Remove EmptyMenu behavior
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4 changed files with 4 additions and 11 deletions
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@ -368,15 +368,8 @@ namespace MatterHackers.MatterControl
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return new BlenderBGRA().Blend(background, overlay);
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}
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public FlowLayoutWidget CreateMenuItems(PopupMenu popupMenu, IEnumerable<NamedAction> menuActions, bool emptyMenu = true)
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public FlowLayoutWidget CreateMenuItems(PopupMenu popupMenu, IEnumerable<NamedAction> menuActions)
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{
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// Retain past behavior, where menu is cleared each call. More recent callers many pass in a newly populated menu and
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// not require the clear
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if (emptyMenu)
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{
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popupMenu.CloseAllChildren();
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}
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// Create menu items in the DropList for each element in this.menuActions
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foreach (var menuAction in menuActions)
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{
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