Closes #5745 libgee 0.8
This commit is contained in:
parent
6e68d67f34
commit
ddbd4c7213
65 changed files with 744 additions and 426 deletions
6
bindings/vapi/unity.deps
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6
bindings/vapi/unity.deps
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glib-2.0
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gobject-2.0
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gio-2.0
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gio-unix-2.0
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dee-1.0
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Dbusmenu-0.4
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438
bindings/vapi/unity.vapi
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438
bindings/vapi/unity.vapi
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/* unity.vapi generated by valac 0.18.0, do not modify. */
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namespace Unity {
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namespace IO {
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[CCode (cheader_filename = "unity.h")]
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public static string[] get_system_data_dirs ();
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[CCode (cheader_filename = "unity.h")]
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public static async GLib.FileInputStream? open_from_data_dirs (string filename) throws GLib.Error;
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[CCode (cheader_filename = "unity.h")]
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public static async GLib.FileInputStream? open_from_dirs (string filename, string[] dirs) throws GLib.Error;
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[CCode (cheader_filename = "unity.h")]
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public static async void read_stream_async (GLib.InputStream input, int io_priority = GLib.Priority.LOW, GLib.Cancellable? cancellable = null, out uint8[] data, out size_t size) throws GLib.IOError;
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}
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[CCode (cheader_filename = "unity.h")]
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public class ActivationResponse : GLib.InitiallyUnowned {
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public ActivationResponse (Unity.HandledType handled, string goto_uri = "");
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public ActivationResponse.with_preview (Unity.Preview preview);
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public string goto_uri { get; set construct; }
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public Unity.HandledType handled { get; construct; }
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}
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[CCode (cheader_filename = "unity.h")]
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public class AnnotatedIcon : GLib.Object {
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public AnnotatedIcon (GLib.Icon base_icon);
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public string to_string ();
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public Unity.CategoryType category { get; set; }
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public GLib.Icon icon { get; set; }
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public string ribbon { get; set; }
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public Unity.IconSizeHint size_hint { get; set; }
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}
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[CCode (cheader_filename = "unity.h")]
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public class AppInfoManager : GLib.Object {
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public void clear ();
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public unowned string[]? get_categories (string id);
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public static Unity.AppInfoManager get_default ();
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[Deprecated (replacement = "AppInfoManager.get_default")]
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public static Unity.AppInfoManager get_instance ();
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public unowned string[]? get_keywords (string id);
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public string? get_path (string id);
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public GLib.AppInfo? lookup (string id);
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public async GLib.AppInfo? lookup_async (string id) throws GLib.Error;
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public signal void changed (string id, GLib.AppInfo? new_appinfo);
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}
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[CCode (cheader_filename = "unity.h")]
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public class ApplicationPreview : Unity.Preview {
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public ApplicationPreview (string title, string subtitle, string description, GLib.Icon? icon, GLib.Icon? screenshot);
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public void set_rating (float rating, uint num_ratings);
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public GLib.Icon app_icon { get; set; }
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public string copyright { get; set; }
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public string last_update { get; set; }
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public string license { get; set; }
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}
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[CCode (cheader_filename = "unity.h")]
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public class AsyncPreview : Unity.Preview {
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public AsyncPreview ();
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[CCode (name = "unity_async_preview_preview_ready")]
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public void emit_preview_ready (Unity.Preview? preview);
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public AsyncPreview.with_cancellable (GLib.Cancellable cancellable);
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public GLib.Cancellable cancellable { get; set construct; }
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public signal void preview_ready (Unity.Preview? preview);
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}
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[CCode (cheader_filename = "unity.h")]
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public class Category : GLib.Object {
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public Category (string name, GLib.Icon icon_hint, Unity.CategoryRenderer renderer = CategoryRenderer.VERTICAL_TILE);
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public Unity.CategoryRenderer default_renderer { get; construct; }
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public GLib.Icon? icon_hint { get; construct; }
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public string name { get; construct; }
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}
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[CCode (cheader_filename = "unity.h")]
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public class CheckOptionFilter : Unity.OptionsFilter {
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public CheckOptionFilter (string id, string display_name, GLib.Icon? icon_hint = null, bool collapsed = false);
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}
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[CCode (cheader_filename = "unity.h")]
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public class CheckOptionFilterCompact : Unity.OptionsFilter {
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public CheckOptionFilterCompact (string id, string display_name, GLib.Icon? icon_hint = null, bool collapsed = false);
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}
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[CCode (cheader_filename = "unity.h")]
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public abstract class Filter : GLib.Object {
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public Filter ();
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public bool collapsed { get; construct; }
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public string display_name { get; internal set construct; }
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public bool filtering { get; internal set construct; }
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public GLib.Icon? icon_hint { get; construct; }
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public string id { get; construct; }
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public Unity.FilterRenderer renderer { get; construct; }
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public bool visible { get; set construct; }
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public signal void changed ();
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}
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[CCode (cheader_filename = "unity.h")]
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public class FilterOption : GLib.Object {
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public FilterOption (string id, string display_name, GLib.Icon? icon_hint = null, bool active = false);
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public bool active { get; internal set construct; }
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public string display_name { get; construct; }
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public GLib.Icon icon_hint { get; construct; }
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public string id { get; construct; }
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}
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[CCode (cheader_filename = "unity.h")]
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public class GenericPreview : Unity.Preview {
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public GenericPreview (string title, string description, GLib.Icon? image);
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}
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[CCode (cheader_filename = "unity.h")]
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public class InfoHint : GLib.InitiallyUnowned {
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public InfoHint (string id, string display_name, GLib.Icon? icon_hint, string data);
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public InfoHint.with_variant (string id, string display_name, GLib.Icon? icon_hint, GLib.Variant data);
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public GLib.Variant data { get; construct; }
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public string display_name { get; construct; }
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public GLib.Icon? icon_hint { get; construct; }
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public string id { get; construct; }
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}
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[CCode (cheader_filename = "unity.h")]
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public class Inspector : GLib.Object {
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public static unowned Unity.Inspector get_default ();
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public string? unity_bus_name { get; }
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public bool unity_running { get; }
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}
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[CCode (cheader_filename = "unity.h")]
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public class LauncherEntry : Dee.Serializable, GLib.Object {
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public static Unity.LauncherEntry get_for_app_uri (string app_uri);
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public static Unity.LauncherEntry get_for_desktop_file (string desktop_file);
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public static Unity.LauncherEntry get_for_desktop_id (string desktop_id);
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public string app_uri { get; set construct; }
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public int64 count { get; set; }
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public bool count_visible { get; set; }
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public double progress { get; set; }
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public bool progress_visible { get; set; }
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public Dbusmenu.Menuitem? quicklist { get; set; }
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public bool urgent { get; set; }
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}
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[CCode (cheader_filename = "unity.h")]
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public class LauncherFavorites : GLib.Object {
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public GLib.AppInfo[] enumerate_app_infos ();
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public string[] enumerate_ids ();
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public static unowned Unity.LauncherFavorites get_default ();
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public bool has_app_id (string app_id);
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public bool has_app_info (GLib.AppInfo appinfo);
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public GLib.AppInfo? lookup (string app_id);
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public signal void changed ();
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}
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[CCode (cheader_filename = "unity.h")]
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public class Lens : GLib.Object {
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public Lens (string dbus_path_, string id_);
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public void add_local_scope (Unity.Scope scope);
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public void export () throws GLib.IOError;
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public bool active { get; private set; }
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public GLib.List<Unity.Category> categories { get; set; }
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public string dbus_path { get; construct; }
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public bool exported { get; private set; }
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public GLib.List<Unity.Filter> filters { get; set; }
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public Unity.MergeStrategy global_merge_strategy { get; set; }
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public string home_lens_default_name { get; set; }
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public string id { get; construct; }
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public Unity.MergeStrategy merge_strategy { get; set; }
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public string search_hint { get; set; }
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public bool search_in_global { get; set; }
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public bool searching { get; private set; }
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public string sources_display_name { get; set construct; }
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public bool visible { get; set; }
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}
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[CCode (cheader_filename = "unity.h")]
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public class LensSearch : GLib.InitiallyUnowned {
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public LensSearch (string search_string, GLib.HashTable<string,GLib.Variant> hints, Dee.SerializableModel results_model);
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[CCode (cname = "unity_lens_search_finished")]
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public void emit_finished ();
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public bool equals (Unity.LensSearch? other);
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public void set_reply_hint (string key, GLib.Variant variant);
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public GLib.HashTable<string,GLib.Variant> hints { get; construct; }
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public Dee.SerializableModel results_model { get; construct; }
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public string search_string { get; construct; }
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[Signal (action = true)]
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public signal void finished ();
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}
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[CCode (cheader_filename = "unity.h")]
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public class MoviePreview : Unity.Preview {
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public MoviePreview (string title, string subtitle, string description, GLib.Icon? image);
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public void set_rating (float rating, uint num_ratings);
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public string year { get; set; }
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}
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[CCode (cheader_filename = "unity.h")]
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public class MultiRangeFilter : Unity.OptionsFilter {
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public MultiRangeFilter (string id, string display_name, GLib.Icon? icon_hint = null, bool collapsed = false);
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public Unity.FilterOption? get_first_active ();
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public Unity.FilterOption? get_last_active ();
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}
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[CCode (cheader_filename = "unity.h")]
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public class MusicPlayer : GLib.Object {
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public MusicPlayer (string desktop);
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public bool add_playlist (Unity.Playlist p);
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public void edit_playlist_name (string id, string name);
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public void export ();
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public Unity.Playlist[] get_playlists ();
