Revise casing and member naming

This commit is contained in:
John Lewin 2018-07-12 12:17:11 -07:00
parent 4d02a77d74
commit 0a67792ab7
2 changed files with 20 additions and 20 deletions

View file

@ -345,7 +345,7 @@ namespace MatterHackers.GCodeVisualizer
int featuresOnLayer = renderFeatures[i].Count;
if (featuresOnLayer > 1)
{
layerVertexBuffer[i].renderRange(0, featureEndIndex[i][featuresOnLayer - 1]);
layerVertexBuffer[i].RenderRange(0, featureEndIndex[i][featuresOnLayer - 1]);
}
}
}
@ -376,7 +376,7 @@ namespace MatterHackers.GCodeVisualizer
{
int ellementCount = featureEndIndex[layerIndex][endFeature - 1] - featureStartIndex[layerIndex][startFeature];
layerVertexBuffer[layerIndex].renderRange(featureStartIndex[layerIndex][startFeature], ellementCount);
layerVertexBuffer[layerIndex].RenderRange(featureStartIndex[layerIndex][startFeature], ellementCount);
}
}
GL.PopAttrib();

View file

@ -35,24 +35,24 @@ namespace MatterHackers.GCodeVisualizer
{
public class GCodeVertexBuffer : IDisposable
{
private int myIndexId;
private int myIndexLength;
private int indexID;
private int indexLength;
private BeginMode pointMode = BeginMode.Triangles;
private bool disposed = false;
private int myVertexId;
private int myVertexLength;
private int vertexID;
private int vertexLength;
public GCodeVertexBuffer(int[] indexData, ColorVertexData[] colorData)
{
GL.GenBuffers(1, out myVertexId);
GL.GenBuffers(1, out myIndexId);
GL.GenBuffers(1, out vertexID);
GL.GenBuffers(1, out indexID);
// Set vertex data
myVertexLength = colorData.Length;
if (myVertexLength > 0)
vertexLength = colorData.Length;
if (vertexLength > 0)
{
GL.BindBuffer(BufferTarget.ArrayBuffer, myVertexId);
GL.BindBuffer(BufferTarget.ArrayBuffer, vertexID);
unsafe
{
fixed (ColorVertexData* dataPointer = colorData)
@ -63,10 +63,10 @@ namespace MatterHackers.GCodeVisualizer
}
// Set index data
myIndexLength = indexData.Length;
if (myIndexLength > 0)
indexLength = indexData.Length;
if (indexLength > 0)
{
GL.BindBuffer(BufferTarget.ElementArrayBuffer, myIndexId);
GL.BindBuffer(BufferTarget.ElementArrayBuffer, indexID);
unsafe
{
fixed (int* dataPointer = indexData)
@ -77,7 +77,7 @@ namespace MatterHackers.GCodeVisualizer
}
}
public void renderRange(int offset, int count)
public void RenderRange(int offset, int count)
{
GL.EnableClientState(ArrayCap.ColorArray);
GL.EnableClientState(ArrayCap.NormalArray);
@ -87,8 +87,8 @@ namespace MatterHackers.GCodeVisualizer
GL.EnableClientState(ArrayCap.IndexArray);
GL.BindBuffer(BufferTarget.ArrayBuffer, myVertexId);
GL.BindBuffer(BufferTarget.ElementArrayBuffer, myIndexId);
GL.BindBuffer(BufferTarget.ArrayBuffer, vertexID);
GL.BindBuffer(BufferTarget.ElementArrayBuffer, indexID);
GL.ColorPointer(4, ColorPointerType.UnsignedByte, ColorVertexData.Stride, new IntPtr(0));
GL.NormalPointer(NormalPointerType.Float, ColorVertexData.Stride, new IntPtr(4));
@ -98,7 +98,7 @@ namespace MatterHackers.GCodeVisualizer
GL.DrawRangeElements(
pointMode,
0,
myIndexLength,
indexLength,
count,
DrawElementsType.UnsignedInt,
new IntPtr(offset * 4));
@ -120,8 +120,8 @@ namespace MatterHackers.GCodeVisualizer
{
UiThread.RunOnIdle(() =>
{
GL.DeleteBuffers(1, ref myVertexId);
GL.DeleteBuffers(1, ref myIndexId);
GL.DeleteBuffers(1, ref vertexID);
GL.DeleteBuffers(1, ref indexID);
});
disposed = true;