Remove Unity bindings: Bug #713092

This commit is contained in:
Jim Nelson 2014-10-09 14:06:22 -07:00
parent 4f8cadc3e8
commit 695426c1cb
2 changed files with 0 additions and 444 deletions

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@ -1,6 +0,0 @@
glib-2.0
gobject-2.0
gio-2.0
gio-unix-2.0
dee-1.0
Dbusmenu-0.4

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/* unity.vapi generated by valac 0.18.0, do not modify. */
namespace Unity {
namespace IO {
[CCode (cheader_filename = "unity.h")]
public static string[] get_system_data_dirs ();
[CCode (cheader_filename = "unity.h")]
public static async GLib.FileInputStream? open_from_data_dirs (string filename) throws GLib.Error;
[CCode (cheader_filename = "unity.h")]
public static async GLib.FileInputStream? open_from_dirs (string filename, string[] dirs) throws GLib.Error;
[CCode (cheader_filename = "unity.h")]
public static async void read_stream_async (GLib.InputStream input, int io_priority = GLib.Priority.LOW, GLib.Cancellable? cancellable = null, out uint8[] data, out size_t size) throws GLib.IOError;
}
[CCode (cheader_filename = "unity.h")]
public class ActivationResponse : GLib.InitiallyUnowned {
public ActivationResponse (Unity.HandledType handled, string goto_uri = "");
public ActivationResponse.with_preview (Unity.Preview preview);
public string goto_uri { get; set construct; }
public Unity.HandledType handled { get; construct; }
}
[CCode (cheader_filename = "unity.h")]
public class AnnotatedIcon : GLib.Object {
public AnnotatedIcon (GLib.Icon base_icon);
public string to_string ();
public Unity.CategoryType category { get; set; }
public GLib.Icon icon { get; set; }
public string ribbon { get; set; }
public Unity.IconSizeHint size_hint { get; set; }
}
[CCode (cheader_filename = "unity.h")]
public class AppInfoManager : GLib.Object {
public void clear ();
public unowned string[]? get_categories (string id);
public static Unity.AppInfoManager get_default ();
[Deprecated (replacement = "AppInfoManager.get_default")]
public static Unity.AppInfoManager get_instance ();
public unowned string[]? get_keywords (string id);
public string? get_path (string id);
public GLib.AppInfo? lookup (string id);
public async GLib.AppInfo? lookup_async (string id) throws GLib.Error;
public signal void changed (string id, GLib.AppInfo? new_appinfo);
}
[CCode (cheader_filename = "unity.h")]
public class ApplicationPreview : Unity.Preview {
public ApplicationPreview (string title, string subtitle, string description, GLib.Icon? icon, GLib.Icon? screenshot);
public void set_rating (float rating, uint num_ratings);
public GLib.Icon app_icon { get; set; }
public string copyright { get; set; }
public string last_update { get; set; }
public string license { get; set; }
}
[CCode (cheader_filename = "unity.h")]
public class AsyncPreview : Unity.Preview {
public AsyncPreview ();
[CCode (name = "unity_async_preview_preview_ready")]
public void emit_preview_ready (Unity.Preview? preview);
public AsyncPreview.with_cancellable (GLib.Cancellable cancellable);
public GLib.Cancellable cancellable { get; set construct; }
public signal void preview_ready (Unity.Preview? preview);
}
[CCode (cheader_filename = "unity.h")]
public class Category : GLib.Object {
public Category (string name, GLib.Icon icon_hint, Unity.CategoryRenderer renderer = CategoryRenderer.VERTICAL_TILE);
public Unity.CategoryRenderer default_renderer { get; construct; }
public GLib.Icon? icon_hint { get; construct; }
public string name { get; construct; }
}
[CCode (cheader_filename = "unity.h")]
public class CheckOptionFilter : Unity.OptionsFilter {
public CheckOptionFilter (string id, string display_name, GLib.Icon? icon_hint = null, bool collapsed = false);
}
[CCode (cheader_filename = "unity.h")]
public class CheckOptionFilterCompact : Unity.OptionsFilter {
public CheckOptionFilterCompact (string id, string display_name, GLib.Icon? icon_hint = null, bool collapsed = false);
}
[CCode (cheader_filename = "unity.h")]
public abstract class Filter : GLib.Object {
public Filter ();
public bool collapsed { get; construct; }
public string display_name { get; internal set construct; }
public bool filtering { get; internal set construct; }
public GLib.Icon? icon_hint { get; construct; }
public string id { get; construct; }
public Unity.FilterRenderer renderer { get; construct; }
public bool visible { get; set construct; }
public signal void changed ();
}
[CCode (cheader_filename = "unity.h")]
public class FilterOption : GLib.Object {
public FilterOption (string id, string display_name, GLib.Icon? icon_hint = null, bool active = false);
public bool active { get; internal set construct; }
public string display_name { get; construct; }
public GLib.Icon icon_hint { get; construct; }
public string id { get; construct; }
}
[CCode (cheader_filename = "unity.h")]
public class GenericPreview : Unity.Preview {
public GenericPreview (string title, string description, GLib.Icon? image);
}
[CCode (cheader_filename = "unity.h")]
public class InfoHint : GLib.InitiallyUnowned {
public InfoHint (string id, string display_name, GLib.Icon? icon_hint, string data);
public InfoHint.with_variant (string id, string display_name, GLib.Icon? icon_hint, GLib.Variant data);
public GLib.Variant data { get; construct; }
public string display_name { get; construct; }
public GLib.Icon? icon_hint { get; construct; }
public string id { get; construct; }
}
[CCode (cheader_filename = "unity.h")]
public class Inspector : GLib.Object {
public static unowned Unity.Inspector get_default ();
public string? unity_bus_name { get; }
public bool unity_running { get; }
}
[CCode (cheader_filename = "unity.h")]
public class LauncherEntry : Dee.Serializable, GLib.Object {
public static Unity.LauncherEntry get_for_app_uri (string app_uri);
public static Unity.LauncherEntry get_for_desktop_file (string desktop_file);
public static Unity.LauncherEntry get_for_desktop_id (string desktop_id);
public string app_uri { get; set construct; }
public int64 count { get; set; }
public bool count_visible { get; set; }
public double progress { get; set; }
public bool progress_visible { get; set; }
public Dbusmenu.Menuitem? quicklist { get; set; }
public bool urgent { get; set; }
}
[CCode (cheader_filename = "unity.h")]
public class LauncherFavorites : GLib.Object {
public GLib.AppInfo[] enumerate_app_infos ();
public string[] enumerate_ids ();
public static unowned Unity.LauncherFavorites get_default ();
public bool has_app_id (string app_id);
public bool has_app_info (GLib.AppInfo appinfo);
public GLib.AppInfo? lookup (string app_id);
public signal void changed ();
}
[CCode (cheader_filename = "unity.h")]
public class Lens : GLib.Object {
public Lens (string dbus_path_, string id_);
public void add_local_scope (Unity.Scope scope);
public void export () throws GLib.IOError;
public bool active { get; private set; }
public GLib.List<Unity.Category> categories { get; set; }
public string dbus_path { get; construct; }
public bool exported { get; private set; }
public GLib.List<Unity.Filter> filters { get; set; }
public Unity.MergeStrategy global_merge_strategy { get; set; }
public string home_lens_default_name { get; set; }
public string id { get; construct; }
public Unity.MergeStrategy merge_strategy { get; set; }
public string search_hint { get; set; }
public bool search_in_global { get; set; }
public bool searching { get; private set; }
public string sources_display_name { get; set construct; }
public bool visible { get; set; }
}
[CCode (cheader_filename = "unity.h")]
public class LensSearch : GLib.InitiallyUnowned {
public LensSearch (string search_string, GLib.HashTable<string,GLib.Variant> hints, Dee.SerializableModel results_model);
[CCode (cname = "unity_lens_search_finished")]
public void emit_finished ();
public bool equals (Unity.LensSearch? other);
public void set_reply_hint (string key, GLib.Variant variant);
public GLib.HashTable<string,GLib.Variant> hints { get; construct; }
public Dee.SerializableModel results_model { get; construct; }
public string search_string { get; construct; }
[Signal (action = true)]
public signal void finished ();
}
[CCode (cheader_filename = "unity.h")]
public class MoviePreview : Unity.Preview {
public MoviePreview (string title, string subtitle, string description, GLib.Icon? image);
public void set_rating (float rating, uint num_ratings);
public string year { get; set; }
}
[CCode (cheader_filename = "unity.h")]
