Add us+de example

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Johannes Marbach 2021-09-19 12:58:45 +02:00
parent d3f62fd08f
commit aebc90ccd4
3 changed files with 421 additions and 0 deletions

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/**
* Auto-generated with unsqu33kr
**/
#include "sq2lv_layouts.h"
/**
* Layout: US English - generated from us
**/
static const char * const name_us = "us";
/* Layer: Lowercase letters - generated from base */
static const int num_keys_lower_us = 34;
static const char * const keycaps_lower_us[] = { \
"q", "w", "e", "r", "t", "y", "u", "i", "o", "p", "\n", \
"a", "s", "d", "f", "g", "h", "j", "k", "l", "\n", \
"ABC", "z", "x", "c", "v", "b", "n", "m", LV_SYMBOL_BACKSPACE, "\n", \
"1#", LV_SYMBOL_LEFT, " ", LV_SYMBOL_RIGHT, ".", LV_SYMBOL_OK, "" \
};
static const lv_btnmatrix_ctrl_t attributes_lower_us[] = { \
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, \
2, 2, 2, 2, 2, 2, 2, 2, 2, \
LV_KEYBOARD_CTRL_BTN_FLAGS | 3, 2, 2, 2, 2, 2, 2, 2, LV_KEYBOARD_CTRL_BTN_FLAGS | 3, \
LV_KEYBOARD_CTRL_BTN_FLAGS | 3, 2, LV_KEYBOARD_CTRL_BTN_FLAGS | 7, 2, 2, LV_KEYBOARD_CTRL_BTN_FLAGS | 3 \
};
static const int num_modifiers_lower_us = 0;
static const int modifier_idxs_lower_us[] = { \
\
};
static const int num_switchers_lower_us = 2;
static const int switcher_idxs_lower_us[] = { \
19, 28 \
};
static const int switcher_dests_lower_us[] = { \
1, 2 \
};
/* Layer: Uppercase letters - generated from upper */
static const int num_keys_upper_us = 34;
static const char * const keycaps_upper_us[] = { \
"Q", "W", "E", "R", "T", "Y", "U", "I", "O", "P", "\n", \
"A", "S", "D", "F", "G", "H", "J", "K", "L", "\n", \
"abc", "Z", "X", "C", "V", "B", "N", "M", LV_SYMBOL_BACKSPACE, "\n", \
"1#", LV_SYMBOL_LEFT, " ", LV_SYMBOL_RIGHT, ".", LV_SYMBOL_OK, "" \
};
static const lv_btnmatrix_ctrl_t attributes_upper_us[] = { \
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, \
2, 2, 2, 2, 2, 2, 2, 2, 2, \
LV_KEYBOARD_CTRL_BTN_FLAGS | 3, 2, 2, 2, 2, 2, 2, 2, LV_KEYBOARD_CTRL_BTN_FLAGS | 3, \
LV_KEYBOARD_CTRL_BTN_FLAGS | 3, 2, LV_KEYBOARD_CTRL_BTN_FLAGS | 7, 2, 2, LV_KEYBOARD_CTRL_BTN_FLAGS | 3 \
};
static const int num_modifiers_upper_us = 0;
static const int modifier_idxs_upper_us[] = { \
\
};
static const int num_switchers_upper_us = 2;
static const int switcher_idxs_upper_us[] = { \
19, 28 \
};
static const int switcher_dests_upper_us[] = { \
0, 2 \
};
/* Layer: Numbers / symbols - generated from numbers */
static const int num_keys_numbers_us = 34;
static const char * const keycaps_numbers_us[] = { \
"1", "2", "3", "4", "5", "6", "7", "8", "9", "0", "\n", \
"@", "#", "$", "%", "&", "-", "_", "+", "(", ")", "\n", \
",", "\"", "'", ":", ";", "!", "?", LV_SYMBOL_BACKSPACE, "\n", \
"abc", LV_SYMBOL_LEFT, " ", LV_SYMBOL_RIGHT, ".", LV_SYMBOL_OK, "" \
};
static const lv_btnmatrix_ctrl_t attributes_numbers_us[] = { \
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, \
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, \
2, 2, 2, 2, 2, 2, 2, LV_KEYBOARD_CTRL_BTN_FLAGS | 3, \
