Add us+de example
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362
examples/us+de/sq2lv_layouts.c
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362
examples/us+de/sq2lv_layouts.c
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/**
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* Auto-generated with unsqu33kr
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**/
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#include "sq2lv_layouts.h"
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/**
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* Layout: US English - generated from us
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**/
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static const char * const name_us = "us";
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/* Layer: Lowercase letters - generated from base */
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static const int num_keys_lower_us = 34;
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static const char * const keycaps_lower_us[] = { \
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"q", "w", "e", "r", "t", "y", "u", "i", "o", "p", "\n", \
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"a", "s", "d", "f", "g", "h", "j", "k", "l", "\n", \
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"ABC", "z", "x", "c", "v", "b", "n", "m", LV_SYMBOL_BACKSPACE, "\n", \
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"1#", LV_SYMBOL_LEFT, " ", LV_SYMBOL_RIGHT, ".", LV_SYMBOL_OK, "" \
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};
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static const lv_btnmatrix_ctrl_t attributes_lower_us[] = { \
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2, 2, 2, 2, 2, 2, 2, 2, 2, 2, \
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2, 2, 2, 2, 2, 2, 2, 2, 2, \
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LV_KEYBOARD_CTRL_BTN_FLAGS | 3, 2, 2, 2, 2, 2, 2, 2, LV_KEYBOARD_CTRL_BTN_FLAGS | 3, \
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LV_KEYBOARD_CTRL_BTN_FLAGS | 3, 2, LV_KEYBOARD_CTRL_BTN_FLAGS | 7, 2, 2, LV_KEYBOARD_CTRL_BTN_FLAGS | 3 \
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};
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static const int num_modifiers_lower_us = 0;
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static const int modifier_idxs_lower_us[] = { \
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\
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};
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static const int num_switchers_lower_us = 2;
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static const int switcher_idxs_lower_us[] = { \
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19, 28 \
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};
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static const int switcher_dests_lower_us[] = { \
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1, 2 \
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};
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/* Layer: Uppercase letters - generated from upper */
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static const int num_keys_upper_us = 34;
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static const char * const keycaps_upper_us[] = { \
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"Q", "W", "E", "R", "T", "Y", "U", "I", "O", "P", "\n", \
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"A", "S", "D", "F", "G", "H", "J", "K", "L", "\n", \
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"abc", "Z", "X", "C", "V", "B", "N", "M", LV_SYMBOL_BACKSPACE, "\n", \
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"1#", LV_SYMBOL_LEFT, " ", LV_SYMBOL_RIGHT, ".", LV_SYMBOL_OK, "" \
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};
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static const lv_btnmatrix_ctrl_t attributes_upper_us[] = { \
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2, 2, 2, 2, 2, 2, 2, 2, 2, 2, \
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2, 2, 2, 2, 2, 2, 2, 2, 2, \
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LV_KEYBOARD_CTRL_BTN_FLAGS | 3, 2, 2, 2, 2, 2, 2, 2, LV_KEYBOARD_CTRL_BTN_FLAGS | 3, \
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LV_KEYBOARD_CTRL_BTN_FLAGS | 3, 2, LV_KEYBOARD_CTRL_BTN_FLAGS | 7, 2, 2, LV_KEYBOARD_CTRL_BTN_FLAGS | 3 \
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};
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static const int num_modifiers_upper_us = 0;
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static const int modifier_idxs_upper_us[] = { \
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\
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};
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static const int num_switchers_upper_us = 2;
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static const int switcher_idxs_upper_us[] = { \
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19, 28 \
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};
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static const int switcher_dests_upper_us[] = { \
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0, 2 \
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};
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/* Layer: Numbers / symbols - generated from numbers */
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static const int num_keys_numbers_us = 34;
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static const char * const keycaps_numbers_us[] = { \
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"1", "2", "3", "4", "5", "6", "7", "8", "9", "0", "\n", \
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"@", "#", "$", "%", "&", "-", "_", "+", "(", ")", "\n", \
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",", "\"", "'", ":", ";", "!", "?", LV_SYMBOL_BACKSPACE, "\n", \
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"abc", LV_SYMBOL_LEFT, " ", LV_SYMBOL_RIGHT, ".", LV_SYMBOL_OK, "" \
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};
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static const lv_btnmatrix_ctrl_t attributes_numbers_us[] = { \
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2, 2, 2, 2, 2, 2, 2, 2, 2, 2, \
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2, 2, 2, 2, 2, 2, 2, 2, 2, 2, \
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2, 2, 2, 2, 2, 2, 2, LV_KEYBOARD_CTRL_BTN_FLAGS | 3, \
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LV_KEYBOARD_CTRL_BTN_FLAGS | 3, 2, LV_KEYBOARD_CTRL_BTN_FLAGS | 7, 2, 2, LV_KEYBOARD_CTRL_BTN_FLAGS | 3 \
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};
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static const int num_modifiers_numbers_us = 0;
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static const int modifier_idxs_numbers_us[] = { \
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\
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};
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static const int num_switchers_numbers_us = 1;
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static const int switcher_idxs_numbers_us[] = { \
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28 \
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};