public class MultiRangeFilter : Unity.OptionsFilter {
public MultiRangeFilter (string id, string display_name, GLib.Icon? icon_hint = null, bool collapsed = false);
public Unity.FilterOption? get_first_active ();
public Unity.FilterOption? get_last_active ();
}
[CCode (cheader_filename = "unity.h")]
public class MusicPlayer : GLib.Object {
public MusicPlayer (string desktop);
public bool add_playlist (Unity.Playlist p);
public void edit_playlist_name (string id, string name);
public void export ();
public Unity.Playlist[] get_playlists ();
public bool remove_playlist (Unity.Playlist p);
public void unexport ();
public GLib.AppInfo app_info { get; construct; }
public bool can_go_next { get; set; }
public bool can_go_previous { get; set; }
public bool can_pause { get; set; }
public bool can_play { get; set; }
public Unity.Playlist current_playlist { get; set; }
public Unity.TrackMetadata current_track { get; set; }
public string desktop_file_name { get; construct; }
public bool is_blacklisted { get; set; }
public Unity.PlaybackState playback_state { get; set; }
public Dbusmenu.Menuitem? player_menu { get; set; }
public string title { get; set; }
public Dbusmenu.Menuitem? track_menu { get; set; }
public signal void activate_playlist (GLib.ObjectPath playlist_id);
public signal void next ();
public signal void play_pause ();
public signal void previous ();
public signal void raise ();
}
[CCode (cheader_filename = "unity.h")]
public class MusicPreview : Unity.Preview {
public enum TrackState {
STOPPED,
PLAYING,
PAUSED
}
public MusicPreview (string title, string subtitle, GLib.Icon? image);
public void add_track (Unity.TrackMetadata track);
public float current_progress { get; set; }
public Unity.MusicPreview.TrackState current_track_state { get; set; }
public string current_track_uri { get; set; }
public signal void pause (string uri);
public signal void play (string uri);
}
[CCode (cheader_filename = "unity.h")]
public class OptionsFilter : Unity.Filter {
public enum SortType {
MANUAL,
DISPLAY_NAME,
ID
}
public GLib.List<Unity.FilterOption> options;
public OptionsFilter ();
public Unity.FilterOption add_option (string id, string display_name, GLib.Icon? icon_hint = null);
public Unity.FilterOption? get_option (string id);
public bool remove_option (string id);
public Unity.OptionsFilter.SortType sort_type { get; set; }
}
[CCode (cheader_filename = "unity.h")]
public class Playlist : GLib.Object {
public Playlist (string id);
public GLib.DateTime creation_date { get; set; }
public GLib.Icon icon { get; set; }
public string id { get; construct; }
public GLib.DateTime last_play_date { get; set; }
public GLib.DateTime modification_date { get; set; }
public string name { get; set; }
}
[CCode (cheader_filename = "unity.h")]
public class PreferencesManager : GLib.Object {
public enum RemoteContent {
ALL,
NONE
}
public static Unity.PreferencesManager get_default ();
public Unity.PreferencesManager.RemoteContent remote_content_search { get; set; }
}
[CCode (cheader_filename = "unity.h")]
public abstract class Preview : GLib.Object, Dee.Serializable {
public Preview ();
public void add_action (Unity.PreviewAction action);
public void add_info (Unity.InfoHint info_hint);
public string description_markup { get; set; }
public GLib.Icon? image { get; set; }
public string image_source_uri { get; set; }
public string subtitle { get; set; }
public string title { get; set; }
public signal void closed ();
}
[CCode (cheader_filename = "unity.h")]
public class PreviewAction : GLib.Object, Dee.Serializable {
public PreviewAction (string id, string display_name, GLib.Icon? icon_hint);
public PreviewAction.with_layout_hint (string id, string display_name, GLib.Icon? icon_hint, Unity.LayoutHint layout);
public string display_name { get; construct; }
public string extra_text { get; set; }
public GLib.HashTable<string,GLib.Variant>? hints { get; }
public GLib.Icon? icon_hint { get; construct; }
public string id { get; construct; }
public Unity.LayoutHint layout_hint { get; construct; }
public signal Unity.ActivationResponse activated (string uri);
}
[CCode (cheader_filename = "unity.h")]
public class RadioOptionFilter : Unity.OptionsFilter {