LV_KEYBOARD_CTRL_BTN_FLAGS | 3, 2, LV_KEYBOARD_CTRL_BTN_FLAGS | 7, 2, 2, LV_KEYBOARD_CTRL_BTN_FLAGS | 3 \
};
static const int num_modifiers_numbers_us = 0;
static const int modifier_idxs_numbers_us[] = { \
\
};
static const int num_switchers_numbers_us = 1;
static const int switcher_idxs_numbers_us[] = { \
28 \
};
static const int switcher_dests_numbers_us[] = { \
0 \
};
/* Layer array */
static const int num_layers_us = 3;
static const sq2lv_layer_t layers_us[] = {
{
.num_keys = num_keys_lower_us,
.keycaps = keycaps_lower_us,
.attributes = attributes_lower_us,
.num_modifiers = num_modifiers_lower_us,
.modifier_idxs = modifier_idxs_lower_us,
.num_switchers = num_switchers_lower_us,
.switcher_idxs = switcher_idxs_lower_us,
.switcher_dests = switcher_dests_lower_us
},
{
.num_keys = num_keys_upper_us,
.keycaps = keycaps_upper_us,
.attributes = attributes_upper_us,
.num_modifiers = num_modifiers_upper_us,
.modifier_idxs = modifier_idxs_upper_us,
.num_switchers = num_switchers_upper_us,
.switcher_idxs = switcher_idxs_upper_us,
.switcher_dests = switcher_dests_upper_us
},
{
.num_keys = num_keys_numbers_us,
.keycaps = keycaps_numbers_us,
.attributes = attributes_numbers_us,
.num_modifiers = num_modifiers_numbers_us,
.modifier_idxs = modifier_idxs_numbers_us,
.num_switchers = num_switchers_numbers_us,
.switcher_idxs = switcher_idxs_numbers_us,
.switcher_dests = switcher_dests_numbers_us
}
};
/**
* Layout: German - generated from de
**/
static const char * const name_de = "de";
/* Layer: Lowercase letters - generated from base */
static const int num_keys_lower_de = 36;
static const char * const keycaps_lower_de[] = { \
"q", "w", "e", "r", "t", "z", "u", "i", "o", "p", "\n", \
"a", "s", "d", "f", "g", "h", "j", "k", "l", "\n", \
"ABC", "y", "x", "c", "v", "b", "n", "m", LV_SYMBOL_BACKSPACE, "\n", \
"1#", "äöü", LV_SYMBOL_LEFT, " ", LV_SYMBOL_RIGHT, ",", ".", LV_SYMBOL_OK, "" \
};
static const lv_btnmatrix_ctrl_t attributes_lower_de[] = { \
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, \
2, 2, 2, 2, 2, 2, 2, 2, 2, \
LV_KEYBOARD_CTRL_BTN_FLAGS | 3, 2, 2, 2, 2, 2, 2, 2, LV_KEYBOARD_CTRL_BTN_FLAGS | 3, \
LV_KEYBOARD_CTRL_BTN_FLAGS | 3, LV_KEYBOARD_CTRL_BTN_FLAGS | 3, 2, LV_KEYBOARD_CTRL_BTN_FLAGS | 7, 2, 2, 2, LV_KEYBOARD_CTRL_BTN_FLAGS | 3 \
};
static const int num_modifiers_lower_de = 0;
static const int modifier_idxs_lower_de[] = { \
\
};
static const int num_switchers_lower_de = 3;
static const int switcher_idxs_lower_de[] = { \
19, 28, 29 \
};
static const int switcher_dests_lower_de[] = { \
1, 2, 3 \
};
/* Layer: Uppercase letters - generated from upper */
static const int num_keys_upper_de = 36;
static const char * const keycaps_upper_de[] = { \
"Q", "W", "E", "R", "T", "Z", "U", "I", "O", "P", "\n", \
"A", "S", "D", "F", "G", "H", "J", "K", "L", "\n", \
"abc", "Y", "X", "C", "V", "B", "N", "M", LV_SYMBOL_BACKSPACE, "\n", \
"1#", "äöü", LV_SYMBOL_LEFT, " ", LV_SYMBOL_RIGHT, "!", "?", LV_SYMBOL_OK, "" \
};
static const lv_btnmatrix_ctrl_t attributes_upper_de[] = { \
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, \
2, 2, 2, 2, 2, 2, 2, 2, 2, \
LV_KEYBOARD_CTRL_BTN_FLAGS | 3, 2, 2, 2, 2, 2, 2, 2, LV_KEYBOARD_CTRL_BTN_FLAGS | 3, \
LV_KEYBOARD_CTRL_BTN_FLAGS | 3, LV_KEYBOARD_CTRL_BTN_FLAGS | 3, 2, LV_KEYBOARD_CTRL_BTN_FLAGS | 7, 2, 2, 2, LV_KEYBOARD_CTRL_BTN_FLAGS | 3 \
};
static const int num_modifiers_upper_de = 0;
static const int modifier_idxs_upper_de[] = { \
\
};
static const int num_switchers_upper_de = 2;
static const int switcher_idxs_upper_de[] = { \
19, 28 \
};
static const int switcher_dests_upper_de[] = { \
0, 2 \
};
/* Layer: Numbers / symbols - generated from numbers */
static const int num_keys_numbers_de = 36;
static const char * const keycaps_numbers_de[] = { \
"1", "2", "3", "4", "5", "6", "7", "8", "9", "0", "\n", \
"@", "#", "", "%", "&", "-", "_", "+", "(", ")", "\n", \
";", "\"", "'", ":", "=", "<", ">", LV_SYMBOL_BACKSPACE, "\n", \
"abc", "äöü", LV_SYMBOL_LEFT, " ", LV_SYMBOL_RIGHT, ",", ".", LV_SYMBOL_OK, "" \
};
static const lv_btnmatrix_ctrl_t attributes_numbers_de[] = { \
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, \
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, \
2, 2, 2, 2, 2, 2, 2, LV_KEYBOARD_CTRL_BTN_FLAGS | 3, \
LV_KEYBOARD_CTRL_BTN_FLAGS | 3, LV_KEYBOARD_CTRL_BTN_FLAGS | 3, 2, LV_KEYBOARD_CTRL_BTN_FLAGS | 7, 2, 2, 2, LV_KEYBOARD_CTRL_BTN_FLAGS | 3 \
};
static const int num_modifiers_numbers_de = 0;
static const int modifier_idxs_numbers_de[] = { \
\
};
static const int num_switchers_numbers_de = 1;
static const int switcher_idxs_numbers_de[] = { \
28 \
};
static const int switcher_dests_numbers_de[] = { \
0 \
};
/* Layer: Special characters - generated from eschars */
static const int num_keys_special_de = 37;
static const char * const keycaps_special_de[] = { \
"ä", "è", "é", "ö", "ü", "Ä", "È", "É", "Ö", "Ü", "\n", \
"à", "â", "ê", "î", "ô", "À", "Â", "È", "Î", "Ô", "\n", \
"1#", "«", "»", "ç", "Ç", "æ", "œ", "ß", LV_SYMBOL_BACKSPACE, "\n", \
"abc", "äöü", LV_SYMBOL_LEFT, " ", LV_SYMBOL_RIGHT, "", "", LV_SYMBOL_OK, "" \
};
static const lv_btnmatrix_ctrl_t attributes_special_de[] = { \
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, \
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, \
LV_KEYBOARD_CTRL_BTN_FLAGS | 3, 2, 2, 2, 2, 2, 2, 2, LV_KEYBOARD_CTRL_BTN_FLAGS | 3, \
LV_KEYBOARD_CTRL_BTN_FLAGS | 3, LV_KEYBOARD_CTRL_BTN_FLAGS | 3, 2, LV_KEYBOARD_CTRL_BTN_FLAGS | 7, 2, 2, 2, LV_KEYBOARD_CTRL_BTN_FLAGS | 3 \
};
static const int num_modifiers_special_de = 0;
static const int modifier_idxs_special_de[] = { \
\
};
static const int num_switchers_special_de = 3;
static const int switcher_idxs_special_de[] = { \
20, 29, 30 \
};
static const int switcher_dests_special_de[] = { \
2, 0, 0 \
};
/* Layer array */
static const int num_layers_de = 4;
static const sq2lv_layer_t layers_de[] = {
{
.num_keys = num_keys_lower_de,
.keycaps = keycaps_lower_de,
.attributes = attributes_lower_de,
.num_modifiers = num_modifiers_lower_de,
.modifier_idxs = modifier_idxs_lower_de,
.num_switchers = num_switchers_lower_de,
.switcher_idxs = switcher_idxs_lower_de,
