Color Gradient Widget (complete)

This commit is contained in:
Gregory Diaz 2015-05-20 13:52:20 -07:00
parent 1715dd953b
commit 0cddaaad10

View file

@ -12,6 +12,7 @@ using MatterHackers.MeshVisualizer;
using MatterHackers.VectorMath;
using System.IO;
using MatterHackers.Agg.PlatformAbstract;
using System.Text.RegularExpressions;
namespace MatterHackers.MatterControl.PartPreviewWindow
{
@ -19,6 +20,8 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
public class ColorGradientWidget : FlowLayoutWidget
{
Regex regex = new Regex("[XY]\\d+");
public ColorGradientWidget(GCodeFile gcodeFileTest)
: base(FlowDirection.TopToBottom)
{
@ -30,7 +33,7 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
for (int i = 1; i < gcodeFileTest.LineCount; i++)
{
PrinterMachineInstruction instruction = gcodeFileTest.Instruction(i);
if(instruction.EPosition > previousInstruction.EPosition)
if(instruction.EPosition > previousInstruction.EPosition && regex.Match(instruction.Line).Success)
{
speeds.Add((float)instruction.FeedRate);
}
@ -41,30 +44,39 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
speeds.Select(speed => extrusionColors.GetColorForSpeed(speed)).ToArray();
float[] orderedSpeeds = speeds.OrderByDescending(speed => speed).ToArray();
float min = speeds.Min();
float max = speeds.Max();
int maxItems = Math.Min(7, speeds.Count());
float slow = orderedSpeeds.Last();
float fast = orderedSpeeds.First();
float range = fast - slow;
int count = 6;
float increment = (fast - slow) / count;
int count = maxItems - 1;
float increment = (max - min) / count;
int index = 0;
int[] rangeValues = Enumerable.Range(0, 7).Select(x => (int)(slow + increment * index++)).ToArray();
int[] rangeValues;
if (speeds.Count < 8)
{
rangeValues = speeds.Select(s => (int)s).OrderBy(i => i).ToArray();
}
else
{
rangeValues = Enumerable.Range(0, maxItems).Select(x => (int)(min + increment * index++)).ToArray();
}
RGBA_Bytes[] speedColors = rangeValues.OrderBy(s => s).Select(speed => extrusionColors.GetColorForSpeed(speed)).ToArray();
for (int i = 0; i < speedColors.Length; i++)
{
var color = speedColors[i];
var speed = rangeValues[i];
RGBA_Bytes color = speedColors[i];
int speed = rangeValues[i];
GuiWidget colorWidget = new GuiWidget();
colorWidget.Width = 20;
colorWidget.Height = 20;
colorWidget.BackgroundColor = color;
colorWidget.Margin = new BorderDouble(2);
float feedRateToMMPerSecond = speed / 60;
ColorToSpeedWidget colorToSpeedWidget = new ColorToSpeedWidget(colorWidget, speed.ToString());
ColorToSpeedWidget colorToSpeedWidget = new ColorToSpeedWidget(colorWidget, feedRateToMMPerSecond.ToString());
this.AddChild(colorToSpeedWidget);
}