public RadioOptionFilter (string id, string display_name, GLib.Icon? icon_hint = null, bool collapsed = false);
public Unity.FilterOption? get_active_option ();
}
[CCode (cheader_filename = "unity.h")]
public class RatingsFilter : Unity.Filter {
public RatingsFilter (string id, string display_name, GLib.Icon? icon_hint = null, bool collapsed = false);
public float rating { get; internal set construct; }
}
[CCode (cheader_filename = "unity.h")]
public class Scope : GLib.Object {
public Scope (string dbus_path_);
public void export () throws GLib.IOError;
public Unity.Filter? get_filter (string id);
public void invalidate_search (Unity.SearchType search_type);
public void queue_search_changed (Unity.SearchType search_type);
public bool active { get; set; }
public string dbus_path { get; construct; }
public bool exported { get; private set; }
public GLib.List<Unity.Filter> filters { get; }
public Dee.SerializableModel global_results_model { get; }
public bool provides_personal_content { get; set; }
public Dee.SerializableModel results_model { get; }
public bool search_in_global { get; set; }
public Unity.OptionsFilter sources { get; internal set; }
public signal Unity.ActivationResponse? activate_uri (string uri);
public signal void active_sources_changed (string[] active_ids);
public signal void filters_changed ();
[Signal (detailed = true)]
public signal string generate_search_key (Unity.LensSearch search);
public signal Unity.Preview? preview_uri (string uri);
public signal void search_changed (Unity.LensSearch search, Unity.SearchType search_type, GLib.Cancellable cancellable);
}
[CCode (cheader_filename = "unity.h")]
public class SocialPreview : Unity.Preview {
public class Comment : GLib.InitiallyUnowned {
public Comment (string id, string name, string text, string time);
public string id { get; construct; }
public string name { get; construct; }
public string text { get; construct; }
public string time { get; construct; }
}
public SocialPreview (string sender, string subtitle, string content, GLib.Icon? avatar);
public void add_comment (Unity.SocialPreview.Comment comment);
public GLib.Icon avatar { get; set; }
public string content { get; set; }
public string sender { get; set; }
}
[CCode (cheader_filename = "unity.h")]
public class TrackMetadata : GLib.Object {
public TrackMetadata ();
public TrackMetadata.full (string uri, int track_no, string title, string artist, string album, uint length);
public string album { get; set; }
public GLib.Icon art_icon { get; set; }
public GLib.File art_location { get; set; }
public string artist { get; set; }
public uint length { get; set; }
public string title { get; set; }
public int track_no { get; set; }
public string uri { get; set; }
}
[CCode (cheader_filename = "unity.h")]
public interface MergeStrategy : GLib.Object {
public abstract unowned Dee.ModelIter? merge_result (Dee.Model target, GLib.Variant[] row);
}
[CCode (cheader_filename = "unity.h")]
public struct ActivePlaylistContainer {
public bool valid;
public Unity.PlaylistDetails details;
}
[CCode (cheader_filename = "unity.h")]
public struct PlaylistDetails {
public GLib.ObjectPath id;
public string name;
public string icon_name;
}
[CCode (cheader_filename = "unity.h")]
public enum CategoryRenderer {
VERTICAL_TILE,
HORIZONTAL_TILE,
LIST_TILE,
FLOW
}
[CCode (cheader_filename = "unity.h")]
public enum CategoryType {
NONE,
APPLICATION,
BOOK,
MUSIC,
MOVIE,
GAMES,
ELECTRONICS,
COMPUTERS,
OFFICE,
HOME,
GARDEN,
PETS,
TOYS,
CHILDREN,
BABY,
CLOTHES,
SHOES,
WATCHES,
SPORTS,
OUTDOORS,
GROCERY,
HEALTH,
BEAUTY,
DIY,
TOOLS,
CAR,
N_CATEGORIES
}
[CCode (cheader_filename = "unity.h")]
public enum FilterRenderer {
CHECK_OPTIONS,
RADIO_OPTIONS,
MULTIRANGE,
RATINGS,
CHECK_OPTIONS_COMPACT
}
[CCode (cheader_filename = "unity.h")]
public enum HandledType {
NOT_HANDLED,
SHOW_DASH,
HIDE_DASH,
GOTO_DASH_URI,
SHOW_PREVIEW
}
[CCode (cheader_filename = "unity.h")]
public enum IconSizeHint {
DEFAULT,
SMALL,
LARGE
}
[CCode (cheader_filename = "unity.h")]
public enum LayoutHint {
NONE,
LEFT,
RIGHT,
TOP,
BOTTOM
}
[CCode (cheader_filename = "unity.h")]
public enum PlaybackState {
PLAYING,
PAUSED
}
[CCode (cheader_filename = "unity.h")]
public enum SearchType {
DEFAULT,
GLOBAL,
N_TYPES
}
}