2018-07-12 12:01:44 -07:00
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/*
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Copyright (c) 2018, Lars Brubaker, John Lewin
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2017-06-21 23:26:20 -07:00
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using System;
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2018-07-12 12:01:44 -07:00
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using MatterHackers.Agg.UI;
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using MatterHackers.RenderOpenGl.OpenGl;
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namespace MatterHackers.GCodeVisualizer
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{
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public class GCodeVertexBuffer : IDisposable
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{
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private int myIndexId;
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private int myIndexLength;
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private BeginMode pointMode = BeginMode.Triangles;
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private int myVertexId;
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private int myVertexLength;
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public GCodeVertexBuffer(int[] indexData, ColorVertexData[] colorData)
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{
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GL.GenBuffers(1, out myVertexId);
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GL.GenBuffers(1, out myIndexId);
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// Set vertex data
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myVertexLength = colorData.Length;
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if (myVertexLength > 0)
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{
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GL.BindBuffer(BufferTarget.ArrayBuffer, myVertexId);
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unsafe
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{
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fixed (ColorVertexData* dataPointer = colorData)
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{
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GL.BufferData(BufferTarget.ArrayBuffer, colorData.Length * ColorVertexData.Stride, (IntPtr)dataPointer, BufferUsageHint.StaticDraw);
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}
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}
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}
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// Set index data
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myIndexLength = indexData.Length;
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if (myIndexLength > 0)
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{
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GL.BindBuffer(BufferTarget.ElementArrayBuffer, myIndexId);
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unsafe
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{
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fixed (int* dataPointer = indexData)
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{
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GL.BufferData(BufferTarget.ElementArrayBuffer, indexData.Length * sizeof(int), (IntPtr)dataPointer, BufferUsageHint.StaticDraw);
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}
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}
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}
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}
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public void renderRange(int offset, int count)
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{
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GL.EnableClientState(ArrayCap.ColorArray);
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GL.EnableClientState(ArrayCap.NormalArray);
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GL.EnableClientState(ArrayCap.VertexArray);
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GL.DisableClientState(ArrayCap.TextureCoordArray);
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GL.Disable(EnableCap.Texture2D);
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GL.EnableClientState(ArrayCap.IndexArray);
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GL.BindBuffer(BufferTarget.ArrayBuffer, myVertexId);
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GL.BindBuffer(BufferTarget.ElementArrayBuffer, myIndexId);
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GL.ColorPointer(4, ColorPointerType.UnsignedByte, ColorVertexData.Stride, new IntPtr(0));
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GL.NormalPointer(NormalPointerType.Float, ColorVertexData.Stride, new IntPtr(4));
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GL.VertexPointer(3, VertexPointerType.Float, ColorVertexData.Stride, new IntPtr(4 + 3 * 4));
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2018-07-12 12:01:44 -07:00
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// ** Draw **
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GL.DrawRangeElements(
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pointMode,
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0,
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myIndexLength,
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count,
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DrawElementsType.UnsignedInt,
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new IntPtr(offset * 4));
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GL.BindBuffer(BufferTarget.ArrayBuffer, 0);
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GL.BindBuffer(BufferTarget.ElementArrayBuffer, 0);
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GL.DisableClientState(ArrayCap.IndexArray);
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GL.DisableClientState(ArrayCap.VertexArray);
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GL.DisableClientState(ArrayCap.NormalArray);
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GL.DisableClientState(ArrayCap.ColorArray);
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}
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public void Dispose()
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{
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if (myVertexId != -1)
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{
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int holdVertexId = myVertexId;
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int holdIndexId = myIndexId;
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UiThread.RunOnIdle(() =>
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{
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GL.DeleteBuffers(1, ref holdVertexId);
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GL.DeleteBuffers(1, ref holdIndexId);
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});
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myVertexId = -1;
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}
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}
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~GCodeVertexBuffer()
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{
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Dispose();
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}
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}
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}
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