Mesh wrapper working much better (pinch and bend working better)
Changing Rebuilding to Suspend and Resume rebuilding Made visible meshes return only the object not the object and mesh (mesh is on object) Put in some debugging
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39 changed files with 247 additions and 171 deletions
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@ -67,6 +67,7 @@ namespace MatterHackers.MatterControl.DesignTools
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public void Rebuild(UndoBuffer undoBuffer)
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{
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this.DebugDepth("Rebuild");
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var aabb = this.GetAxisAlignedBoundingBox();
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// Fall back to sibling content if VertexSource is unset
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