2018-01-31 22:53:27 -08:00
|
|
|
|
/*
|
|
|
|
|
|
Copyright (c) 2018, Lars Brubaker, John Lewin
|
|
|
|
|
|
All rights reserved.
|
|
|
|
|
|
|
|
|
|
|
|
Redistribution and use in source and binary forms, with or without
|
|
|
|
|
|
modification, are permitted provided that the following conditions are met:
|
|
|
|
|
|
|
|
|
|
|
|
1. Redistributions of source code must retain the above copyright notice, this
|
|
|
|
|
|
list of conditions and the following disclaimer.
|
|
|
|
|
|
2. Redistributions in binary form must reproduce the above copyright notice,
|
|
|
|
|
|
this list of conditions and the following disclaimer in the documentation
|
|
|
|
|
|
and/or other materials provided with the distribution.
|
|
|
|
|
|
|
|
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
|
|
|
|
|
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
|
|
|
|
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
|
|
|
|
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
|
|
|
|
|
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
|
|
|
|
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
|
|
|
|
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
|
|
|
|
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
|
|
|
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
|
|
|
|
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
|
|
|
|
|
|
|
|
The views and conclusions contained in the software and documentation are those
|
|
|
|
|
|
of the authors and should not be interpreted as representing official policies,
|
|
|
|
|
|
either expressed or implied, of the FreeBSD Project.
|
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
|
|
using System;
|
2018-02-09 18:10:41 -08:00
|
|
|
|
using System.ComponentModel;
|
2018-01-31 22:53:27 -08:00
|
|
|
|
using System.Linq;
|
|
|
|
|
|
using MatterHackers.DataConverters3D;
|
|
|
|
|
|
using MatterHackers.VectorMath;
|
2018-02-09 18:10:41 -08:00
|
|
|
|
using Newtonsoft.Json;
|
|
|
|
|
|
using Newtonsoft.Json.Converters;
|
2018-01-31 22:53:27 -08:00
|
|
|
|
|
|
|
|
|
|
namespace MatterHackers.MatterControl.DesignTools.Operations
|
|
|
|
|
|
{
|
2018-02-09 18:10:41 -08:00
|
|
|
|
public class DirectionAxis
|
|
|
|
|
|
{
|
|
|
|
|
|
public Vector3 Origin { get; set; }
|
|
|
|
|
|
public Vector3 Normal { get; set; }
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public class DirectionVector
|
|
|
|
|
|
{
|
|
|
|
|
|
public Vector3 Normal { get; set; }
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public class ArrayLinearObject3D : Object3D, IRebuildable
|
|
|
|
|
|
{
|
|
|
|
|
|
public int Count { get; set; } = 3;
|
|
|
|
|
|
public DirectionVector Direction { get; set; } = new DirectionVector { Normal = new Vector3(1, 0, 0) };
|
|
|
|
|
|
public double Distance { get; set; } = 30;
|
|
|
|
|
|
|
|
|
|
|
|
public override string ActiveEditor => "PublicPropertyEditor";
|
|
|
|
|
|
|
|
|
|
|
|
public ArrayLinearObject3D()
|
|
|
|
|
|
{
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public void Rebuild()
|
|
|
|
|
|
{
|
|
|
|
|
|
this.Children.Modify(list =>
|
|
|
|
|
|
{
|
|
|
|
|
|
IObject3D lastChild = list.First();
|
|
|
|
|
|
list.Clear();
|
|
|
|
|
|
list.Add(lastChild);
|
|
|
|
|
|
var offset = Vector3.Zero;
|
|
|
|
|
|
for (int i=1; i<Count; i++)
|
|
|
|
|
|
{
|
|
|
|
|
|
var next = lastChild.Clone();
|
|
|
|
|
|
next.Matrix *= Matrix4X4.CreateTranslation(Direction.Normal.GetNormal() * Distance);
|
|
|
|
|
|
list.Add(next);
|
|
|
|
|
|
lastChild = next;
|
|
|
|
|
|
}
|
|
|
|
|
|
});
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public class ArrayRadialObject3D : Object3D, IRebuildable
|
|
|
|
|
|
{
|
|
|
|
|
|
public int Count { get; set; } = 3;
|
|
|
|
|
|
|
|
|
|
|
|
public DirectionAxis Axis { get; set; } = new DirectionAxis() { Origin = new Vector3(-30, 0, 0), Normal = Vector3.UnitZ };
|
|
|
|
|
|
public double Angle { get; set; } = 360;
|
|
|
|
|
|
|
|
|
|
|
|
[DisplayName("Keep Within Angle")]
|
|
|
|
|
|
[Description("Keep the entire extents of the part within the angle described.")]
|
|
|
|
|
|
public bool KeepInAngle { get; set; } = false;
|
|
|
|
|
|
|
|
|
|
|
|
[DisplayName("Rotate Part")]
|
|
|
|
|
|
[Description("Rotate the part to the same angle as the array.")]
