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75
buffyboard/sq2lv_layouts.h
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75
buffyboard/sq2lv_layouts.h
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/**
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* Auto-generated with squeek2lvgl
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**/
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#ifndef SQ2LV_LAYOUTS_H
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#define SQ2LV_LAYOUTS_H
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#include "lvgl/lvgl.h"
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#define SQ2LV_SCANCODES_ENABLED 1
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/* Key attributes */
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#define SQ2LV_CTRL_NON_CHAR (LV_BTNMATRIX_CTRL_CLICK_TRIG | LV_BTNMATRIX_CTRL_CHECKED)
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#define SQ2LV_CTRL_MOD_ACTIVE (LV_BTNMATRIX_CTRL_CLICK_TRIG | LV_BTNMATRIX_CTRL_CHECKABLE)
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#define SQ2LV_CTRL_MOD_INACTIVE (LV_BTNMATRIX_CTRL_CLICK_TRIG | LV_BTNMATRIX_CTRL_CHECKABLE | LV_BTNMATRIX_CTRL_CHECKED)
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/* Layout IDs, values can be used as indexes into the sq2lv_layouts array */
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typedef enum {
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SQ2LV_LAYOUT_NONE = -1,
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SQ2LV_LAYOUT_TERMINAL_US = 0
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} sq2lv_layout_id_t;
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/* Layer type */
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typedef struct {
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/* Number of keys */
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const int num_keys;
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/* Key caps */
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const char * const * const keycaps;
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/* Key attributes */
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const lv_btnmatrix_ctrl_t * const attributes;
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/* Number of modifier keys */
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const int num_modifiers;
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/* Button indexes of modifier keys */
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const int * const modifier_idxs;
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/* Number of buttons that trigger a layer switch */
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const int num_switchers;
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/* Button indexes that trigger a layer switch */
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const int * const switcher_idxs;
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/* Indexes of layers to jump to when triggering layer switch buttons */
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const int * const switcher_dests;
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/* Total number of scancodes */
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const int num_scancodes;
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/* Flat array of scancodes */
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const int * const scancodes;
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/* Start index in scancodes array for key cap */
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const int * const scancode_idxs;
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/* Number of scancodes for key cap */
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const int * const scancode_nums;
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} sq2lv_layer_t;
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/* Layout type */
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typedef struct {
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/* Layout name */
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const char * const name;
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/* Layout short name */
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const char * const short_name;
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/* Total number of layers */
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const int num_layers;
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/* Layers array */
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const sq2lv_layer_t * const layers;
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} sq2lv_layout_t;
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/* Layouts */
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extern const int sq2lv_num_layouts;
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extern const sq2lv_layout_t sq2lv_layouts[];
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/* Layout names (suitable for use in lv_dropdown_t) */
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extern const char * const sq2lv_layout_names;
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extern const char * const sq2lv_layout_short_names;
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/* