/or other materials provided with the distribution.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
||||
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
The views and conclusions contained in the software and documentation are those
|
||||
of the authors and should not be interpreted as representing official policies,
|
||||
either expressed or implied, of the FreeBSD Project.
|
||||
*/
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using MatterHackers.Agg;
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using MatterHackers.Agg.Image;
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using MatterHackers.Agg.UI;
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using MatterHackers.VectorMath;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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namespace MatterHackers.MatterControl.CustomWidgets.TreeView
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{
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public class TopNode : TreeNode
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{
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internal TreeView treeView;
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public override TreeView TreeView => treeView;
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}
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public class TreeView : ScrollableWidget
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{
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public TreeView(TopNode topNode)
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: this(topNode, 0, 0)
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{
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}
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public TreeView(TopNode topNode, int width, int height)
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: base(width, height)
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{
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AutoScroll = true;
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topNode.treeView = this;
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TopNode = topNode;
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HAnchor = HAnchor.Stretch;
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VAnchor = VAnchor.Stretch;
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AddChild(TopNode);
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}
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#region Events
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public event EventHandler AfterCheck;
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public event EventHandler AfterCollapse;
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public event EventHandler AfterExpand;
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public event EventHandler AfterLabelEdit;
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public event EventHandler<TreeNode> AfterSelect;
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public event EventHandler BeforeCheck;
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public event EventHandler BeforeCollapse;
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public event EventHandler BeforeExpand;
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public event EventHandler BeforeLabelEdit;
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public event EventHandler<TreeNode> BeforeSelect;
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public event EventHandler NodeMouseClick;
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public event EventHandler NodeMouseDoubleClick;
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public event EventHandler NodeMouseHover;
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#endregion Events
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#region Properties
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//
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// Summary:
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// Gets or sets a value indicating whether check boxes are displayed next to the
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// tree nodes in the tree view control.
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//
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// Returns:
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// true if a check box is displayed next to each tree node in the tree view control;
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// otherwise, false. The default is false.
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public bool CheckBoxes { get; set; }
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//
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// Summary:
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// Gets or sets a value indicating whether the selection highlight spans the width
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// of the tree view control.
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//
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// Returns:
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// true if the selection highlight spans the width of the tree view control; otherwise,
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// false. The default is false.
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public bool FullRowSelect { get; set; }
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//
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// Summary:
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// Gets or sets a value indicating whether the selected tree node remains highlighted
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// even when the tree view has lost the focus.
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//
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// Returns:
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// true if the selected tree node is not highlighted when the tree view has lost
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// the focus; otherwise, false. The default is true.
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public bool HideSelection { get; set; }
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//
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// Summary:
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// Gets or sets the distance to indent each child tree node level.
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//
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// Returns:
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// The distance, in pixels, to indent each child tree node level. The default value
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// is 19.
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//
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// Exceptions:
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// T:System.ArgumentOutOfRangeException:
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// The assigned value is less than 0 (see Remarks).-or- The assigned value is greater
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// than 32,000.
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public int Indent { get; set; }
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//
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// Summary:
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// Gets or sets the height of each tree node in the tree view control.
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//
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// Returns:
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// The height, in pixels, of each tree node in the tree view.
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//
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// Exceptions:
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||||
// T:System.ArgumentOutOfRangeException:
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// The assigned value is less than one.-or- The assigned value is greater than the
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||||
// System.Int16.MaxValue value.
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public int ItemHeight { get; set; }
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//
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||||
// Summary:
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// Gets or sets a value indicating whether the label text of the tree nodes can
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// be edited.
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||||
//
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// Returns:
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||||
// true if the label text of the tree nodes can be edited; otherwise, false. The
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// default is false.
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public bool LabelEdit { get; set; }
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//
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||||
// Summary:
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||||
// Gets or sets the color of the lines connecting the nodes of the TreeView
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||||
// control.
|
||||
//
|
||||
// Returns:
|
||||
// The System.Drawing.Color of the lines connecting the tree nodes.
|
||||
public Color LineColor { get; set; }
|
||||
|
||||
//
|
||||
// Summary:
|
||||
// Gets or sets the delimiter string that the tree node path uses.
|
||||
//
|
||||
// Returns:
|
||||
// The delimiter string that the tree node TreeNode.FullPath
|
||||
// property uses. The default is the backslash character (\).
|
||||
public string PathSeparator { get; set; }
|
||||
|
||||
public Color TextColor { get; set; } = Color.Black;
|
||||
|
||||
public double PointSize { get; set; } = 12;
|
||||
|
||||
//
|
||||
// Summary:
|
||||
// Gets or sets a value indicating whether the tree view control displays scroll
|
||||
// bars when they are needed.
