moved head to positive side

This commit is contained in:
LarsBrubaker 2019-03-17 10:56:31 -07:00
parent 665650095c
commit 0685825ccf

View file

@ -107,14 +107,12 @@ namespace MatterHackers.MatterControl.DesignTools
// left + spaces + blocks + right
var baseWidth = (2 * spaceBetween) + (4 * spaceBetween) + (5 * width) + (2 * spaceBetween);
shape.LineTo(baseWidth, 0);
shape.LineTo(baseWidth, depth);
shape.LineTo(0, depth);
if (Direction == Layout.Vertical)
{
var origin = new Vector2(0, depth / 2);
var delta = new Vector2(0, depth / 2);
var origin = new Vector2(baseWidth, depth / 2);
var delta = new Vector2(0, -depth / 2);
var count = 15;
for(int i=0; i<count; i++)
for (int i = 0; i < count; i++)
{
delta.Rotate(MathHelper.Tau / 2 / count);
shape.LineTo(origin + delta);
@ -122,8 +120,11 @@ namespace MatterHackers.MatterControl.DesignTools
}
else
{
shape.LineTo(-depth, depth / 2); // a point on the left
shape.LineTo(baseWidth+depth, depth / 2); // a point on the left
}
shape.LineTo(baseWidth, depth);
shape.LineTo(0, depth);
var baseMesh = shape.Extrude(ChangeHeight);
content.Children.Add(new Object3D()
{