2023-10-24 17:53:43 -07:00
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/*
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Copyright (c) 2018, Lars Brubaker, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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2023-11-01 15:13:25 -07:00
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using System.Reflection.Metadata.Ecma335;
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using System.Threading;
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using System.Threading.Tasks;
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using MatterHackers.Agg;
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using MatterHackers.Agg.Transform;
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using MatterHackers.Agg.UI;
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using MatterHackers.Agg.VertexSource;
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using MatterHackers.DataConverters3D;
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using MatterHackers.Localizations;
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using MatterHackers.MatterControl.DesignTools.Operations;
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using MatterHackers.MatterControl.PartPreviewWindow;
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using MatterHackers.PolygonMesh;
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using MatterHackers.RenderOpenGl;
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using MatterHackers.RenderOpenGl.OpenGl;
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using MatterHackers.VectorMath;
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namespace MatterHackers.MatterControl.DesignTools
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{
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public class RadialPinchObject3D : OperationSourceContainerObject3D, IPropertyGridModifier, IEditorDraw
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{
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public class EditableVertexStorage : VertexStorage
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{
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}
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public RadialPinchObject3D()
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{
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// make sure the path editor is registered
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PropertyEditor.RegisterEditor(typeof(EditableVertexStorage), new PathEditor());
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Name = "Radial Pinch".Localize();
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}
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2023-11-01 17:47:13 -07:00
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[PathEditor.TopAndBottomMoveXOnly]
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[PathEditor.XMustBeGreaterThan0]
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public EditableVertexStorage PathForHorizontalOffsets { get; set; } = new EditableVertexStorage();
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[Description("Specifies the number of vertical cuts required to ensure the part can be pinched well.")]
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[Slider(0, 50, snapDistance: 1)]
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public IntOrExpression PinchSlices { get; set; } = 5;
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[Description("Enable advanced features.")]
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public bool Advanced { get; set; } = false;
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[Description("Allows for the repositioning of the rotation origin")]
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public Vector2 RotationOffset { get; set; }
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[Description("The percentage up from the bottom to end the pinch")]
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[Slider(0, 100, Easing.EaseType.Quadratic, snapDistance: 1)]
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public DoubleOrExpression EndHeightPercent { get; set; } = 100;
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[Description("The percentage up from the bottom to start the pinch")]
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[Slider(0, 100, Easing.EaseType.Quadratic, snapDistance: 1)]
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public DoubleOrExpression StartHeightPercent { get; set; } = 0;
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public IRadiusProvider RadiusProvider
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{
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get
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{
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if (this.SourceContainer.Children.Count == 1
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&& this.SourceContainer.Children.First() is IRadiusProvider radiusProvider)
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{
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return radiusProvider;
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}
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return null;
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}
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}
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public void DrawEditor(Object3DControlsLayer layer, DrawEventArgs e)
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{
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var sourceAabb = this.SourceContainer.GetAxisAlignedBoundingBox();
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var rotationCenter = SourceContainer.GetSmallestEnclosingCircleAlongZ().Center + RotationOffset;
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var center = new Vector3(rotationCenter.X, rotationCenter.Y, sourceAabb.Center.Z);
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// render the top and bottom rings
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layer.World.RenderCylinderOutline(this.WorldMatrix(), center, 1, sourceAabb.ZSize, 15, Color.Red, Color.Red, 5);
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// turn the lighting back on
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GL.Enable(EnableCap.Lighting);
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}
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public AxisAlignedBoundingBox GetEditorWorldspaceAABB(Object3DControlsLayer layer)
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{
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var sourceAabb = this.SourceContainer.GetAxisAlignedBoundingBox();
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var rotationCenter = SourceContainer.GetSmallestEnclosingCircleAlongZ().Center + RotationOffset;
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var center = new Vector3(rotationCenter.X, rotationCenter.Y, sourceAabb.Center.Z);
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return AxisAlignedBoundingBox.CenteredBox(new Vector3(1, 1, sourceAabb.ZSize), center).NewTransformed(this.WorldMatrix());
