Don't play sounds when issuing a notifciation
We can't reliably play a sound when issuing a notification, since they maybe disabled by the desktop. So let the desktop's notification system handle that. As a result, move sound code to the controller since the only place it is used now is when sending email.
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3701aa0c30
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f269e552ae
2 changed files with 17 additions and 30 deletions
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@ -148,6 +148,9 @@ public class GearyController : Geary.BaseObject {
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private GLib.Cancellable? open_cancellable = null;
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private Folks.IndividualAggregator? folks = null;
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private Canberra.Context? sound_context = null;
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private Geary.Folder? current_folder = null;
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private Cancellable cancellable_folder = new Cancellable();
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private Cancellable cancellable_search = new Cancellable();
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@ -273,6 +276,8 @@ public class GearyController : Geary.BaseObject {
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error("Error loading web resources: %s", err.message);
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}
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Canberra.Context.create(out this.sound_context);
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this.folks = Folks.IndividualAggregator.dup();
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if (!this.folks.is_prepared) {
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// Do this in the background since it can take a long time
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@ -447,6 +452,7 @@ public class GearyController : Geary.BaseObject {
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}
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// Release monitoring early so held resources can be freed up
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this.sound_context = null;
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this.notifications = null;
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this.new_messages_indicator = null;
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this.unity_launcher = null;
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@ -2621,7 +2627,7 @@ public class GearyController : Geary.BaseObject {
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).printf(Util.Email.to_short_recipient_display(rfc822.to));
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InAppNotification notification = new InAppNotification(message);
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this.main_window.add_notification(notification);
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this.notifications.play_sound("message-sent-email");
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this.play_sound("message-sent-email");
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}
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private void on_conversation_view_added(ConversationListBox list) {
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@ -2858,6 +2864,12 @@ public class GearyController : Geary.BaseObject {
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return false;
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}
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public void play_sound(string sound) {
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if (this.application.config.play_sounds) {
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this.sound_context.play(0, Canberra.PROP_EVENT_ID, sound);
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}
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}
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private void on_account_available(Geary.AccountInformation info) {
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Geary.Account? account = null;
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try {
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@ -16,15 +16,6 @@ public class Notification.Desktop : Geary.BaseObject {
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private const string ARRIVED_ID = "email-arrived";
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private const string ERROR_ID = "error";
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private static void init_sound() {
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if (Desktop.sound_context == null) {
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Canberra.Context.create(out sound_context);
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}
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}
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private static Canberra.Context? sound_context = null;
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private weak NewMessagesMonitor monitor;
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private weak GearyApplication application;
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private GLib.Notification? current_notification = null;
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@ -40,7 +31,6 @@ public class Notification.Desktop : Geary.BaseObject {
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this.monitor = monitor;
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this.application = application;
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this.load_cancellable = load_cancellable;
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init_sound();
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this.monitor.add_required_fields(REQUIRED_FIELDS);
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this.monitor.new_messages_arrived.connect(on_new_messages_arrived);
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@ -51,14 +41,6 @@ public class Notification.Desktop : Geary.BaseObject {
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this.monitor.new_messages_arrived.disconnect(on_new_messages_arrived);
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}
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public void play_sound(string sound) {
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if (this.application.config.play_sounds) {
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Desktop.sound_context.play(
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0, Canberra.PROP_EVENT_ID, sound
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);
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}
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}
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public void clear_arrived_notification() {
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this.application.withdraw_notification(ARRIVED_ID);
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this.current_notification = null;
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@ -70,7 +52,7 @@ public class Notification.Desktop : Geary.BaseObject {
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// but it means in the future, a more robust system will be needed.)
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if (this.error_notification == null) {
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this.error_notification = issue_notification(
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ERROR_ID, summary, body, null
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ERROR_ID, summary, body
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);
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}
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}
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@ -171,26 +153,19 @@ public class Notification.Desktop : Geary.BaseObject {
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private void issue_current_notification(string summary, string body) {
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// only one outstanding notification at a time
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clear_arrived_notification();
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this.current_notification = issue_notification(
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ARRIVED_ID, summary, body, "message-new_email"
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this.arrived_notification = issue_notification(
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ARRIVED_ID, summary, body
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);
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}
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private GLib.Notification issue_notification(string id,
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string summary,
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string body,
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string? sound) {
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string body) {
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GLib.Notification notification = new GLib.Notification(summary);
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notification.set_body(body);
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notification.set_icon(
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new GLib.ThemedIcon("%s-symbolic".printf(GearyApplication.APP_ID))
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);
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//notification.set_default_action("app.activate");
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if (sound != null) {
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play_sound(sound);
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}
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this.application.send_notification(id, notification);
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return notification;
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}
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