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static const int switcher_dests_numbers_us[] = { \
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0 \
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};
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/* Layer array */
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static const int num_layers_us = 3;
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static const sq2lv_layer_t layers_us[] = {
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{
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.num_keys = num_keys_lower_us,
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.keycaps = keycaps_lower_us,
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.attributes = attributes_lower_us,
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.num_modifiers = num_modifiers_lower_us,
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.modifier_idxs = modifier_idxs_lower_us,
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.num_switchers = num_switchers_lower_us,
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.switcher_idxs = switcher_idxs_lower_us,
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.switcher_dests = switcher_dests_lower_us
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},
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{
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.num_keys = num_keys_upper_us,
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.keycaps = keycaps_upper_us,
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.attributes = attributes_upper_us,
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.num_modifiers = num_modifiers_upper_us,
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.modifier_idxs = modifier_idxs_upper_us,
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.num_switchers = num_switchers_upper_us,
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.switcher_idxs = switcher_idxs_upper_us,
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.switcher_dests = switcher_dests_upper_us
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},
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{
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.num_keys = num_keys_numbers_us,
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.keycaps = keycaps_numbers_us,
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.attributes = attributes_numbers_us,
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.num_modifiers = num_modifiers_numbers_us,
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.modifier_idxs = modifier_idxs_numbers_us,
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.num_switchers = num_switchers_numbers_us,
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.switcher_idxs = switcher_idxs_numbers_us,
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.switcher_dests = switcher_dests_numbers_us
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}
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};
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/**
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* Layout: German - generated from de
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**/
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static const char * const name_de = "de";
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/* Layer: Lowercase letters - generated from base */
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static const int num_keys_lower_de = 36;
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static const char * const keycaps_lower_de[] = { \
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"q", "w", "e", "r", "t", "z", "u", "i", "o", "p", "\n", \
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"a", "s", "d", "f", "g", "h", "j", "k", "l", "\n", \
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"ABC", "y", "x", "c", "v", "b", "n", "m", LV_SYMBOL_BACKSPACE, "\n", \
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"1#", "äöü", LV_SYMBOL_LEFT, " ", LV_SYMBOL_RIGHT, ",", ".", LV_SYMBOL_OK, "" \
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};
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static const lv_btnmatrix_ctrl_t attributes_lower_de[] = { \
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2, 2, 2, 2, 2, 2, 2, 2, 2, 2, \
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2, 2, 2, 2, 2, 2, 2, 2, 2, \
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LV_KEYBOARD_CTRL_BTN_FLAGS | 3, 2, 2, 2, 2, 2, 2, 2, LV_KEYBOARD_CTRL_BTN_FLAGS | 3, \
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LV_KEYBOARD_CTRL_BTN_FLAGS | 3, LV_KEYBOARD_CTRL_BTN_FLAGS | 3, 2, LV_KEYBOARD_CTRL_BTN_FLAGS | 7, 2, 2, 2, LV_KEYBOARD_CTRL_BTN_FLAGS | 3 \
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};
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static const int num_modifiers_lower_de = 0;
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static const int modifier_idxs_lower_de[] = { \
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\
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};
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static const int num_switchers_lower_de = 3;
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static const int switcher_idxs_lower_de[] = { \
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19, 28, 29 \
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};
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static const int switcher_dests_lower_de[] = { \
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1, 2, 3 \
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};
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/* Layer: Uppercase letters - generated from upper */
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static const int num_keys_upper_de = 36;
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static const char * const keycaps_upper_de[] = { \
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"Q", "W", "E", "R", "T", "Z", "U", "I", "O", "P", "\n", \
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"A", "S", "D", "F", "G", "H", "J", "K", "L", "\n", \
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"abc", "Y", "X", "C", "V", "B", "N", "M", LV_SYMBOL_BACKSPACE, "\n", \
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"1#", "äöü", LV_SYMBOL_LEFT, " ", LV_SYMBOL_RIGHT, "!", "?", LV_SYMBOL_OK, "" \
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};
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static const lv_btnmatrix_ctrl_t attributes_upper_de[] = { \
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2, 2, 2, 2, 2, 2, 2, 2, 2, 2, \
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2, 2, 2, 2, 2, 2, 2, 2, 2, \
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LV_KEYBOARD_CTRL_BTN_FLAGS | 3, 2, 2, 2, 2, 2, 2, 2, LV_KEYBOARD_CTRL_BTN_FLAGS | 3, \
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LV_KEYBOARD_CTRL_BTN_FLAGS | 3, LV_KEYBOARD_CTRL_BTN_FLAGS | 3, 2, LV_KEYBOARD_CTRL_BTN_FLAGS | 7, 2, 2, 2, LV_KEYBOARD_CTRL_BTN_FLAGS | 3 \
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};
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static const int num_modifiers_upper_de = 0;
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static const int modifier_idxs_upper_de[] = { \
