/** * Copyright 2021 Johannes Marbach * SPDX-License-Identifier: GPL-3.0-or-later */ #if 1 /*Set it to "1" to enable content*/ #ifndef LV_CONF_H #define LV_CONF_H /*clang-format off*/ #include /*==================== COLOR SETTINGS *====================*/ /*Color depth: 1 (1 byte per pixel), 8 (RGB332), 16 (RGB565), 32 (ARGB8888)*/ #define LV_COLOR_DEPTH 32 /*Swap the 2 bytes of RGB565 color. Useful if the display has a 8 bit interface (e.g. SPI)*/ #define LV_COLOR_16_SWAP 0 /*Enable more complex drawing routines to manage screens transparency. *Can be used if the UI is above another layer, e.g. an OSD menu or video player. *Requires `LV_COLOR_DEPTH = 32` colors and the screen's `bg_opa` should be set to non LV_OPA_COVER value*/ #define LV_COLOR_SCREEN_TRANSP 0 /*Images pixels with this color will not be drawn if they are chroma keyed)*/ #define LV_COLOR_CHROMA_KEY lv_color_hex(0x00ff00) /*pure green*/ /*========================= MEMORY SETTINGS *=========================*/ /*1: use custom malloc/free, 0: use the built-in `lv_mem_alloc()` and `lv_mem_free()`*/ #define LV_MEM_CUSTOM 0 #if LV_MEM_CUSTOM == 0 /*Size of the memory available for `lv_mem_alloc()` in bytes (>= 2kB)*/ # define LV_MEM_SIZE (128U * 1024U) /*[bytes]*/ /*Set an address for the memory pool instead of allocating it as a normal array. Can be in external SRAM too.*/ # define LV_MEM_ADR 0 /*0: unused*/ #else /*LV_MEM_CUSTOM*/ # define LV_MEM_CUSTOM_INCLUDE /*Header for the dynamic memory function*/ # define LV_MEM_CUSTOM_ALLOC malloc # define LV_MEM_CUSTOM_FREE free # define LV_MEM_CUSTOM_REALLOC realloc #endif /*LV_MEM_CUSTOM*/ /*Use the standard `memcpy` and `memset` instead of LVGL's own functions. (Might or might not be faster).*/ #define LV_MEMCPY_MEMSET_STD 0 /*==================== HAL SETTINGS *====================*/ /*Default display refresh period. LVG will redraw changed ares with this period time*/ #define LV_DISP_DEF_REFR_PERIOD 30 /*[ms]*/ /*Input device read period in milliseconds*/ #define LV_INDEV_DEF_READ_PERIOD 30 /*[ms]*/ /*Use a custom tick source that tells the elapsed time in milliseconds. *It removes the need to manually update the tick with `lv_tick_inc()`)*/ uint32_t bb_get_tick(void); #define LV_TICK_CUSTOM 1 #if LV_TICK_CUSTOM #define LV_TICK_CUSTOM_INCLUDE /*Header for the system time function*/ #define LV_TICK_CUSTOM_SYS_TIME_EXPR (bb_get_tick()) /*Expression evaluating to current system time in ms*/ #endif /*LV_TICK_CUSTOM*/ /*Default Dot Per Inch. Used to initialize default sizes such as widgets sized, style paddings. *(Not so important, you can adjust it to modify default sizes and spaces)*/ #define LV_DPI_DEF 130 /*[px/inch]*/ /*======================== * RENDERING CONFIGURATION *========================*/ /*Align the stride of all layers and images to this bytes*/ #define LV_DRAW_BUF_STRIDE_ALIGN 1 /*Align the start address of draw_buf addresses to this bytes*/ #define LV_DRAW_BUF_ALIGN 4 #define LV_USE_DRAW_SW 1 #if LV_USE_DRAW_SW == 1 /* Set the number of draw unit. * > 1 requires an operating system enabled in `LV_USE_OS` * > 1 means multiply threads will render the screen in parallel */ #define LV_DRAW_SW_DRAW_UNIT_CNT 1 /* Use Arm-2D to accelerate the sw render */ #define LV_USE_DRAW_ARM2D_SYNC 0 /* If a widget has `style_opa < 255` (not `bg_opa`, `text_opa` etc) or not NORMAL blend mode * it is buffered into a "simple" layer before rendering. The widget can be buffered in smaller chunks. * "Transformed layers" (if `transform_angle/zoom` are set) use larger buffers * and can't be drawn in chunks. */ /*The target buffer size for simple layer chunks.