/** * Copyright 2021 Johannes Marbach * SPDX-License-Identifier: GPL-3.0-or-later */ #ifndef SQ2LV_H #define SQ2LV_H #include "sq2lv_layouts.h" /* Key attributes */ #define SQ2LV_CTRL_NON_CHAR (LV_BUTTONMATRIX_CTRL_CLICK_TRIG | LV_BUTTONMATRIX_CTRL_CHECKED) #define SQ2LV_CTRL_MOD_ACTIVE (LV_BUTTONMATRIX_CTRL_CLICK_TRIG | LV_BUTTONMATRIX_CTRL_CHECKABLE) #define SQ2LV_CTRL_MOD_INACTIVE (LV_BUTTONMATRIX_CTRL_CLICK_TRIG | LV_BUTTONMATRIX_CTRL_CHECKABLE | LV_BUTTONMATRIX_CTRL_CHECKED) /** * Find the first layout with a given short name. * * @param name layout short name * @return ID of the first matching layout or SQ2LV_LAYOUT_NONE if no layout matched */ sq2lv_layout_id_t sq2lv_find_layout_with_short_name(const char *name); /** * Apply a layout to a keyboard. * * @param keyboard keyboard widget * @param layout_id layout ID */ void sq2lv_switch_layout(lv_obj_t *keyboard, sq2lv_layout_id_t layout_id); /** * Check if a key acts as a layer switcher in the current layer. * * @param keyboard keyboard widget * @param btn_id button index corresponding to the key * @return true if a layer switch would happen if the key is pressed, false otherwise */ bool sq2lv_is_layer_switcher(lv_obj_t *keyboard, uint16_t btn_id); /** * Attempt to perform a layer switch after pressing a key in the current layer. * * @param keyboard keyboard widget * @param btn_id button index corresponding to the pressed key * @return true if a layer switch was performed, false otherwise */ bool sq2lv_switch_layer(lv_obj_t *keyboard, uint16_t btn_id); /** * Check if a key is a modifier in the current layer. * * @param keyboard keyboard widget * @param btn_id button index corresponding to the key * @return true if the key is a modifier, false otherwise */ bool sq2lv_is_modifier(lv_obj_t *keyboard, uint16_t btn_id); /** * Get the button indexes for all modifier keys in the current layer. * * @param keyboard keyboard widget * @param num_modifiers pointer to an integer into which the number of modifiers will be written * @return pointer to the array of button indexes corresponding to modifier keys */ int *sq2lv_get_modifier_indexes(lv_obj_t *keyboard, int *num_modifiers); #if SQ2LV_SCANCODES_ENABLED /** * Get scancodes associated with a key in the current layer. * * @param keyboard keyboard widget * @param btn_id button index corresponding to the key * @param num_scancodes pointer to an integer into which the number of scancodes will be written * @return pointer into an array of scancodes at the appropriate index */ const int *sq2lv_get_scancodes(lv_obj_t *keyboard, uint16_t btn_id, int *num_scancodes); #endif /* SQ2LV_SCANCODES_ENABLED */ #endif /* SQ2LV_H */