2018-01-31 18:12:56 -08:00
|
|
|
|
/*
|
|
|
|
|
|
Copyright (c) 2018, Lars Brubaker, John Lewin
|
|
|
|
|
|
All rights reserved.
|
|
|
|
|
|
|
|
|
|
|
|
Redistribution and use in source and binary forms, with or without
|
|
|
|
|
|
modification, are permitted provided that the following conditions are met:
|
|
|
|
|
|
|
|
|
|
|
|
1. Redistributions of source code must retain the above copyright notice, this
|
|
|
|
|
|
list of conditions and the following disclaimer.
|
|
|
|
|
|
2. Redistributions in binary form must reproduce the above copyright notice,
|
|
|
|
|
|
this list of conditions and the following disclaimer in the documentation
|
|
|
|
|
|
and/or other materials provided with the distribution.
|
|
|
|
|
|
|
|
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
|
|
|
|
|
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
|
|
|
|
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
|
|
|
|
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
|
|
|
|
|
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
|
|
|
|
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
|
|
|
|
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
|
|
|
|
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
|
|
|
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
|
|
|
|
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
|
|
|
|
|
|
|
|
The views and conclusions contained in the software and documentation are those
|
|
|
|
|
|
of the authors and should not be interpreted as representing official policies,
|
|
|
|
|
|
either expressed or implied, of the FreeBSD Project.
|
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
|
|
using System.Collections.Generic;
|
|
|
|
|
|
using ClipperLib;
|
2018-03-08 17:23:03 -08:00
|
|
|
|
using MatterHackers.Agg.UI;
|
2018-01-31 18:12:56 -08:00
|
|
|
|
using MatterHackers.DataConverters3D;
|
2018-06-06 15:46:30 -07:00
|
|
|
|
using MatterHackers.Localizations;
|
2018-01-31 18:12:56 -08:00
|
|
|
|
using MatterHackers.VectorMath;
|
|
|
|
|
|
|
|
|
|
|
|
namespace MatterHackers.MatterControl.DesignTools.Operations
|
|
|
|
|
|
{
|
2018-06-06 15:46:30 -07:00
|
|
|
|
using MatterHackers.Agg.VertexSource;
|
|
|
|
|
|
using MatterHackers.DataConverters2D;
|
|
|
|
|
|
using Newtonsoft.Json;
|
|
|
|
|
|
using System.Linq;
|
2018-01-31 18:12:56 -08:00
|
|
|
|
using Polygon = List<IntPoint>;
|
|
|
|
|
|
using Polygons = List<List<IntPoint>>;
|
|
|
|
|
|
|
2018-06-06 15:46:30 -07:00
|
|
|
|
public class SmoothPath : Object3D, IPublicPropertyObject, IPathObject
|
2018-01-31 18:12:56 -08:00
|
|
|
|
{
|
|
|
|
|
|
public Polygons PathData;
|
|
|
|
|
|
|
2018-06-06 15:46:30 -07:00
|
|
|
|
[JsonIgnore]
|
|
|
|
|
|
public IVertexSource VertexSource
|
|
|
|
|
|
{
|
|
|
|
|
|
get
|
|
|
|
|
|
{
|
|
|
|
|
|
var vertexSourc = this.Children.OfType<IPathObject>().FirstOrDefault();
|
|
|
|
|
|
return vertexSourc?.VertexSource;
|
|
|
|
|
|
}
|
|
|
|
|
|
set
|
|
|
|
|
|
{
|
|
|
|
|
|
var vertexSourc = this.Children.OfType<IPathObject>().FirstOrDefault();
|
|
|
|
|
|
if(vertexSourc != null)
|
|
|
|
|
|
{
|
|
|
|
|
|
vertexSourc.VertexSource = value;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2018-01-31 18:12:56 -08:00
|
|
|
|
public SmoothPath()
|
|
|
|
|
|
{
|
2018-06-06 15:46:30 -07:00
