Use local disposed property for guard rather than vertexId
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18fd48d562
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0d821fdaa6
1 changed files with 6 additions and 7 deletions
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@ -38,6 +38,7 @@ namespace MatterHackers.GCodeVisualizer
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private int myIndexId;
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private int myIndexLength;
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private BeginMode pointMode = BeginMode.Triangles;
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private bool disposed = false;
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private int myVertexId;
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private int myVertexLength;
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@ -114,18 +115,16 @@ namespace MatterHackers.GCodeVisualizer
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public void Dispose()
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{
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if (myVertexId != -1)
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// release unmanaged resources
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if (!disposed)
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{
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int holdVertexId = myVertexId;
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int holdIndexId = myIndexId;
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UiThread.RunOnIdle(() =>
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{
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GL.DeleteBuffers(1, ref holdVertexId);
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GL.DeleteBuffers(1, ref holdIndexId);
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GL.DeleteBuffers(1, ref myVertexId);
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GL.DeleteBuffers(1, ref myIndexId);
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});
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myVertexId = -1;
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disposed = true;
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}
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}
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