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\
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};
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static const int num_switchers_upper_de = 2;
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static const int switcher_idxs_upper_de[] = { \
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19, 28 \
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};
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static const int switcher_dests_upper_de[] = { \
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0, 2 \
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};
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/* Layer: Numbers / symbols - generated from numbers */
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static const int num_keys_numbers_de = 36;
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static const char * const keycaps_numbers_de[] = { \
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"1", "2", "3", "4", "5", "6", "7", "8", "9", "0", "\n", \
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"@", "#", "€", "%", "&", "-", "_", "+", "(", ")", "\n", \
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";", "\"", "'", ":", "=", "<", ">", LV_SYMBOL_BACKSPACE, "\n", \
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"abc", "äöü", LV_SYMBOL_LEFT, " ", LV_SYMBOL_RIGHT, ",", ".", LV_SYMBOL_OK, "" \
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};
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static const lv_btnmatrix_ctrl_t attributes_numbers_de[] = { \
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2, 2, 2, 2, 2, 2, 2, 2, 2, 2, \
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2, 2, 2, 2, 2, 2, 2, 2, 2, 2, \
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2, 2, 2, 2, 2, 2, 2, LV_KEYBOARD_CTRL_BTN_FLAGS | 3, \
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LV_KEYBOARD_CTRL_BTN_FLAGS | 3, LV_KEYBOARD_CTRL_BTN_FLAGS | 3, 2, LV_KEYBOARD_CTRL_BTN_FLAGS | 7, 2, 2, 2, LV_KEYBOARD_CTRL_BTN_FLAGS | 3 \
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};
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static const int num_modifiers_numbers_de = 0;
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static const int modifier_idxs_numbers_de[] = { \
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\
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};
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static const int num_switchers_numbers_de = 1;
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static const int switcher_idxs_numbers_de[] = { \
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28 \
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};
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static const int switcher_dests_numbers_de[] = { \
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0 \
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};
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/* Layer: Special characters - generated from eschars */
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static const int num_keys_special_de = 37;
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static const char * const keycaps_special_de[] = { \
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"ä", "è", "é", "ö", "ü", "Ä", "È", "É", "Ö", "Ü", "\n", \
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"à", "â", "ê", "î", "ô", "À", "Â", "È", "Î", "Ô", "\n", \
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"1#", "«", "»", "ç", "Ç", "æ", "œ", "ß", LV_SYMBOL_BACKSPACE, "\n", \
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"abc", "äöü", LV_SYMBOL_LEFT, " ", LV_SYMBOL_RIGHT, "„", "“", LV_SYMBOL_OK, "" \
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};
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static const lv_btnmatrix_ctrl_t attributes_special_de[] = { \
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2, 2, 2, 2, 2, 2, 2, 2, 2, 2, \
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2, 2, 2, 2, 2, 2, 2, 2, 2, 2, \
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LV_KEYBOARD_CTRL_BTN_FLAGS | 3, 2, 2, 2, 2, 2, 2, 2, LV_KEYBOARD_CTRL_BTN_FLAGS | 3, \
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LV_KEYBOARD_CTRL_BTN_FLAGS | 3, LV_KEYBOARD_CTRL_BTN_FLAGS | 3, 2, LV_KEYBOARD_CTRL_BTN_FLAGS | 7, 2, 2, 2, LV_KEYBOARD_CTRL_BTN_FLAGS | 3 \
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};
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static const int num_modifiers_special_de = 0;
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static const int modifier_idxs_special_de[] = { \
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\
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};
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static const int num_switchers_special_de = 3;
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static const int switcher_idxs_special_de[] = { \
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20, 29, 30 \
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};
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static const int switcher_dests_special_de[] = { \
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2, 0, 0 \
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};
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/* Layer array */
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static const int num_layers_de = 4;
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static const sq2lv_layer_t layers_de[] = {
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{
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.num_keys = num_keys_lower_de,
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.keycaps = keycaps_lower_de,
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.attributes = attributes_lower_de,
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.num_modifiers = num_modifiers_lower_de,
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.modifier_idxs = modifier_idxs_lower_de,
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.num_switchers = num_switchers_lower_de,
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.switcher_idxs = switcher_idxs_lower_de,
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.switcher_dests = switcher_dests_lower_de
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},
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{
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.num_keys = num_keys_upper_de,
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.keycaps = keycaps_upper_de,
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.attributes = attributes_upper_de,
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.num_modifiers = num_modifiers_upper_de,
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.modifier_idxs = modifier_idxs_upper_de,
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.num_switchers = num_switchers_upper_de,
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.switcher_idxs = switcher_idxs_upper_de,
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.switcher_dests = switcher_dests_upper_de
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},
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{
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.num_keys = num_keys_numbers_de,