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public bool remove_playlist (Unity.Playlist p);
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public void unexport ();
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public GLib.AppInfo app_info { get; construct; }
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public bool can_go_next { get; set; }
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public bool can_go_previous { get; set; }
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public bool can_pause { get; set; }
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public bool can_play { get; set; }
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public Unity.Playlist current_playlist { get; set; }
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public Unity.TrackMetadata current_track { get; set; }
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public string desktop_file_name { get; construct; }
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public bool is_blacklisted { get; set; }
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public Unity.PlaybackState playback_state { get; set; }
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public Dbusmenu.Menuitem? player_menu { get; set; }
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public string title { get; set; }
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public Dbusmenu.Menuitem? track_menu { get; set; }
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public signal void activate_playlist (GLib.ObjectPath playlist_id);
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public signal void next ();
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public signal void play_pause ();
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public signal void previous ();
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public signal void raise ();
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}
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[CCode (cheader_filename = "unity.h")]
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public class MusicPreview : Unity.Preview {
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public enum TrackState {
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STOPPED,
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PLAYING,
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PAUSED
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}
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public MusicPreview (string title, string subtitle, GLib.Icon? image);
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public void add_track (Unity.TrackMetadata track);
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public float current_progress { get; set; }
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public Unity.MusicPreview.TrackState current_track_state { get; set; }
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public string current_track_uri { get; set; }
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public signal void pause (string uri);
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public signal void play (string uri);
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}
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[CCode (cheader_filename = "unity.h")]
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public class OptionsFilter : Unity.Filter {
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public enum SortType {
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MANUAL,
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DISPLAY_NAME,
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ID
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}
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public GLib.List<Unity.FilterOption> options;
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public OptionsFilter ();
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public Unity.FilterOption add_option (string id, string display_name, GLib.Icon? icon_hint = null);
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public Unity.FilterOption? get_option (string id);
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public bool remove_option (string id);
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public Unity.OptionsFilter.SortType sort_type { get; set; }
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}
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[CCode (cheader_filename = "unity.h")]
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public class Playlist : GLib.Object {
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public Playlist (string id);
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public GLib.DateTime creation_date { get; set; }
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public GLib.Icon icon { get; set; }
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public string id { get; construct; }
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public GLib.DateTime last_play_date { get; set; }
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public GLib.DateTime modification_date { get; set; }
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public string name { get; set; }
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}
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[CCode (cheader_filename = "unity.h")]
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public class PreferencesManager : GLib.Object {
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public enum RemoteContent {
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ALL,
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NONE
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}
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public static Unity.PreferencesManager get_default ();
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public Unity.PreferencesManager.RemoteContent remote_content_search { get; set; }
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}
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[CCode (cheader_filename = "unity.h")]
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public abstract class Preview : GLib.Object, Dee.Serializable {
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public Preview ();
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public void add_action (Unity.PreviewAction action);
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public void add_info (Unity.InfoHint info_hint);
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public string description_markup { get; set; }
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public GLib.Icon? image { get; set; }
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public string image_source_uri { get; set; }
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public string subtitle { get; set; }
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public string title { get; set; }
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public signal void closed ();
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}
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[CCode (cheader_filename = "unity.h")]
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public class PreviewAction : GLib.Object, Dee.Serializable {
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public PreviewAction (string id, string display_name, GLib.Icon? icon_hint);
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public PreviewAction.with_layout_hint (string id, string display_name, GLib.Icon? icon_hint, Unity.LayoutHint layout);
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public string display_name { get; construct; }
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public string extra_text { get; set; }
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public GLib.HashTable<string,GLib.Variant>? hints { get; }
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public GLib.Icon? icon_hint { get; construct; }
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public string id { get; construct; }
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public Unity.LayoutHint layout_hint { get; construct; }
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public signal Unity.ActivationResponse activated (string uri);
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}
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[CCode (cheader_filename = "unity.h")]
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public class RadioOptionFilter : Unity.OptionsFilter {
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public RadioOptionFilter (string id, string display_name, GLib.Icon? icon_hint = null, bool collapsed = false);
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public Unity.FilterOption? get_active_option ();
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}
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[CCode (cheader_filename = "unity.h")]
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public class RatingsFilter : Unity.Filter {
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public RatingsFilter (string id, string display_name, GLib.Icon? icon_hint = null, bool collapsed = false);
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public float rating { get; internal set construct; }
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}
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[CCode (cheader_filename = "unity.h")]
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public class Scope : GLib.Object {