|
||||
//
|
||||
// Returns:
|
||||
// true if the tree view control displays scroll bars when they are needed; otherwise,
|
||||
// false. The default is true.
|
||||
public bool Scrollable { get; set; }
|
||||
|
||||
//
|
||||
// Summary:
|
||||
// Gets or sets the tree node that is currently selected in the tree view control.
|
||||
//
|
||||
// Returns:
|
||||
// The TreeNode that is currently selected in the tree view
|
||||
// control.
|
||||
TreeNode _selectedNode;
|
||||
public TreeNode SelectedNode
|
||||
{
|
||||
get => _selectedNode; set
|
||||
{
|
||||
if (value != _selectedNode)
|
||||
{
|
||||
OnBeforeSelect(null);
|
||||
foreach (var node in this.Descendants<TreeNode>().Where((c) => c != value))
|
||||
{
|
||||
node.TitleBar.BackgroundColor = Color.Transparent;
|
||||
}
|
||||
_selectedNode = value;
|
||||
_selectedNode.TitleBar.BackgroundColor = Color.Red;
|
||||
OnAfterSelect(null);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool ShowLines { get; set; }
|
||||
public bool ShowNodeToolTips { get; set; }
|
||||
public bool ShowPlusMinus { get; set; }
|
||||
public bool ShowRootLines { get; set; }
|
||||
public bool Sorted { get; set; }
|
||||
public TreeNode TopNode { get; }
|
||||
|
||||
public IComparer TreeViewNodeSorter { get; set; }
|
||||
|
||||
//
|
||||
// Summary:
|
||||
// Gets the number of tree nodes that can be fully visible in the tree view control.
|
||||
//
|
||||
// Returns:
|
||||
// The number of TreeNode items that can be fully visible in
|
||||
// the TreeView control.
|
||||
public int VisibleCount { get; }
|
||||
|
||||
#endregion Properties
|
||||
|
||||
//
|
||||
// Summary:
|
||||
// Disables any redrawing of the tree view.
|
||||
public void BeginUpdate()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
//
|
||||
// Summary:
|
||||
// Collapses all the tree nodes.
|
||||
public void CollapseAll()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
//
|
||||
// Summary:
|
||||
// Enables the redrawing of the tree view.
|
||||
public void EndUpdate()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
//
|
||||
// Summary:
|
||||
// Expands all the tree nodes.
|
||||
public void ExpandAll()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
//
|
||||
// Summary:
|
||||
// Retrieves the tree node that is at the specified point.
|
||||
//
|
||||
// Parameters:
|
||||
// pt:
|
||||
// The System.Drawing.Point to evaluate and retrieve the node from.
|
||||
//
|
||||
// Returns:
|
||||
// The TreeNode at the specified point, in tree view (client)
|
||||
// coordinates, or null if there is no node at that location.
|
||||
public TreeNode GetNodeAt(Vector2 pt)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves the number of tree nodes, optionally including those in all subtrees,
|
||||
/// assigned to the tree view control.
|
||||
/// </summary>
|
||||
/// <param name="includeSubTrees">true to count the TreeNode items that the subtrees contain;
|
||||
/// otherwise, false.</param>
|
||||
/// <returns>The number of tree nodes, optionally including those in all subtrees, assigned
|
||||
/// to the tree view control.</returns>
|
||||
public int GetNodeCount(bool includeSubTrees)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void Sort()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
protected internal virtual void OnAfterCollapse(EventArgs e)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
protected internal virtual void OnBeforeCollapse(EventArgs e)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
protected virtual void OnAfterCheck(EventArgs e)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
protected virtual void OnAfterExpand(EventArgs e)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
protected virtual void OnAfterLabelEdit(EventArgs e)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
protected virtual void OnAfterSelect(TreeNode e)
|
||||
{
|
||||
AfterSelect?.Invoke(this, e);
|
||||
}
|
||||
|
||||
protected virtual void OnBeforeCheck(EventArgs e)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
protected virtual void OnBeforeExpand(EventArgs e)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
protected virtual void OnBeforeLabelEdit(EventArgs e)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
protected virtual void OnBeforeSelect(TreeNode e)
|
||||
{
|
||||
BeforeSelect?.Invoke(this, e);
|
||||
}
|
||||
|
||||
protected virtual void OnNodeMouseClick(EventArgs e)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
protected virtual void OnNodeMouseDoubleClick(EventArgs e)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue