2018-01-23 09:52:05 -08:00
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/*
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Copyright (c) 2017, Lars Brubaker, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using MatterHackers.Agg.UI;
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using MatterHackers.DataConverters3D;
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2018-01-26 17:53:54 -08:00
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using MatterHackers.DataConverters3D.UndoCommands;
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2018-01-23 09:52:05 -08:00
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using MatterHackers.VectorMath;
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namespace MatterHackers.MatterControl.PartPreviewWindow.View3D
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{
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public class HoldChildProportional : Object3D
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{
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public AxisAlignedBoundingBox InitialChildBounds = AxisAlignedBoundingBox.Zero;
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public HoldChildProportional()
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{
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}
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public override AxisAlignedBoundingBox GetAxisAlignedBoundingBox(Matrix4X4 matrix, bool requirePrecision = false)
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{
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// We return our calculated bounds not those of our children
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return InitialChildBounds.NewTransformed(this.Matrix * matrix);
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}
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bool initiatingChange = false;
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protected override void OnInvalidate()
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{
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if (!initiatingChange
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&& InitialChildBounds.XSize != 0)
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{
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initiatingChange = true;
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var currentBounds = this.GetAxisAlignedBoundingBox();
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// keep the bounds proportional
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double minScale = double.MaxValue;
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for (int i = 0; i < 3; i++)
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{
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minScale = Math.Min(minScale, currentBounds.Size[i] / InitialChildBounds.Size[i]);
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}
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Vector3 innerScale = Vector3.One;
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for (int i = 0; i < 3; i++)
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{
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innerScale[i] = InitialChildBounds.Size[i] / currentBounds.Size[i] * minScale;
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}
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Children.First().Matrix = Matrix4X4.CreateScale(innerScale);
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initiatingChange = false;
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}
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base.OnInvalidate();
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}
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}
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public class ProportionalEditor : IObject3DEditor
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{
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private MeshWrapperOperation group;
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private View3DWidget view3DWidget;
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public string Name => "Proportional Scale";
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public bool Unlocked { get; } = true;
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public GuiWidget Create(IObject3D group, View3DWidget view3DWidget, ThemeConfig theme)
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{
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this.view3DWidget = view3DWidget;
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this.group = group as MeshWrapperOperation;
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var mainContainer = new FlowLayoutWidget(FlowDirection.TopToBottom);
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return mainContainer;
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}
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public IEnumerable<Type> SupportedTypes() => new Type[]
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{
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typeof(HoldChildProportional),
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};
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}
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}
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