|
|
|
|
Name = "Smooth Path".Localize();
|
2018-01-31 18:12:56 -08:00
|
|
|
|
}
|
|
|
|
|
|
|
2018-06-06 15:46:30 -07:00
|
|
|
|
public override void OnInvalidate(InvalidateArgs invalidateType)
|
|
|
|
|
|
{
|
|
|
|
|
|
if ((invalidateType.InvalidateType.HasFlag(InvalidateType.Content)
|
|
|
|
|
|
|| invalidateType.InvalidateType.HasFlag(InvalidateType.Matrix)
|
|
|
|
|
|
|| invalidateType.InvalidateType.HasFlag(InvalidateType.Path))
|
|
|
|
|
|
&& invalidateType.Source != this
|
|
|
|
|
|
&& !RebuildSuspended)
|
|
|
|
|
|
{
|
|
|
|
|
|
Rebuild(null);
|
|
|
|
|
|
}
|
|
|
|
|
|
else
|
|
|
|
|
|
{
|
|
|
|
|
|
base.OnInvalidate(invalidateType);
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public override void Rebuild(UndoBuffer undoBuffer)
|
2018-01-31 18:12:56 -08:00
|
|
|
|
{
|
2018-05-29 17:46:59 -07:00
|
|
|
|
this.DebugDepth("Rebuild");
|
2018-06-06 15:46:30 -07:00
|
|
|
|
SuspendRebuild();
|
|
|
|
|
|
DoSmoothing();
|
|
|
|
|
|
ResumeRebuild();
|
|
|
|
|
|
|
|
|
|
|
|
Invalidate(new InvalidateArgs(this, InvalidateType.Path));
|
2018-01-31 18:12:56 -08:00
|
|
|
|
}
|
|
|
|
|
|
|
2018-06-06 15:46:30 -07:00
|
|
|
|
public void DoSmoothing(long maxDist = 300, int interations = 3, bool closedPath = true)
|
2018-01-31 18:12:56 -08:00
|
|
|
|
{
|
2018-06-06 15:46:30 -07:00
|
|
|
|
var inputPolygons = VertexSource.CreatePolygons();
|
|
|
|
|
|
|
2018-01-31 18:12:56 -08:00
|
|
|
|
Polygons outputPolygons = new Polygons();
|
|
|
|
|
|
foreach (Polygon inputPolygon in inputPolygons)
|
|
|
|
|
|
{
|
|
|
|
|
|
int numVerts = inputPolygon.Count;
|
|
|
|
|
|
long maxDistSquared = maxDist * maxDist;
|
|
|
|
|
|
|
|
|
|
|
|
var smoothedPositions = new Polygon(numVerts);
|
|
|
|
|
|
foreach (IntPoint inputPosition in inputPolygon)
|
|
|
|
|
|
{
|
|
|
|
|
|
smoothedPositions.Add(inputPosition);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
for (int iteration = 0; iteration < interations; iteration++)
|
|
|
|
|
|
{
|
|
|
|
|
|
var positionsThisPass = new Polygon(numVerts);
|
|
|
|
|
|
foreach (IntPoint inputPosition in smoothedPositions)
|
|
|
|
|
|
{
|
|
|
|
|
|
positionsThisPass.Add(inputPosition);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
int startIndex = closedPath ? 0 : 1;
|
|
|
|
|
|
int endIndex = closedPath ? numVerts : numVerts - 1;
|
|
|
|
|
|
|
|
|
|
|
|
for (int i = startIndex; i < endIndex; i++)
|
|
|
|
|
|
{
|
|
|
|
|
|
// wrap back to the previous index
|
|
|
|
|
|
IntPoint prev = positionsThisPass[(i + numVerts - 1) % numVerts];
|
|
|
|
|
|
IntPoint cur = positionsThisPass[i];
|
|
|
|
|
|
IntPoint next = positionsThisPass[(i + 1) % numVerts];
|
|
|
|
|
|
|
|
|
|
|
|
IntPoint newPos = (prev + cur + next) / 3;
|
|
|
|
|
|
IntPoint delta = newPos - inputPolygon[i];
|
|
|
|
|
|
if (delta.LengthSquared() > maxDistSquared)
|
|
|
|
|
|
{
|
|
|
|
|
|
delta = delta.GetLength(maxDist);
|
|
|
|
|
|
newPos = inputPolygon[i] + delta;
|
|
|
|
|
|
}
|
|
|
|
|
|
smoothedPositions[i] = newPos;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
outputPolygons.Add(smoothedPositions);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2018-06-06 15:46:30 -07:00
|
|
|
|
VertexSource = outputPolygons.CreateVertexStorage();
|
2018-01-31 18:12:56 -08:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|