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/*
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Copyright (c) 2023, Lars Brubaker, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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2021-07-07 21:07:30 -07:00
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using MatterHackers.Agg.UI;
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using MatterHackers.Agg.VertexSource;
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using MatterHackers.DataConverters3D;
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using MatterHackers.MatterControl.DesignTools.Operations;
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using MatterHackers.MatterControl.PartPreviewWindow;
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2022-03-02 00:52:04 +00:00
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using MatterHackers.VectorMath;
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using System;
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using System.Collections.Generic;
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namespace MatterHackers.MatterControl.DesignTools
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{
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public abstract class PathObject3D : Object3D, IEditorDraw, IPrimaryOperationsSpecifier, IPathObject3D
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{
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public void DrawEditor(Object3DControlsLayer layer, DrawEventArgs e)
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{
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this.DrawPath();
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}
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public AxisAlignedBoundingBox GetEditorWorldspaceAABB(Object3DControlsLayer layer)
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{
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return this.GetWorldspaceAabbOfDrawPath();
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}
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public VertexStorage VertexStorage { get; set; }
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public virtual IVertexSource GetVertexSource()
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{
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return VertexStorage;
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}
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public abstract bool MeshIsSolidObject { get; }
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public static IEnumerable<SceneOperation> GetOperations(Type type)
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{
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// path Ids
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var pathIds = new List<string>(new string[] {
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"LinearExtrude",
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"Revolve",
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"InflatePath",
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"OutlinePath",
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"SmoothPath"
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});
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foreach (var pathId in pathIds)
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{
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yield return SceneOperations.ById(pathId);
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}
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}
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public IEnumerable<SceneOperation> GetOperations()
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{
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return GetOperations(this.GetType());
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}
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}
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}
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