Latest agg-sharp, use simple AssetManager
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3 changed files with 10 additions and 2 deletions
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@ -70,6 +70,8 @@ namespace MatterHackers.PolygonMesh.UnitTests
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[Test]
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public void CreatesAndLinksAmfsForUnsavedMeshes()
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{
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AssetObject3D.AssetManager = new MockAssetManager();
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var scene = new InteractiveScene();
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scene.Children.Add(new Object3D
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{
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@ -105,6 +107,7 @@ namespace MatterHackers.PolygonMesh.UnitTests
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AggContext.StaticData = new FileSystemStaticData(TestContext.CurrentContext.ResolveProjectPath(4, "StaticData"));
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MatterControlUtilities.OverrideAppDataLocation(TestContext.CurrentContext.ResolveProjectPath(4));
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#endif
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AssetObject3D.AssetManager = new MockAssetManager();
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var sceneContext = new BedConfig(null);
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@ -122,7 +125,7 @@ namespace MatterHackers.PolygonMesh.UnitTests
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Directory.CreateDirectory(Object3D.AssetsPath);
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// Empty temp folder
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foreach (string tempFile in Directory.GetFiles(tempPath).ToList())
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foreach (string tempFile in Directory.GetFiles(Object3D.AssetsPath).ToList())
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{
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File.Delete(tempFile);
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}
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