Don't play sounds when issuing a notifciation

We can't reliably play a sound when issuing a notification, since they
maybe disabled by the desktop. So let the desktop's notification system
handle that. As a result, move sound code to the controller since the
only place it is used now is when sending email.
This commit is contained in:
Michael Gratton 2019-04-13 12:00:15 +10:00 committed by Michael James Gratton
parent 3701aa0c30
commit f269e552ae
2 changed files with 17 additions and 30 deletions

View file

@ -148,6 +148,9 @@ public class GearyController : Geary.BaseObject {
private GLib.Cancellable? open_cancellable = null; private GLib.Cancellable? open_cancellable = null;
private Folks.IndividualAggregator? folks = null; private Folks.IndividualAggregator? folks = null;
private Canberra.Context? sound_context = null;
private Geary.Folder? current_folder = null; private Geary.Folder? current_folder = null;
private Cancellable cancellable_folder = new Cancellable(); private Cancellable cancellable_folder = new Cancellable();
private Cancellable cancellable_search = new Cancellable(); private Cancellable cancellable_search = new Cancellable();
@ -273,6 +276,8 @@ public class GearyController : Geary.BaseObject {
error("Error loading web resources: %s", err.message); error("Error loading web resources: %s", err.message);
} }
Canberra.Context.create(out this.sound_context);
this.folks = Folks.IndividualAggregator.dup(); this.folks = Folks.IndividualAggregator.dup();
if (!this.folks.is_prepared) { if (!this.folks.is_prepared) {
// Do this in the background since it can take a long time // Do this in the background since it can take a long time
@ -447,6 +452,7 @@ public class GearyController : Geary.BaseObject {
} }
// Release monitoring early so held resources can be freed up // Release monitoring early so held resources can be freed up
this.sound_context = null;
this.notifications = null; this.notifications = null;
this.new_messages_indicator = null; this.new_messages_indicator = null;
this.unity_launcher = null; this.unity_launcher = null;
@ -2621,7 +2627,7 @@ public class GearyController : Geary.BaseObject {
).printf(Util.Email.to_short_recipient_display(rfc822.to)); ).printf(Util.Email.to_short_recipient_display(rfc822.to));
InAppNotification notification = new InAppNotification(message); InAppNotification notification = new InAppNotification(message);
this.main_window.add_notification(notification); this.main_window.add_notification(notification);
this.notifications.play_sound("message-sent-email"); this.play_sound("message-sent-email");
} }
private void on_conversation_view_added(ConversationListBox list) { private void on_conversation_view_added(ConversationListBox list) {
@ -2858,6 +2864,12 @@ public class GearyController : Geary.BaseObject {
return false; return false;
} }
public void play_sound(string sound) {
if (this.application.config.play_sounds) {
this.sound_context.play(0, Canberra.PROP_EVENT_ID, sound);
}
}
private void on_account_available(Geary.AccountInformation info) { private void on_account_available(Geary.AccountInformation info) {
Geary.Account? account = null; Geary.Account? account = null;
try { try {

View file

@ -16,15 +16,6 @@ public class Notification.Desktop : Geary.BaseObject {
private const string ARRIVED_ID = "email-arrived"; private const string ARRIVED_ID = "email-arrived";
private const string ERROR_ID = "error"; private const string ERROR_ID = "error";
private static void init_sound() {
if (Desktop.sound_context == null) {
Canberra.Context.create(out sound_context);
}
}
private static Canberra.Context? sound_context = null;
private weak NewMessagesMonitor monitor; private weak NewMessagesMonitor monitor;
private weak GearyApplication application; private weak GearyApplication application;
private GLib.Notification? current_notification = null; private GLib.Notification? current_notification = null;
@ -40,7 +31,6 @@ public class Notification.Desktop : Geary.BaseObject {
this.monitor = monitor; this.monitor = monitor;
this.application = application; this.application = application;
this.load_cancellable = load_cancellable; this.load_cancellable = load_cancellable;
init_sound();
this.monitor.add_required_fields(REQUIRED_FIELDS); this.monitor.add_required_fields(REQUIRED_FIELDS);
this.monitor.new_messages_arrived.connect(on_new_messages_arrived); this.monitor.new_messages_arrived.connect(on_new_messages_arrived);
@ -51,14 +41,6 @@ public class Notification.Desktop : Geary.BaseObject {
this.monitor.new_messages_arrived.disconnect(on_new_messages_arrived); this.monitor.new_messages_arrived.disconnect(on_new_messages_arrived);
} }
public void play_sound(string sound) {
if (this.application.config.play_sounds) {
Desktop.sound_context.play(
0, Canberra.PROP_EVENT_ID, sound
);
}
}
public void clear_arrived_notification() { public void clear_arrived_notification() {
this.application.withdraw_notification(ARRIVED_ID); this.application.withdraw_notification(ARRIVED_ID);
this.current_notification = null; this.current_notification = null;
@ -70,7 +52,7 @@ public class Notification.Desktop : Geary.BaseObject {
// but it means in the future, a more robust system will be needed.) // but it means in the future, a more robust system will be needed.)
if (this.error_notification == null) { if (this.error_notification == null) {
this.error_notification = issue_notification( this.error_notification = issue_notification(
ERROR_ID, summary, body, null ERROR_ID, summary, body
); );
} }
} }
@ -171,26 +153,19 @@ public class Notification.Desktop : Geary.BaseObject {
private void issue_current_notification(string summary, string body) { private void issue_current_notification(string summary, string body) {
// only one outstanding notification at a time // only one outstanding notification at a time
clear_arrived_notification(); clear_arrived_notification();
this.current_notification = issue_notification( this.arrived_notification = issue_notification(
ARRIVED_ID, summary, body, "message-new_email" ARRIVED_ID, summary, body
); );
} }
private GLib.Notification issue_notification(string id, private GLib.Notification issue_notification(string id,
string summary, string summary,
string body, string body) {
string? sound) {
GLib.Notification notification = new GLib.Notification(summary); GLib.Notification notification = new GLib.Notification(summary);
notification.set_body(body); notification.set_body(body);
notification.set_icon( notification.set_icon(
new GLib.ThemedIcon("%s-symbolic".printf(GearyApplication.APP_ID)) new GLib.ThemedIcon("%s-symbolic".printf(GearyApplication.APP_ID))
); );
//notification.set_default_action("app.activate");
if (sound != null) {
play_sound(sound);
}
this.application.send_notification(id, notification); this.application.send_notification(id, notification);
return notification; return notification;
} }