*/ #define LV_DRAW_SW_LAYER_SIMPLE_BUF_SIZE (24 * 1024) /*[bytes]*/ /* 0: use a simple renderer capable of drawing only simple rectangles with gradient, images, texts, and straight lines only * 1: use a complex renderer capable of drawing rounded corners, shadow, skew lines, and arcs too */ #define LV_DRAW_SW_COMPLEX 1 #if LV_DRAW_SW_COMPLEX == 1 /*Allow buffering some shadow calculation. *LV_DRAW_SW_SHADOW_CACHE_SIZE is the max. shadow size to buffer, where shadow size is `shadow_width + radius` *Caching has LV_DRAW_SW_SHADOW_CACHE_SIZE^2 RAM cost*/ #define LV_DRAW_SW_SHADOW_CACHE_SIZE 0 /* Set number of maximally cached circle data. * The circumference of 1/4 circle are saved for anti-aliasing * radius * 4 bytes are used per circle (the most often used radiuses are saved) * 0: to disable caching */ #define LV_DRAW_SW_CIRCLE_CACHE_SIZE 4 #endif #define LV_USE_DRAW_SW_ASM LV_DRAW_SW_ASM_NONE #if LV_USE_DRAW_SW_ASM == LV_DRAW_SW_ASM_CUSTOM #define LV_DRAW_SW_ASM_CUSTOM_INCLUDE "" #endif #endif /* Use NXP's VG-Lite GPU on iMX RTxxx platforms. */ #define LV_USE_DRAW_VGLITE 0 #if LV_USE_DRAW_VGLITE /* Enable blit quality degradation workaround recommended for screen's dimension > 352 pixels. */ #define LV_USE_VGLITE_BLIT_SPLIT 0 #if LV_USE_OS /* Enable VGLite draw async. Queue multiple tasks and flash them once to the GPU. */ #define LV_USE_VGLITE_DRAW_ASYNC 1 #endif /* Enable VGLite asserts. */ #define LV_USE_VGLITE_ASSERT 0 #endif /* Use NXP's PXP on iMX RTxxx platforms. */ #define LV_USE_DRAW_PXP 0 #if LV_USE_DRAW_PXP /* Enable PXP asserts. */ #define LV_USE_PXP_ASSERT 0 #endif /* Use Renesas Dave2D on RA platforms. */ #define LV_USE_DRAW_DAVE2D 0 /* Draw using cached SDL textures*/ #define LV_USE_DRAW_SDL 0 /* Use VG-Lite GPU. */ #define LV_USE_DRAW_VG_LITE 0 #if LV_USE_DRAW_VG_LITE /* Enable VG-Lite custom external 'gpu_init()' function */ #define LV_VG_LITE_USE_GPU_INIT 0 /* Enable VG-Lite assert. */ #define LV_VG_LITE_USE_ASSERT 0 /* VG-Lite flush commit trigger threshold. GPU will try to batch these many draw tasks. */ #define LV_VG_LITE_FLUSH_MAX_COUNT 8 #endif /*======================= * FEATURE CONFIGURATION *=======================*/ /*------------- * Drawing *-----------*/ /*Enable complex draw engine. *Required to draw shadow, gradient, rounded corners, circles, arc, skew lines, image transformations or any masks*/ #define LV_DRAW_COMPLEX 1 #if LV_DRAW_COMPLEX != 0 /*Allow buffering some shadow calculation. *LV_SHADOW_CACHE_SIZE is the max. shadow size to buffer, where shadow size is `shadow_width + radius` *Caching has LV_SHADOW_CACHE_SIZE^2 RAM cost*/ #define LV_SHADOW_CACHE_SIZE 0 #endif /*LV_DRAW_COMPLEX*/ /*Default image cache size. Image caching keeps the images opened. *If only the built-in image formats are used there is no real advantage of caching. (I.e. if no new image decoder is added) *With complex image decoders (e.g. PNG or JPG) caching can save the continuous open/decode of images. *However the opened images might consume additional RAM. *0: to disable caching*/ #define LV_IMG_CACHE_DEF_SIZE 0 /*Maximum buffer size to allocate for rotation. Only used if software rotation is enabled in the display driver.