#include "layouts.h" #include "uskr_layouts.h" char *get_layout_names(void) { return names; } char *get_special_layer_trigger(uskr_layout_t layout) { if (layout < 0 || layout >= USKR_NUM_LAYOUTS) { return NULL; } return triggers_special[layout]; } void apply_layout(lv_obj_t *keyboard, uskr_layout_t layout) { if (layout < 0 || layout >= USKR_NUM_LAYOUTS) { return; } if (keys_lower[layout][0] != NULL) { lv_keyboard_set_map(keyboard, LV_KEYBOARD_MODE_TEXT_LOWER, keys_lower[layout], attributes_lower[layout]); } if (keys_upper[layout][0] != NULL) { lv_keyboard_set_map(keyboard, LV_KEYBOARD_MODE_TEXT_UPPER, keys_upper[layout], attributes_upper[layout]); } if (keys_numbers[layout][0] != NULL) { lv_keyboard_set_map(keyboard, LV_KEYBOARD_MODE_SPECIAL, keys_numbers[layout], attributes_numbers[layout]); } if (keys_special[layout][0] != NULL) { lv_keyboard_set_map(keyboard, LV_KEYBOARD_MODE_NUMBER, keys_special[layout], attributes_special[layout]); } }