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public Scope (string dbus_path_);
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public void export () throws GLib.IOError;
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public Unity.Filter? get_filter (string id);
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public void invalidate_search (Unity.SearchType search_type);
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public void queue_search_changed (Unity.SearchType search_type);
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public bool active { get; set; }
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public string dbus_path { get; construct; }
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public bool exported { get; private set; }
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public GLib.List<Unity.Filter> filters { get; }
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public Dee.SerializableModel global_results_model { get; }
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public bool provides_personal_content { get; set; }
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public Dee.SerializableModel results_model { get; }
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public bool search_in_global { get; set; }
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public Unity.OptionsFilter sources { get; internal set; }
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public signal Unity.ActivationResponse? activate_uri (string uri);
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public signal void active_sources_changed (string[] active_ids);
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public signal void filters_changed ();
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[Signal (detailed = true)]
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public signal string generate_search_key (Unity.LensSearch search);
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public signal Unity.Preview? preview_uri (string uri);
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public signal void search_changed (Unity.LensSearch search, Unity.SearchType search_type, GLib.Cancellable cancellable);
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}
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[CCode (cheader_filename = "unity.h")]
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public class SocialPreview : Unity.Preview {
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public class Comment : GLib.InitiallyUnowned {
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public Comment (string id, string name, string text, string time);
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public string id { get; construct; }
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public string name { get; construct; }
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public string text { get; construct; }
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public string time { get; construct; }
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}
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public SocialPreview (string sender, string subtitle, string content, GLib.Icon? avatar);
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public void add_comment (Unity.SocialPreview.Comment comment);
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public GLib.Icon avatar { get; set; }
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public string content { get; set; }
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public string sender { get; set; }
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}
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[CCode (cheader_filename = "unity.h")]
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public class TrackMetadata : GLib.Object {
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public TrackMetadata ();
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public TrackMetadata.full (string uri, int track_no, string title, string artist, string album, uint length);
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public string album { get; set; }
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public GLib.Icon art_icon { get; set; }
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public GLib.File art_location { get; set; }
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public string artist { get; set; }
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public uint length { get; set; }
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public string title { get; set; }
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public int track_no { get; set; }
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public string uri { get; set; }
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}
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[CCode (cheader_filename = "unity.h")]
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public interface MergeStrategy : GLib.Object {
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public abstract unowned Dee.ModelIter? merge_result (Dee.Model target, GLib.Variant[] row);
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}
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[CCode (cheader_filename = "unity.h")]
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public struct ActivePlaylistContainer {
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public bool valid;
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public Unity.PlaylistDetails details;
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}
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[CCode (cheader_filename = "unity.h")]
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public struct PlaylistDetails {
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public GLib.ObjectPath id;
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public string name;
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public string icon_name;
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}
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[CCode (cheader_filename = "unity.h")]
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public enum CategoryRenderer {
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VERTICAL_TILE,
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HORIZONTAL_TILE,
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LIST_TILE,
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FLOW
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}
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[CCode (cheader_filename = "unity.h")]
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public enum CategoryType {
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NONE,
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APPLICATION,
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BOOK,
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MUSIC,
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MOVIE,
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GAMES,
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ELECTRONICS,
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COMPUTERS,
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OFFICE,
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HOME,
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GARDEN,
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PETS,
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TOYS,
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CHILDREN,
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BABY,
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CLOTHES,
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SHOES,
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WATCHES,
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SPORTS,
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OUTDOORS,
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GROCERY,
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HEALTH,
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BEAUTY,
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DIY,
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TOOLS,
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CAR,
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N_CATEGORIES
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}
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[CCode (cheader_filename = "unity.h")]
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public enum FilterRenderer {
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CHECK_OPTIONS,
|
||||
RADIO_OPTIONS,
|
||||
MULTIRANGE,
|
||||
RATINGS,
|
||||
CHECK_OPTIONS_COMPACT
|
||||
}
|
||||
[CCode (cheader_filename = "unity.h")]
|
||||
public enum HandledType {
|
||||
NOT_HANDLED,
|
||||
SHOW_DASH,
|
||||
HIDE_DASH,
|
||||
GOTO_DASH_URI,
|
||||
SHOW_PREVIEW
|
||||
}
|
||||
[CCode (cheader_filename = "unity.h")]
|
||||
public enum IconSizeHint {
|
||||
DEFAULT,
|
||||
SMALL,
|
||||
LARGE
|
||||
}
|
||||
[CCode (cheader_filename = "unity.h")]
|
||||
public enum LayoutHint {
|
||||
NONE,
|
||||
LEFT,
|
||||
RIGHT,
|
||||
TOP,
|
||||
BOTTOM
|
||||
}
|
||||
[CCode (cheader_filename = "unity.h")]
|
||||
public enum PlaybackState {
|
||||
PLAYING,
|
||||
PAUSED
|
||||
}
|
||||
[CCode (cheader_filename = "unity.h")]
|
||||
public enum SearchType {
|
||||
DEFAULT,
|
||||
GLOBAL,
|
||||
N_TYPES
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue