diff --git a/MatterControlLib/PartPreviewWindow/PlatingHelper.cs b/MatterControlLib/PartPreviewWindow/PlatingHelper.cs
index c9953c23e..6893e7cd3 100644
--- a/MatterControlLib/PartPreviewWindow/PlatingHelper.cs
+++ b/MatterControlLib/PartPreviewWindow/PlatingHelper.cs
@@ -82,13 +82,13 @@ namespace MatterHackers.MatterControl
/// Arrange the given parts on the bed and return a list of the parts that were arranged
///
/// The parts to arrange
- /// A position to arrange around
+ /// A position to arrange around
/// The way to consider the possition
/// Optional bounds to arrange into
/// The current progress of arranging
/// A list of the parts that were arranged
public static List ArrangeOnBed(List object3DList,
- Vector3 arangePosition,
+ Vector3 arrangePosition,
PositionType positionType,
RectangleDouble? bedBounds = null,
Action progressReporter = null)
@@ -117,14 +117,14 @@ namespace MatterHackers.MatterControl
{
objectsThatHaveBeenPlaced.Add(object3D);
objectsThatWereArrange.Add(object3D);
+
+ // and put it on the bed (set the bottom to z = 0)
+ PlaceOnBed(object3D);
}
progressReporter?.Invoke(Util.GetRatio(0, 1, meshGroupIndex, object3DList.Count), null);
currentRatioDone += ratioPerMeshGroup;
-
- // and put it on the bed (set the bottom to z = 0)
- PlaceOnBed(object3D);
}
// and finally center whatever we have as a group
@@ -145,7 +145,7 @@ namespace MatterHackers.MatterControl
for (int i = 0; i < object3DList.Count; i++)
{
- object3DList[i].Matrix *= Matrix4X4.CreateTranslation(arangePosition - offset);
+ object3DList[i].Matrix *= Matrix4X4.CreateTranslation(arrangePosition - offset);
}
}
@@ -263,11 +263,11 @@ namespace MatterHackers.MatterControl
AxisAlignedBoundingBox testBounds = meshToMoveBounds.NewTransformed(transform);
- foreach (IObject3D meshToTest in itemsToAvoid)
+ foreach (IObject3D itemToTest in itemsToAvoid)
{
- if (meshToTest != itemToMove)
+ if (itemToTest != itemToMove)
{
- AxisAlignedBoundingBox existingMeshBounds = meshToTest.GetAxisAlignedBoundingBox();
+ AxisAlignedBoundingBox existingMeshBounds = itemToTest.GetAxisAlignedBoundingBox();
var intersection = AxisAlignedBoundingBox.Intersection(testBounds, existingMeshBounds);
if (intersection.XSize > 0 && intersection.YSize > 0)
{