Making the path editor able to zoom and pan
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5 changed files with 335 additions and 187 deletions
73
MatterControlLib/DesignTools/Operations/PathEditorFactory.cs
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73
MatterControlLib/DesignTools/Operations/PathEditorFactory.cs
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/*
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Copyright (c) 2018, Lars Brubaker, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using MatterHackers.Agg.UI;
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using MatterHackers.Agg.VertexSource;
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using MatterHackers.DataConverters3D;
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using System;
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namespace MatterHackers.MatterControl.DesignTools
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{
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public class PathEditorFactory : IPropertyEditorFactory
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{
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private Object3D object3D;
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public GuiWidget CreateEditor(PropertyEditor propertyEditor, EditableProperty property, EditorContext context, ref int tabIndex)
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{
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if (property.Value is VertexStorage vertexStorage)
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{
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var pathEditorWidget = new PathEditorWidget(vertexStorage, propertyEditor.UndoBuffer, propertyEditor.Theme, VertexBufferChanged);
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if (property.Source is Object3D object3D)
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{
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this.object3D = object3D;
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}
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return pathEditorWidget;
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}
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return null;
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}
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private void VertexBufferChanged()
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{
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object3D.Invalidate(InvalidateType.Path);
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}
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[AttributeUsage(AttributeTargets.Property)]
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public class TopAndBottomMoveXOnlyAttribute : Attribute
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{
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}
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[AttributeUsage(AttributeTargets.Property)]
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public class XMustBeGreaterThan0Attribute : Attribute
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{
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}
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}
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}
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