2017-08-10 09:47:33 -07:00
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/*
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Copyright (c) 2017, Matt Moening, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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2017-08-10 21:55:16 -07:00
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using System;
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using System.Diagnostics;
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using System.IO;
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using System.Threading;
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using System.Threading.Tasks;
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using MatterHackers.Agg;
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using MatterHackers.DataConverters3D;
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using MatterHackers.Localizations;
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namespace MatterHackers.MatterControl.Library.Export
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{
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public static class MeshExport
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{
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/// <summary>
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/// Export the source item(s) to a single or multiple STL files
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/// </summary>
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/// <param name="source">The source item(s)</param>
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/// <param name="filePathToSave">The destination to save to (only the folder will be used in saveMultipleStls</param>
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/// <param name="mergeMeshes">Do a Combine on the individual meshes to ensure they are a single item</param>
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/// <param name="saveMultipleStls">Save multiple stls using the name of the objects in the scene</param>
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/// <param name="progress">Update the save progress</param>
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/// <returns>If the function succeded</returns>
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public static async Task<bool> ExportMesh(ILibraryItem source, string filePathToSave, bool mergeMeshes, Action<double, string> progress, bool saveMultipleStls = false)
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{
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try
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{
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if (source is ILibraryObject3D contentItem)
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{
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// If the content is an IObject3D, then we need to load it and MeshFileIO save to the target path
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var content = await contentItem.GetObject3D(null);
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return Object3D.Save(content, filePathToSave, mergeMeshes, CancellationToken.None, reportProgress: (ratio, name) =>
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{
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progress?.Invoke(ratio, "Exporting".Localize());
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}, saveMultipleStls: saveMultipleStls);
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}
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else if (source is ILibraryAssetStream streamContent)
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{
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if (!string.IsNullOrEmpty(filePathToSave))
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{
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// If the file is already the target type, it just needs copied to the target path
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if (Path.GetExtension(streamContent.FileName).ToUpper() == Path.GetExtension(filePathToSave).ToUpper())
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{
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using (var result = await streamContent.GetStream(null))
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using (var fileStream = File.Create(filePathToSave))
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{
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result.Stream.CopyTo(fileStream);
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}
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return true;
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}
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else
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{
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// Otherwise we need to load the content and MeshFileIO save to the target path
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using (var result = await streamContent.GetStream(null))
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{
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IObject3D item = Object3D.Load(result.Stream, Path.GetExtension(streamContent.FileName), CancellationToken.None);
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if (item != null)
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{
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return Object3D.Save(item, filePathToSave, mergeMeshes, CancellationToken.None, reportProgress: (ratio, name) =>
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{
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progress?.Invoke(ratio, null);
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}, saveMultipleStls: saveMultipleStls);
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}
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}
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}
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}
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}
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}
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catch (Exception ex)
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{
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Trace.WriteLine("Error exporting file: " + ex.Message);
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}
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return false;
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}
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}
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}
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