.switcher_dests = switcher_dests_lower_de
},
{
.num_keys = num_keys_upper_de,
.keycaps = keycaps_upper_de,
.attributes = attributes_upper_de,
.num_modifiers = num_modifiers_upper_de,
.modifier_idxs = modifier_idxs_upper_de,
.num_switchers = num_switchers_upper_de,
.switcher_idxs = switcher_idxs_upper_de,
.switcher_dests = switcher_dests_upper_de
},
{
.num_keys = num_keys_numbers_de,
.keycaps = keycaps_numbers_de,
.attributes = attributes_numbers_de,
.num_modifiers = num_modifiers_numbers_de,
.modifier_idxs = modifier_idxs_numbers_de,
.num_switchers = num_switchers_numbers_de,
.switcher_idxs = switcher_idxs_numbers_de,
.switcher_dests = switcher_dests_numbers_de
},
{
.num_keys = num_keys_special_de,
.keycaps = keycaps_special_de,
.attributes = attributes_special_de,
.num_modifiers = num_modifiers_special_de,
.modifier_idxs = modifier_idxs_special_de,
.num_switchers = num_switchers_special_de,
.switcher_idxs = switcher_idxs_special_de,
.switcher_dests = switcher_dests_special_de
}
};
/**
* Public interface
**/
const int sq2lv_num_layouts = 2;
const sq2lv_layout_t sq2lv_layouts[] = {
/* US English */
{
.num_layers = num_layers_us,
.layers = layers_us
},
/* German */
{
.num_layers = num_layers_de,
.layers = layers_de
}
};
const char * const sq2lv_layout_names =
"US English" "\n"
"German";

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/**
* Auto-generated with unsqu33kr
**/
#ifndef SQ2LV_LAYOUTS_H
#define SQ2LV_LAYOUTS_H
#include "lvgl/lvgl.h"
#define SQ2LV_SCANCODES_ENABLED 0
/* Layout IDs, values can be used as indexes into the sq2lv_layouts array */
typedef enum {
SQ2LV_LAYOUT_US = 0,
SQ2LV_LAYOUT_DE = 1
} sq2lv_layout_id_t;
/* Layer type */
typedef struct {
/* Number of keys */
const int num_keys;
/* Key caps */
const char ** const keycaps;
/* Button matrix attributes */
const lv_btnmatrix_ctrl_t * const attributes;
/* Number of modifier keys */
const int num_modifiers;
/* Button indexes of modifier keys */
const int * const modifier_idxs;
/* Number of buttons that trigger a layer switch */
const int num_switchers;
/* Button indexes that trigger a layer switch */
const int * const switcher_idxs;
/* Indexes of layers to jump to when triggering layer switch buttons */
const int * const switcher_dests;
} sq2lv_layer_t;
/* Layout type */
typedef struct {
/* Total number of layers */
const int num_layers;
/* Layers array */
const sq2lv_layer_t * const layers;
} sq2lv_layout_t;
/* Layouts */
extern const int sq2lv_num_layouts;
extern const sq2lv_layout_t sq2lv_layouts[];
/* Layout names (suitable for use in lv_dropdown_t) */
extern const char * const sq2lv_layout_names;
#endif /* SQ2LV_LAYOUTS_H */

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@ -24,6 +24,12 @@ pipenv run python squeek2lvgl.py \
--output examples/us \
--surround-space-with-arrows
pipenv run python squeek2lvgl.py \
--input us.yaml \
--input de.yaml \
--output examples/us+de \
--surround-space-with-arrows
pipenv run python squeek2lvgl.py \
--input terminal/us.yaml \
--output examples/us-terminal-with-scancodes \