*/ #define LV_DISP_ROT_MAX_BUF (10*1024) /*------------- * GPU *-----------*/ /*Use STM32's DMA2D (aka Chrom Art) GPU*/ #define LV_USE_GPU_STM32_DMA2D 0 #if LV_USE_GPU_STM32_DMA2D /*Must be defined to include path of CMSIS header of target processor e.g. "stm32f769xx.h" or "stm32f429xx.h"*/ #define LV_GPU_DMA2D_CMSIS_INCLUDE #endif /*Use NXP's PXP GPU iMX RTxxx platforms*/ #define LV_USE_GPU_NXP_PXP 0 #if LV_USE_GPU_NXP_PXP /*1: Add default bare metal and FreeRTOS interrupt handling routines for PXP (lv_gpu_nxp_pxp_osa.c) * and call lv_gpu_nxp_pxp_init() automatically during lv_init(). Note that symbol FSL_RTOS_FREE_RTOS * has to be defined in order to use FreeRTOS OSA, otherwise bare-metal implementation is selected. *0: lv_gpu_nxp_pxp_init() has to be called manually before lv_init() */ #define LV_USE_GPU_NXP_PXP_AUTO_INIT 0 #endif /*Use NXP's VG-Lite GPU iMX RTxxx platforms*/ #define LV_USE_GPU_NXP_VG_LITE 0 /*------------- * Logging *-----------*/ /*Enable the log module*/ #define LV_USE_LOG 1 #if LV_USE_LOG /*How important log should be added: *LV_LOG_LEVEL_TRACE A lot of logs to give detailed information *LV_LOG_LEVEL_INFO Log important events *LV_LOG_LEVEL_WARN Log if something unwanted happened but didn't cause a problem *LV_LOG_LEVEL_ERROR Only critical issue, when the system may fail *LV_LOG_LEVEL_USER Only logs added by the user *LV_LOG_LEVEL_NONE Do not log anything*/ # define LV_LOG_LEVEL LV_LOG_LEVEL_WARN /*1: Print the log with 'printf'; *0: User need to register a callback with `lv_log_register_print_cb()`*/ # define LV_LOG_PRINTF 1 /*Enable/disable LV_LOG_TRACE in modules that produces a huge number of logs*/ # define LV_LOG_TRACE_MEM 1 # define LV_LOG_TRACE_TIMER 1 # define LV_LOG_TRACE_INDEV 1 # define LV_LOG_TRACE_DISP_REFR 1 # define LV_LOG_TRACE_EVENT 1 # define LV_LOG_TRACE_OBJ_CREATE 1 # define LV_LOG_TRACE_LAYOUT 1 # define LV_LOG_TRACE_ANIM 1 #endif /*LV_USE_LOG*/ /*------------- * Asserts *-----------*/ /*Enable asserts if an operation is failed or an invalid data is found. *If LV_USE_LOG is enabled an error message will be printed on failure*/ #define LV_USE_ASSERT_NULL 1 /*Check if the parameter is NULL. (Very fast, recommended)*/ #define LV_USE_ASSERT_MALLOC 1 /*Checks is the memory is successfully allocated or no. (Very fast, recommended)*/ #define LV_USE_ASSERT_STYLE 0 /*Check if the styles are properly initialized. (Very fast, recommended)*/ #define LV_USE_ASSERT_MEM_INTEGRITY 0 /*Check the integrity of `lv_mem` after critical operations. (Slow)*/ #define LV_USE_ASSERT_OBJ 0 /*Check the object's type and existence (e.g. not deleted). (Slow)*/ /*Add a custom handler when assert happens e.g. to restart the MCU*/ #define LV_ASSERT_HANDLER_INCLUDE #define LV_ASSERT_HANDLER while(1); /*Halt by default*/ /*------------- * Others *-----------*/ /*1: Show CPU usage and FPS count in the right bottom corner*/ #define LV_USE_PERF_MONITOR 0 /*1: Show the used memory and the memory fragmentation in the left bottom corner * Requires LV_MEM_CUSTOM = 0*/ #define LV_USE_MEM_MONITOR 0 /*1: Draw random colored rectangles over the redrawn areas*/ #define LV_USE_REFR_DEBUG 0 /*Change the built in (v)snprintf functions*/ #define LV_SPRINTF_CUSTOM 0 #if LV_SPRINTF_CUSTOM # define LV_SPRINTF_INCLUDE # define lv_snprintf snprintf # define lv_vsnprintf vsnprintf #else /*LV_SPRINTF_CUSTOM*/ # define LV_SPRINTF_USE_FLOAT 0 #endif /*LV_SPRINTF_CUSTOM*/ #define LV_USE_USER_DATA 1 /*Garbage Collector settings *Used if lvgl is binded to higher level language and the memory is managed by that language*/ #define LV_ENABLE_GC 0 #if LV_ENABLE_GC != 0 # define LV_GC_INCLUDE "gc.h" /*Include Garbage Collector related things*/ #endif /*LV_ENABLE_GC*/ /*===================== * COMPILER SETTINGS *====================*/ /*For big endian systems set to 1*/ #define LV_BIG_ENDIAN_SYSTEM 0 /*Define a custom attribute to `lv_tick_inc` function*/ #define LV_ATTRIBUTE_TICK_INC /*Define a custom attribute to `lv_timer_handler` function*/ #define LV_ATTRIBUTE_TIMER_HANDLER /*Define a custom attribute to `lv_disp_flush_ready` function*/ #define LV_ATTRIBUTE_FLUSH_READY /*Required alignment size for buffers*/ #define LV_ATTRIBUTE_MEM_ALIGN_SIZE /*Will be added where memories needs to be aligned (with -Os data might not be aligned to boundary by default). * E.g. __attribute__((aligned(4)))*/ #define LV_ATTRIBUTE_MEM_ALIGN /*Attribute to mark large constant arrays for example font's bitmaps*/ #define LV_ATTRIBUTE_LARGE_CONST /*Complier prefix for a big array declaration in RAM*/ #define LV_ATTRIBUTE_LARGE_RAM_ARRAY /*Place performance critical functions into a faster memory (e.g RAM)*/ #define LV_ATTRIBUTE_FAST_MEM /*Prefix variables that are used in GPU accelerated operations, often these need to be placed in RAM sections that are DMA accessible*/ #define LV_ATTRIBUTE_DMA /*Export integer constant to binding. This macro is used with constants in the form of LV_ that *should also appear on LVGL binding API such as Micropython.*/ #define LV_EXPORT_CONST_INT(int_value) struct _silence_gcc_warning /*The default value just prevents GCC warning*/ /*Extend the default -32k..32k coordinate range to -4M..4M by using int32_t for coordinates instead of int16_t*/ #define LV_USE_LARGE_COORD 0 /*================== * FONT USAGE *===================*/ /*Montserrat fonts with ASCII range and some symbols using bpp = 4 *https://fonts.google.com/specimen/Montserrat*/ #define LV_FONT_MONTSERRAT_8 1 #define LV_FONT_MONTSERRAT_10 1 #define LV_FONT_MONTSERRAT_12 1 #define LV_FONT_MONTSERRAT_14 1 #define LV_FONT_MONTSERRAT_16 1 #define LV_FONT_MONTSERRAT_18 1 #define LV_FONT_MONTSERRAT_20 1 #define LV_FONT_MONTSERRAT_22 1 #define LV_FONT_MONTSERRAT_24 1 #define LV_FONT_MONTSERRAT_26 1 #define LV_FONT_MONTSERRAT_28 1 #define LV_FONT_MONTSERRAT_30 1 #define LV_FONT_MONTSERRAT_32 1 #define LV_FONT_MONTSERRAT_34 1 #define LV_FONT_MONTSERRAT_36 1 #define LV_FONT_MONTSERRAT_38 1 #define LV_FONT_MONTSERRAT_40 1 #define LV_FONT_MONTSERRAT_42 1 #define LV_FONT_MONTSERRAT_44 1 #define LV_FONT_MONTSERRAT_46 1 #define LV_FONT_MONTSERRAT_48 1 /*Demonstrate special features*/ #define LV_FONT_MONTSERRAT_12_SUBPX 1 #define LV_FONT_MONTSERRAT_28_COMPRESSED 1 /*bpp = 3*/ #define LV_FONT_DEJAVU_16_PERSIAN_HEBREW 1 /*Hebrew, Arabic, Perisan letters and all their forms*/ #define LV_FONT_SIMSUN_16_CJK 1 /*1000 most common CJK radicals*/ /*Pixel perfect monospace fonts*/ #define LV_FONT_UNSCII_8 1 #define LV_FONT_UNSCII_16 1 /*Optionally declare custom fonts here. *You can use these fonts as default font too and they will be available globally. *E.g. #define LV_FONT_CUSTOM_DECLARE LV_FONT_DECLARE(my_font_1) LV_FONT_DECLARE(my_font_2)*/ #define LV_FONT_CUSTOM_DECLARE LV_FONT_DECLARE(bb_font_32) /*Always set a default font*/ #define LV_FONT_DEFAULT &bb_font_32 /*Enable handling large font and/or fonts with a lot of characters. *The limit depends on the font size, font face and bpp. *Compiler error will be triggered if a font needs it.*/ #define LV_FONT_FMT_TXT_LARGE 0 /*Enables/disables support for compressed fonts.*/ #define LV_USE_FONT_COMPRESSED 0 /*Enable subpixel rendering*/ #define LV_USE_FONT_SUBPX 0 #if LV_USE_FONT_SUBPX /*Set the pixel order of the display. Physical order of RGB channels. Doesn't matter with "normal" fonts.*/ #define LV_FONT_SUBPX_BGR 0 /*0: RGB; 1:BGR order*/ #endif /*================= * TEXT SETTINGS *=================*/ /** * Select a character encoding for strings. * Your IDE or editor should have the same character encoding * - LV_TXT_ENC_UTF8 * - LV_TXT_ENC_ASCII */ #define LV_TXT_ENC LV_TXT_ENC_UTF8 /*Can break (wrap) texts on these chars*/ #define LV_TXT_BREAK_CHARS " ,.;:-_" /*If a word is at least this long, will break wherever "prettiest" *To disable, set to a value <= 0*/ #define LV_TXT_LINE_BREAK_LONG_LEN 0 /*Minimum number of characters in a long word to put on a line before a break. *Depends on LV_TXT_LINE_BREAK_LONG_LEN.*/ #define LV_TXT_LINE_BREAK_LONG_PRE_MIN_LEN 3 /*Minimum number of characters in a long word to put on a line after a break. *Depends on LV_TXT_LINE_BREAK_LONG_LEN.*/ #define LV_TXT_LINE_BREAK_LONG_POST_MIN_LEN 3 /*The control character to use for signalling text recoloring.*/ #define LV_TXT_COLOR_CMD "#" /*Support bidirectional texts. Allows mixing Left-to-Right and Right-to-Left texts. *The direction will be processed according to the Unicode Bidirectioanl Algorithm: *https://www.w3.org/International/articles/inline-bidi-markup/uba-basics*/ #define LV_USE_BIDI 0 #if LV_USE_BIDI /*Set the default direction. Supported values: *`LV_BASE_DIR_LTR` Left-to-Right *`LV_BASE_DIR_RTL` Right-to-Left *`LV_BASE_DIR_AUTO` detect texts base direction*/ #define LV_BIDI_BASE_DIR_DEF LV_BASE_DIR_AUTO #endif /*Enable Arabic/Persian processing *In these languages characters should be replaced with an other form based on their position in the text*/ #define LV_USE_ARABIC_PERSIAN_CHARS 0 /*================== * WIDGET USAGE *================*/ /*Documentation of the widgets: https://docs.lvgl.io/latest/en/html/widgets/index.html*/ #define LV_USE_ARC 1 #define LV_USE_ANIMIMG 1 #define LV_USE_BAR 1 #define LV_USE_BTN 1 #define LV_USE_BTNMATRIX 1 #define LV_USE_CANVAS 1 #define LV_USE_CHECKBOX 1 #define LV_USE_DROPDOWN 1 /*Requires: lv_label*/ #define LV_USE_IMG 1 /*Requires: lv_label*/ #define LV_USE_LABEL 1 #if LV_USE_LABEL # define LV_LABEL_TEXT_SELECTION 1 /*Enable selecting text of the label*/ # define LV_LABEL_LONG_TXT_HINT 1 /*Store some extra info in labels to speed up drawing of very long texts*/ #endif #define LV_USE_LINE 1 #define LV_USE_ROLLER 1 /*Requires: lv_label*/ #if LV_USE_ROLLER # define LV_ROLLER_INF_PAGES 7 /*Number of extra "pages" when the roller is infinite*/ #endif #define LV_USE_SLIDER 1 /*Requires: lv_bar*/ #define LV_USE_SWITCH 1 #define LV_USE_TEXTAREA 1 /*Requires: lv_label*/ #if LV_USE_TEXTAREA != 0 # define LV_TEXTAREA_DEF_PWD_SHOW_TIME 1500 /*ms*/ #endif #define LV_USE_TABLE 1 /*================== * EXTRA COMPONENTS *==================*/ /*----------- * Widgets *----------*/ #define LV_USE_CALENDAR 1 #if LV_USE_CALENDAR # define LV_CALENDAR_WEEK_STARTS_MONDAY 0 # if LV_CALENDAR_WEEK_STARTS_MONDAY # define LV_CALENDAR_DEFAULT_DAY_NAMES {"Mo", "Tu", "We", "Th", "Fr", "Sa", "Su"} # else # define LV_CALENDAR_DEFAULT_DAY_NAMES {"Su", "Mo", "Tu", "We", "Th", "Fr", "Sa"} # endif # define LV_CALENDAR_DEFAULT_MONTH_NAMES {"January", "February", "March", "April", "May", "June", "July", "August", "September", "October", "November", "December"} # define LV_USE_CALENDAR_HEADER_ARROW 1 # define LV_USE_CALENDAR_HEADER_DROPDOWN 1 #endif /*LV_USE_CALENDAR*/ #define LV_USE_CHART 1 #define LV_USE_COLORWHEEL 1 #define LV_USE_IMGBTN 1 #define LV_USE_KEYBOARD 1 #define LV_USE_LED 1 #define LV_USE_LIST 1 #define LV_USE_METER 1 #define LV_USE_MSGBOX 1 #define LV_USE_SPINBOX 1 #define LV_USE_SPINNER 1 #define LV_USE_TABVIEW 1 #define LV_USE_TILEVIEW 1 #define LV_USE_WIN 1 #define LV_USE_SPAN 1 #if LV_USE_SPAN /*A line text can contain maximum num of span descriptor */ # define LV_SPAN_SNIPPET_STACK_SIZE 64 #endif /*----------- * Themes *----------*/ /*A simple, impressive and very complete theme*/ #define LV_USE_THEME_DEFAULT 1 #if LV_USE_THEME_DEFAULT /*0: Light mode; 1: Dark mode*/ # define LV_THEME_DEFAULT_DARK 0 /*1: Enable grow on press*/ # define LV_THEME_DEFAULT_GROW 1 /*Default transition time in [ms]*/ # define LV_THEME_DEFAULT_TRANSITON_TIME 80 #endif /*LV_USE_THEME_DEFAULT*/ /*An very simple them that is a good starting point for a custom theme*/ #define LV_USE_THEME_BASIC 1 /*A theme designed for monochrome displays*/ #define LV_USE_THEME_MONO 1 /*----------- * Layouts *----------*/ /*A layout similar to Flexbox in CSS.*/ #define LV_USE_FLEX 1 /*A layout similar to Grid in CSS.*/ #define LV_USE_GRID 0 /*================== * DEVICES *==================*/ /*Use SDL to open window on PC and handle mouse and keyboard*/ #define LV_USE_SDL 0 #if LV_USE_SDL #define LV_SDL_INCLUDE_PATH #define LV_SDL_PARTIAL_MODE 0 /*Recommended only to emulate a setup with a display controller*/ #define LV_SDL_FULLSCREEN 0 #endif /*Driver for /dev/fb*/ #define LV_USE_LINUX_FBDEV 1 #if LV_USE_LINUX_FBDEV #define LV_LINUX_FBDEV_BSD 0 #define LV_LINUX_FBDEV_RENDER_MODE LV_DISPLAY_RENDER_MODE_PARTIAL #define LV_LINUX_FBDEV_BUFFER_COUNT 0 #define LV_LINUX_FBDEV_BUFFER_SIZE 60 #endif /*Driver for /dev/dri/card*/ #define LV_USE_LINUX_DRM 0 /*Interface for TFT_eSPI*/ #define LV_USE_TFT_ESPI 0 /*Driver for libinput input devices*/ #define LV_USE_LIBINPUT 1 #if LV_USE_LIBINPUT #define LV_LIBINPUT_BSD 0 /*Full keyboard support*/ #define LV_LIBINPUT_XKB 0 #if LV_LIBINPUT_XKB #define LV_LIBINPUT_XKB_KEY_MAP { .rules = NULL, \ .model = "pc101", \ .layout = "us", \ .variant = NULL, \ .options = NULL } /*"setxkbmap -query" can help find the right values for your keyboard*/ #endif #endif /*================== * EXAMPLES *==================*/ /*Enable the examples to be built with the library*/ #define LV_BUILD_EXAMPLES 0 /*--END OF LV_CONF_H--*/ #endif /*LV_CONF_H*/ #endif /*End of "Content enable"*/