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}
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2023-10-31 08:16:13 -07:00
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public Vector2 Point1 { get; set; } = new Vector2(0, 0);
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public Vector2 Point2 {get; set;} = new Vector2(1, 4);
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public Vector2 Point3 { get; set;} = new Vector2(2, 8);
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public Vector2 Point4 { get; set;} = new Vector2(3, 12);
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public Vector2 Point5 { get; set;} = new Vector2(4, 14);
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public Vector2 Point6 { get; set;} = new Vector2(5, 16);
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public Vector2 Point7 { get; set;} = new Vector2(6, 18);
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public override Task Rebuild()
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{
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this.DebugDepth("Rebuild");
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bool valuesChanged = false;
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var aabb = this.GetAxisAlignedBoundingBox();
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var pinchSlices = PinchSlices.ClampIfNotCalculated(this, 0, 300, ref valuesChanged);
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var endHeightPercent = EndHeightPercent.ClampIfNotCalculated(this, 0, 100, ref valuesChanged);
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endHeightPercent = EndHeightPercent.ClampIfNotCalculated(this, 1, 100, ref valuesChanged);
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var startHeightPercent = StartHeightPercent.ClampIfNotCalculated(this, 0, endHeightPercent - 1, ref valuesChanged);
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startHeightPercent = Math.Min(endHeightPercent - 1, startHeightPercent);
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var rebuildLocks = this.RebuilLockAll();
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return ApplicationController.Instance.Tasks.Execute(
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"Pinch".Localize(),
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null,
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(reporter, cancellationToken) =>
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{
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var sourceAabb = this.SourceContainer.GetAxisAlignedBoundingBox();
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var bottom = sourceAabb.MinXYZ.Z;
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var top = sourceAabb.MaxXYZ.Z;
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var size = sourceAabb.ZSize;
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if (Advanced)
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{
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top = sourceAabb.ZSize * endHeightPercent / 100.0;
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bottom = sourceAabb.ZSize * startHeightPercent / 100.0;
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size = top - bottom;
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}
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double numberOfCuts = pinchSlices;
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double cutSize = size / numberOfCuts;
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var cuts = new List<double>();
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for (int i = 0; i < numberOfCuts + 1; i++)
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{
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var ratio = i / numberOfCuts;
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cuts.Add(bottom - cutSize + (size * ratio));
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}
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// get the rotation from the center of the circumscribed circle of the convex hull
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var enclosingCircle = SourceContainer.GetSmallestEnclosingCircleAlongZ();
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var rotationCenter = enclosingCircle.Center + RotationOffset;
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var maxRadius = enclosingCircle.Radius + RotationOffset.Length;
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//if (PathForHorizontalOffsets.Count == 0)
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{
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var bottomPoint = new Vector2(maxRadius, bottom * 10);
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var topPoint = new Vector2(maxRadius, top * 10);
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var middlePoint = (bottomPoint + topPoint) / 2;
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middlePoint.X *= 2;
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PathForHorizontalOffsets.Clear();
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PathForHorizontalOffsets.MoveTo(Point1);
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PathForHorizontalOffsets.Curve4(Point2, Point3, Point4);
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PathForHorizontalOffsets.Curve4(Point5, Point6, Point7);
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}
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var horizontalOffset = new FlattenCurves(new VertexSourceApplyTransform(PathForHorizontalOffsets, Affine.NewScaling(10)));
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var xAtYInterpolator = new XAtYInterpolator(horizontalOffset);
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var pinchedChildren = new List<IObject3D>();
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foreach (var sourceItem in SourceContainer.VisibleMeshes())
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{
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var originalMesh = sourceItem.Mesh;
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var status = "Copy Mesh".Localize();
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reporter?.Invoke(0, status);
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var transformedMesh = originalMesh.Copy(CancellationToken.None);
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var itemMatrix = sourceItem.WorldMatrix(SourceContainer);
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// transform into this space
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transformedMesh.Transform(itemMatrix);
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status = "Split Mesh".Localize();
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reporter?.Invoke(0, status);
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// split the mesh along the z axis
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transformedMesh.SplitOnPlanes(Vector3.UnitZ, cuts, cutSize / 8);
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for (int i = 0; i < transformedMesh.Vertices.Count; i++)
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{
