working on components using array indices

This commit is contained in:
LarsBrubaker 2022-03-22 09:22:57 -07:00
parent 8244357095
commit 088db8c30c
3 changed files with 79 additions and 20 deletions

View file

@ -38,12 +38,37 @@ namespace MatterHackers.MatterControl.DesignTools.Operations
public override void Apply(Agg.UI.UndoBuffer undoBuffer)
{
var indexExpansions = new (string key, int index)[]
{
("[index]", 0),
("[index0]", 0),
("[index1]", 1),
("[index2]", 2),
};
// convert [index] expressions to their constant values
foreach (var item in this.Descendants((item) => !(item is ArrayObject3D)))
{
foreach(var expression in SheetObject3D.GetActiveExpressions(item, "[index]", false))
{
expression.Expression = expression.Expression.Replace("[index]", SheetObject3D.RetrieveArrayIndex(item, 0).ToString());
foreach (var expansion in indexExpansions)
{
foreach (var expression in SheetObject3D.GetActiveExpressions(item, expansion.key, false))
{
expression.Expression = expression.Expression.Replace(expansion.key, SheetObject3D.RetrieveArrayIndex(item, expansion.index).ToString());
}
// Also convert index expressions in ComponentObjects to their constants
if (item is ComponentObject3D component)
{
for (int i = 0; i < component.SurfacedEditors.Count; i++)
{
var (cellId, cellData) = component.DecodeContent(i);
if (cellId != null)
{
cellData = cellData.Replace(expansion.key, SheetObject3D.RetrieveArrayIndex(component, expansion.index).ToString());
}
}
}
}
}