2017-08-29 14:03:02 +03:00
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/*
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Copyright (c) 2017, Lars Brubaker, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using System;
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using MatterHackers.Agg.UI;
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namespace MatterHackers.MatterControl.SlicerConfiguration
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{
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2017-09-01 12:25:19 +03:00
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public class CheckboxField : BasicField, IUIField
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{
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private CheckBox checkBoxWidget;
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public virtual void Initialize(int tabIndex)
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{
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checkBoxWidget = new CheckBox("")
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{
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//Name = settingData.PresentationName + " Checkbox",
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//ToolTipText = settingData.HelpText,
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VAnchor = VAnchor.Bottom,
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TextColor = ActiveTheme.Instance.PrimaryTextColor,
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Checked = this.Value == "1"
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};
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checkBoxWidget.CheckedStateChanged += (s, e) =>
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{
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this.Value = checkBoxWidget.Checked ? "1" : "0";
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};
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this.Content = checkBoxWidget;
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}
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public void OnValueChanged(string text)
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{
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checkBoxWidget.Checked = text == "1";
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}
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}
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public class CheckboxField2 : ISettingsField
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2017-08-29 14:03:02 +03:00
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{
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private CheckBox checkBoxWidget;
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public Action UpdateStyle { get; set; }
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public string Value { get; set; }
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public GuiWidget Create(SettingsContext settingsContext, SliceSettingData settingData, int tabIndex)
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{
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checkBoxWidget = new CheckBox("")
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{
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Name = settingData.PresentationName + " Checkbox",
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ToolTipText = settingData.HelpText,
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VAnchor = VAnchor.Bottom,
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TextColor = ActiveTheme.Instance.PrimaryTextColor,
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Checked = this.Value == "1"
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};
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checkBoxWidget.Click += (sender, e) =>
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{
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// SetValue should only be called when the checkbox is clicked. If this code makes its way into checkstatechanged
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// we end up adding a key back into the dictionary after we call .ClearValue, resulting in the blue override bar reappearing after
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// clearing a user override with the red x
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settingsContext.SetValue(settingData.SlicerConfigName, checkBoxWidget.Checked ? "1" : "0");
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};
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checkBoxWidget.CheckedStateChanged += (s, e) =>
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{
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// Linked settings should be updated in all cases (user clicked checkbox, user clicked clear)
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foreach (var setSettingsData in settingData.SetSettingsOnChange)
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{
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string targetValue;
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if (setSettingsData.TryGetValue(checkBoxWidget.Checked ? "OnValue" : "OffValue", out targetValue))
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{
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settingsContext.SetValue(setSettingsData["TargetSetting"], targetValue);
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}
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}
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this.UpdateStyle();
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};
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return checkBoxWidget;
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}
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public void OnValueChanged(string text)
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{
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checkBoxWidget.Checked = text == "1";
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}
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}
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}
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