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.keycaps = keycaps_numbers_de,
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.attributes = attributes_numbers_de,
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.num_modifiers = num_modifiers_numbers_de,
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.modifier_idxs = modifier_idxs_numbers_de,
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.num_switchers = num_switchers_numbers_de,
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.switcher_idxs = switcher_idxs_numbers_de,
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.switcher_dests = switcher_dests_numbers_de
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},
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{
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.num_keys = num_keys_special_de,
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.keycaps = keycaps_special_de,
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.attributes = attributes_special_de,
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.num_modifiers = num_modifiers_special_de,
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.modifier_idxs = modifier_idxs_special_de,
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.num_switchers = num_switchers_special_de,
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.switcher_idxs = switcher_idxs_special_de,
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.switcher_dests = switcher_dests_special_de
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}
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};
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/**
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* Public interface
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**/
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const int sq2lv_num_layouts = 2;
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const sq2lv_layout_t sq2lv_layouts[] = {
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/* US English */
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{
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.num_layers = num_layers_us,
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.layers = layers_us
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},
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/* German */
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{
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.num_layers = num_layers_de,
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.layers = layers_de
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}
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};
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const char * const sq2lv_layout_names =
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"US English" "\n"
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"German";
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53
examples/us+de/sq2lv_layouts.h
Normal file
53
examples/us+de/sq2lv_layouts.h
Normal file
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@ -0,0 +1,53 @@
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/**
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* Auto-generated with unsqu33kr
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**/
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#ifndef SQ2LV_LAYOUTS_H
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#define SQ2LV_LAYOUTS_H
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#include "lvgl/lvgl.h"
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#define SQ2LV_SCANCODES_ENABLED 0
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/* Layout IDs, values can be used as indexes into the sq2lv_layouts array */
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typedef enum {
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SQ2LV_LAYOUT_US = 0,
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SQ2LV_LAYOUT_DE = 1
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} sq2lv_layout_id_t;
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/* Layer type */
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typedef struct {
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/* Number of keys */
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const int num_keys;
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/* Key caps */
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const char ** const keycaps;
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/* Button matrix attributes */
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const lv_btnmatrix_ctrl_t * const attributes;
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/* Number of modifier keys */
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const int num_modifiers;
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/* Button indexes of modifier keys */
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const int * const modifier_idxs;
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/* Number of buttons that trigger a layer switch */
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const int num_switchers;
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/* Button indexes that trigger a layer switch */
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const int * const switcher_idxs;
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/* Indexes of layers to jump to when triggering layer switch buttons */
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const int * const switcher_dests;
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} sq2lv_layer_t;
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/* Layout type */
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typedef struct {
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/* Total number of layers */
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const int num_layers;
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/* Layers array */
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const sq2lv_layer_t * const layers;
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} sq2lv_layout_t;
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/* Layouts */
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extern const int sq2lv_num_layouts;
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extern const sq2lv_layout_t sq2lv_layouts[];
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/* Layout names (suitable for use in lv_dropdown_t) */
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extern const char * const sq2lv_layout_names;
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#endif /* SQ2LV_LAYOUTS_H */
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@ -24,6 +24,12 @@ pipenv run python squeek2lvgl.py \
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--output examples/us \
|
||||
--surround-space-with-arrows
|
||||
|
||||
pipenv run python squeek2lvgl.py \
|
||||
--input us.yaml \
|
||||
--input de.yaml \
|
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--output examples/us+de \
|
||||
--surround-space-with-arrows
|
||||
|
||||
pipenv run python squeek2lvgl.py \
|
||||
--input terminal/us.yaml \
|
||||
--output examples/us-terminal-with-scancodes \
|
||||
|
|
|
|||
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