99 lines
3.3 KiB
C#
99 lines
3.3 KiB
C#
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/*
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Copyright (c) 2018, Lars Brubaker, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using System.ComponentModel;
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using System.IO;
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using MatterHackers.Agg;
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using MatterHackers.Agg.Font;
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using MatterHackers.Agg.Platform;
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using MatterHackers.Agg.Transform;
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using MatterHackers.Agg.UI;
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using MatterHackers.Agg.VertexSource;
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using MatterHackers.DataConverters3D;
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using MatterHackers.MatterControl.DesignTools.Operations;
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using MatterHackers.MatterControl.Plugins.BrailleBuilder;
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using MatterHackers.VectorMath;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Converters;
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namespace MatterHackers.MatterControl.DesignTools
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{
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[WebPageLink("About Braille", "https://en.wikipedia.org/wiki/Braille")]
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public class BrailleCardObject3D : Object3D, IRebuildable
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{
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public BrailleCardObject3D()
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{
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}
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public static BrailleCardObject3D Create()
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{
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var item = new BrailleCardObject3D();
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item.Rebuild(null);
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return item;
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}
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public override string ActiveEditor => "PublicPropertyEditor";
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public char Letter { get; set; } = 'a';
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public double BaseHeight { get; set; } = 3;
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public void Rebuild(UndoBuffer undoBuffer)
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{
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var aabb = this.GetAxisAlignedBoundingBox();
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this.Children.Modify(list =>
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{
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list.Clear();
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});
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var brailleLetter = new BrailleObject3D()
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{
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TextToEncode = Letter.ToString(),
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BaseHeight = BaseHeight,
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};
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brailleLetter.Rebuild(null);
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var padding = 10;
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IObject3D basePlate = new CubeObject3D(brailleLetter.XSize() + padding, BaseHeight, brailleLetter.ZSize() + padding);
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basePlate = new SetCenter(basePlate, brailleLetter.GetCenter() - new Vector3(0, 0, brailleLetter.ZSize() / 2 + basePlate.ZSize() / 2 - .01));
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this.Children.Add(basePlate);
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// add the object that is the dots
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this.Children.Add(brailleLetter);
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if (aabb.ZSize > 0)
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{
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// If the part was already created and at a height, maintain the height.
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PlatingHelper.PlaceMeshAtHeight(this, aabb.minXYZ.Z);
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}
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}
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}
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}
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