|
|
|
|
|
|
public bool RotatePart { get; set; } = true;
|
|
|
|
|
|
|
|
|
|
|
|
public override string ActiveEditor => "PublicPropertyEditor";
|
|
|
|
|
|
|
|
|
|
|
|
public ArrayRadialObject3D()
|
|
|
|
|
|
{
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public void Rebuild()
|
|
|
|
|
|
{
|
|
|
|
|
|
this.Children.Modify(list =>
|
|
|
|
|
|
{
|
|
|
|
|
|
IObject3D lastChild = list.First();
|
|
|
|
|
|
var partCenter = lastChild.GetAxisAlignedBoundingBox().Center;
|
|
|
|
|
|
|
|
|
|
|
|
list.Clear();
|
|
|
|
|
|
list.Add(lastChild);
|
|
|
|
|
|
var offset = Vector3.Zero;
|
|
|
|
|
|
for (int i = 1; i < Count; i++)
|
|
|
|
|
|
{
|
|
|
|
|
|
var angleRadians = MathHelper.DegreesToRadians(Angle);
|
|
|
|
|
|
var nextOffset = Axis.Origin;
|
|
|
|
|
|
|
|
|
|
|
|
//nextOffset Rotate(angleRadians * i);
|
|
|
|
|
|
var next = lastChild.Clone();
|
|
|
|
|
|
next.Matrix *= Matrix4X4.CreateTranslation(nextOffset.X, nextOffset.Y, 0);
|
|
|
|
|
|
|
|
|
|
|
|
if (RotatePart)
|
|
|
|
|
|
{
|
|
|
|
|
|
next.ApplyAtBoundsCenter(Matrix4X4.CreateRotationZ(angleRadians));
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
lastChild = next;
|
|
|
|
|
|
}
|
|
|
|
|
|
});
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public class ArrayAdvancedObject3D : Object3D, IRebuildable
|
2018-01-31 22:53:27 -08:00
|
|
|
|
{
|
|
|
|
|
|
public int Count { get; set; } = 3;
|
|
|
|
|
|
public double XOffset { get; set; } = 30;
|
2018-02-01 07:44:15 -08:00
|
|
|
|
public double YOffset { get; set; } = 0;
|
|
|
|
|
|
public double Rotate { get; set; } = 0;
|
|
|
|
|
|
public double Scale { get; set; } = 1;
|
|
|
|
|
|
public bool RotatePart { get; set; } = false;
|
|
|
|
|
|
public bool ScaleOffset { get; set; } = false;
|
2018-01-31 22:53:27 -08:00
|
|
|
|
|
|
|
|
|
|
public override string ActiveEditor => "PublicPropertyEditor";
|
|
|
|
|
|
|
2018-02-09 18:10:41 -08:00
|
|
|
|
public ArrayAdvancedObject3D()
|
2018-01-31 22:53:27 -08:00
|
|
|
|
{
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public void Rebuild()
|
|
|
|
|
|
{
|
|
|
|
|
|
this.Children.Modify(list =>
|
|
|
|
|
|
{
|
2018-02-01 07:44:15 -08:00
|
|
|
|
IObject3D lastChild = list.First();
|
2018-01-31 22:53:27 -08:00
|
|
|
|
list.Clear();
|
2018-02-01 07:44:15 -08:00
|
|
|
|
list.Add(lastChild);
|
|
|
|
|
|
var offset = Vector3.Zero;
|
2018-02-09 18:10:41 -08:00
|
|
|
|
for (int i = 1; i < Count; i++)
|
2018-01-31 22:53:27 -08:00
|
|
|
|
{
|
2018-02-01 07:44:15 -08:00
|
|
|
|
var rotateRadians = MathHelper.DegreesToRadians(Rotate);
|
|
|
|
|
|
var nextOffset = new Vector2(XOffset, YOffset);
|
|
|
|
|
|
if (ScaleOffset)
|
|
|
|
|
|
{
|
|
|
|
|
|
for (int j = 1; j < i; j++)
|
|
|
|
|
|
{
|
|
|
|
|
|
nextOffset *= Scale;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
2018-02-01 12:24:56 -08:00
|
|
|
|
|
2018-02-01 07:44:15 -08:00
|
|
|
|
nextOffset.Rotate(rotateRadians * i);
|
|
|
|
|
|
var next = lastChild.Clone();
|
|
|
|
|
|
next.Matrix *= Matrix4X4.CreateTranslation(nextOffset.X, nextOffset.Y, 0);
|
2018-02-01 12:24:56 -08:00
|
|
|
|
|
2018-02-01 07:44:15 -08:00
|
|
|
|
if (RotatePart)
|
|
|
|
|
|
{
|
2018-02-01 12:24:56 -08:00
|
|
|
|
next.ApplyAtBoundsCenter(Matrix4X4.CreateRotationZ(rotateRadians));
|
2018-02-01 07:44:15 -08:00
|
|
|
|
}
|
2018-02-01 12:24:56 -08:00
|
|
|
|
|
|
|
|
|
|
next.ApplyAtBoundsCenter(Matrix4X4.CreateScale(Scale));
|
2018-02-09 18:10:41 -08:00
|
|
|
|
list.Add(next);
|
2018-02-01 07:44:15 -08:00
|
|
|
|
lastChild = next;
|
2018-01-31 22:53:27 -08:00
|
|
|
|
}
|
|
|
|
|
|
});
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|