Update buffyboard to lvgl master

This commit is contained in:
Johannes Marbach 2024-02-19 13:20:20 +00:00
parent f9ce5dd414
commit 5bb73f8001
22 changed files with 1976 additions and 781 deletions

View file

@ -76,6 +76,103 @@ uint32_t bb_get_tick(void);
*(Not so important, you can adjust it to modify default sizes and spaces)*/
#define LV_DPI_DEF 130 /*[px/inch]*/
/*========================
* RENDERING CONFIGURATION
*========================*/
/*Align the stride of all layers and images to this bytes*/
#define LV_DRAW_BUF_STRIDE_ALIGN 1
/*Align the start address of draw_buf addresses to this bytes*/
#define LV_DRAW_BUF_ALIGN 4
#define LV_USE_DRAW_SW 1
#if LV_USE_DRAW_SW == 1
/* Set the number of draw unit.
* > 1 requires an operating system enabled in `LV_USE_OS`
* > 1 means multiply threads will render the screen in parallel */
#define LV_DRAW_SW_DRAW_UNIT_CNT 1
/* Use Arm-2D to accelerate the sw render */
#define LV_USE_DRAW_ARM2D_SYNC 0
/* If a widget has `style_opa < 255` (not `bg_opa`, `text_opa` etc) or not NORMAL blend mode
* it is buffered into a "simple" layer before rendering. The widget can be buffered in smaller chunks.
* "Transformed layers" (if `transform_angle/zoom` are set) use larger buffers
* and can't be drawn in chunks. */
/*The target buffer size for simple layer chunks.*/
#define LV_DRAW_SW_LAYER_SIMPLE_BUF_SIZE (24 * 1024) /*[bytes]*/
/* 0: use a simple renderer capable of drawing only simple rectangles with gradient, images, texts, and straight lines only
* 1: use a complex renderer capable of drawing rounded corners, shadow, skew lines, and arcs too */
#define LV_DRAW_SW_COMPLEX 1
#if LV_DRAW_SW_COMPLEX == 1
/*Allow buffering some shadow calculation.
*LV_DRAW_SW_SHADOW_CACHE_SIZE is the max. shadow size to buffer, where shadow size is `shadow_width + radius`
*Caching has LV_DRAW_SW_SHADOW_CACHE_SIZE^2 RAM cost*/
#define LV_DRAW_SW_SHADOW_CACHE_SIZE 0
/* Set number of maximally cached circle data.
* The circumference of 1/4 circle are saved for anti-aliasing
* radius * 4 bytes are used per circle (the most often used radiuses are saved)
* 0: to disable caching */
#define LV_DRAW_SW_CIRCLE_CACHE_SIZE 4
#endif
#define LV_USE_DRAW_SW_ASM LV_DRAW_SW_ASM_NONE
#if LV_USE_DRAW_SW_ASM == LV_DRAW_SW_ASM_CUSTOM
#define LV_DRAW_SW_ASM_CUSTOM_INCLUDE ""
#endif
#endif
/* Use NXP's VG-Lite GPU on iMX RTxxx platforms. */
#define LV_USE_DRAW_VGLITE 0
#if LV_USE_DRAW_VGLITE
/* Enable blit quality degradation workaround recommended for screen's dimension > 352 pixels. */
#define LV_USE_VGLITE_BLIT_SPLIT 0
#if LV_USE_OS
/* Enable VGLite draw async. Queue multiple tasks and flash them once to the GPU. */
#define LV_USE_VGLITE_DRAW_ASYNC 1
#endif
/* Enable VGLite asserts. */
#define LV_USE_VGLITE_ASSERT 0
#endif
/* Use NXP's PXP on iMX RTxxx platforms. */
#define LV_USE_DRAW_PXP 0
#if LV_USE_DRAW_PXP
/* Enable PXP asserts. */
#define LV_USE_PXP_ASSERT 0
#endif
/* Use Renesas Dave2D on RA platforms. */
#define LV_USE_DRAW_DAVE2D 0
/* Draw using cached SDL textures*/
#define LV_USE_DRAW_SDL 0
/* Use VG-Lite GPU. */
#define LV_USE_DRAW_VG_LITE 0
#if LV_USE_DRAW_VG_LITE
/* Enable VG-Lite custom external 'gpu_init()' function */
#define LV_VG_LITE_USE_GPU_INIT 0
/* Enable VG-Lite assert. */
#define LV_VG_LITE_USE_ASSERT 0
/* VG-Lite flush commit trigger threshold. GPU will try to batch these many draw tasks. */
#define LV_VG_LITE_FLUSH_MAX_COUNT 8
#endif
/*=======================
* FEATURE CONFIGURATION
*=======================*/
@ -494,7 +591,51 @@ e.g. "stm32f769xx.h" or "stm32f429xx.h"*/
#define LV_USE_FLEX 1
/*A layout similar to Grid in CSS.*/
#define LV_USE_GRID 1
#define LV_USE_GRID 0
/*==================
* DEVICES
*==================*/
/*Use SDL to open window on PC and handle mouse and keyboard*/
#define LV_USE_SDL 0
#if LV_USE_SDL
#define LV_SDL_INCLUDE_PATH <SDL2/SDL.h>
#define LV_SDL_PARTIAL_MODE 0 /*Recommended only to emulate a setup with a display controller*/
#define LV_SDL_FULLSCREEN 0
#endif
/*Driver for /dev/fb*/
#define LV_USE_LINUX_FBDEV 1
#if LV_USE_LINUX_FBDEV
#define LV_LINUX_FBDEV_BSD 0
#define LV_LINUX_FBDEV_RENDER_MODE LV_DISPLAY_RENDER_MODE_PARTIAL
#define LV_LINUX_FBDEV_BUFFER_COUNT 0
#define LV_LINUX_FBDEV_BUFFER_SIZE 60
#endif
/*Driver for /dev/dri/card*/
#define LV_USE_LINUX_DRM 0
/*Interface for TFT_eSPI*/
#define LV_USE_TFT_ESPI 0
/*Driver for libinput input devices*/
#define LV_USE_LIBINPUT 1
#if LV_USE_LIBINPUT
#define LV_LIBINPUT_BSD 0
/*Full keyboard support*/
#define LV_LIBINPUT_XKB 0
#if LV_LIBINPUT_XKB
#define LV_LIBINPUT_XKB_KEY_MAP { .rules = NULL, \
.model = "pc101", \
.layout = "us", \
.variant = NULL, \
.options = NULL } /*"setxkbmap -query" can help find the right values for your keyboard*/
#endif
#endif
/*==================
* EXAMPLES