2018-05-31 15:10:46 -07:00
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/*
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Copyright (c) 2018, Lars Brubaker, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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2019-01-25 16:46:23 -08:00
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using MatterHackers.Agg.UI;
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using MatterHackers.DataConverters3D;
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using MatterHackers.DataConverters3D.UndoCommands;
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using MatterHackers.Localizations;
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using MatterHackers.MatterControl.PartPreviewWindow;
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using Newtonsoft.Json;
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namespace MatterHackers.MatterControl.DesignTools.Operations
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{
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public class OperationSourceContainerObject3D : Object3D
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{
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[JsonIgnore]
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public IObject3D SourceContainer
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{
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get
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{
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IObject3D sourceContainer = this.Children.FirstOrDefault(c => c is OperationSourceObject3D);
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if (sourceContainer == null)
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{
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using (this.RebuildLock())
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{
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sourceContainer = new OperationSourceObject3D();
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// Move all the children to sourceContainer
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this.Children.Modify(thisChildren =>
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{
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sourceContainer.Children.Modify(sourceChildren =>
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{
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foreach (var child in thisChildren)
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{
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sourceChildren.Add(child);
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}
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});
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// and then add the source container to this
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thisChildren.Clear();
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thisChildren.Add(sourceContainer);
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});
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}
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}
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return sourceContainer;
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}
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}
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public override void Flatten(UndoBuffer undoBuffer)
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{
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using (this.RebuildLock())
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{
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// The idea is we leave everything but the source and that is the applied operation
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this.Children.Modify(list =>
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{
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var sourceItem = list.FirstOrDefault(c => c is OperationSourceObject3D);
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if (sourceItem != null)
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{
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list.Remove(sourceItem);
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}
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if (list.Count > 1)
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{
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// wrap the children in an object so they remain a group
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var group = new Object3D();
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group.Children.Modify((groupList) =>
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{
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groupList.AddRange(list);
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});
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list.Clear();
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list.Add(group);
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}
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});
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}
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base.Flatten(undoBuffer);
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}
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public override void Remove(UndoBuffer undoBuffer)
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{
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using (this.RebuildLock())
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{
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this.Children.Modify(list =>
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{
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var sourceItem = list.FirstOrDefault(c => c is OperationSourceObject3D);
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if (sourceItem != null)
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{
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IObject3D firstChild = sourceItem.Children.First();
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if (firstChild != null)
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{
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list.Clear();
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list.Add(firstChild);
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}
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}
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});
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}
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base.Remove(undoBuffer);
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}
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public void RemoveAllButSource()
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{
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var sourceContainer = SourceContainer;
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this.Children.Modify(list =>
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{
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list.Clear();
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list.Add(sourceContainer);
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});
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}
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public void WrapSelectedItemAndSelect(InteractiveScene scene)
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{
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using (RebuildLock())
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{
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var selectedItems = scene.GetSelectedItems();
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if (selectedItems.Count > 0)
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{
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// clear the selected item
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scene.SelectedItem = null;
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using (RebuildLock())
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{
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var clonedItemsToAdd = new List<IObject3D>(selectedItems.Select((i) => i.Clone()));
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Children.Modify((list) =>
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{
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list.Clear();
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foreach (var child in clonedItemsToAdd)
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{
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list.Add(child);
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}
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});
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}
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scene.UndoBuffer.AddAndDo(
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new ReplaceCommand(
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new List<IObject3D>(selectedItems),
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new List<IObject3D> { this }));
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// and select this
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scene.SelectedItem = this;
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}
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}
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Invalidate(new InvalidateArgs(this, InvalidateType.Properties, null));
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}
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}
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public class OperationSourceObject3D : Object3D
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{
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public OperationSourceObject3D()
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{
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Name = "Source".Localize();
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}
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}
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}
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