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var position = transformedMesh.Vertices[i];
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var ratio = 1.0;
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if (position.Z >= bottom
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&& position.Z <= top)
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{
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ratio = (position.Z - bottom) / size;
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}
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var positionXy = new Vector2(position) - rotationCenter;
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var fromLine = true;
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if (fromLine)
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{
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positionXy *= horizontalOffset.GetXAtY(position.Z * 10) / (maxRadius * 10);
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//positionXy *= xAtYInterpolator.Get(position.Z * 10) / maxRadius;
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}
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else
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{
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positionXy *= Easing.Quadratic.InOut(ratio);
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}
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positionXy += rotationCenter;
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transformedMesh.Vertices[i] = new Vector3Float(positionXy.X, positionXy.Y, position.Z);
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}
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// transform back into item local space
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transformedMesh.Transform(itemMatrix.Inverted);
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//transformedMesh.MergeVertices(.1);
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transformedMesh.CalculateNormals();
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var pinchedChild = new Object3D()
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{
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Mesh = transformedMesh
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};
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pinchedChild.CopyWorldProperties(sourceItem, SourceContainer, Object3DPropertyFlags.All, false);
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pinchedChild.Visible = true;
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pinchedChildren.Add(pinchedChild);
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}
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RemoveAllButSource();
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this.SourceContainer.Visible = false;
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this.Children.Modify((list) =>
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{
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list.AddRange(pinchedChildren);
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});
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ApplyHoles(reporter, cancellationToken.Token);
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UiThread.RunOnIdle(() =>
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{
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rebuildLocks.Dispose();
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this.CancelAllParentBuilding();
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Parent?.Invalidate(new InvalidateArgs(this, InvalidateType.Children));
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Invalidate(InvalidateType.DisplayValues);
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});
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return Task.CompletedTask;
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});
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}
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private Dictionary<string, bool> changeSet = new Dictionary<string, bool>();
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public void UpdateControls(PublicPropertyChange change)
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|
{
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|
changeSet.Clear();
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|
changeSet.Add(nameof(RotationOffset), Advanced);
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|
changeSet.Add(nameof(StartHeightPercent), Advanced);
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|
changeSet.Add(nameof(EndHeightPercent), Advanced);
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|
|
// first turn on all the settings we want to see
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|
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foreach (var kvp in changeSet.Where(c => c.Value))
|
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|
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|
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{
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|
|
change.SetRowVisible(kvp.Key, () => kvp.Value);
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|
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|
|
}
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|
|
// then turn off all the settings we want to hide
|
|
|
|
|
|
foreach (var kvp in changeSet.Where(c => !c.Value))
|
|
|
|
|
|
{
|
|
|
|
|
|
change.SetRowVisible(kvp.Key, () => kvp.Value);
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
2023-10-25 19:05:11 -07:00
|
|
|
|
|
|
|
|
|
|
internal class XAtYInterpolator
|
|
|
|
|
|
{
|
|
|
|
|
|
private double bottom;
|
|
|
|
|
|
private double top;
|
|
|
|
|
|
|
|
|
|
|
|
private int numberOfSegments;
|
|
|
|
|
|
private double[] offsetAtY;
|
|
|
|
|
|
|
|
|
|
|
|
public XAtYInterpolator(IVertexSource inputCurveIn)
|
|
|
|
|
|
{
|
|
|
|
|
|
var inputCurve = new VertexStorage(inputCurveIn);
|
|
|
|
|
|
|
|
|
|
|
|
var bounds = inputCurve.GetBounds();
|
|
|
|
|
|
bottom = bounds.Bottom;
|
|
|
|
|
|
top = bounds.Top;
|
|
|
|
|
|
numberOfSegments = 100;
|
|
|
|
|
|
offsetAtY = new double[numberOfSegments + 1];
|
|
|
|
|
|
for (int i = 0; i < numberOfSegments + 1; i++)
|
|
|
|
|
|
{
|
|
|
|
|
|
var y = bottom + (top - bottom) * i / numberOfSegments;
|
|
|
|
|
|
offsetAtY[i] = inputCurve.GetXAtY(y);
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
internal double Get(double y)
|
|
|
|
|
|
{
|
|
|
|
|
|
// check if we are bellow the bottom
|
|
|
|
|
|
if (y <= bottom)
|
|
|
|
|
|
{
|
|
|
|
|
|
return offsetAtY[0];
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// check if we are above the top
|
|
|
|
|
|
if (y >= top)
|
|
|
|
|
|
{
|
|
|
|
|
|
return offsetAtY[numberOfSegments];
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// find the segment we are in
|
|
|
|
|
|
var segment = (int)((y - bottom) / (top - bottom) * numberOfSegments);
|
|
|
|
|
|
// lerp between the two points
|
|
|
|
|
|
var ratio = (y - bottom) / (top - bottom) * numberOfSegments - segment;
|
|
|
|
|
|
return offsetAtY[segment] * (1 - ratio) + offsetAtY[segment + 1] * ratio;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
2023-10-24 17:53:43 -07:00
|
|
|
|
}
|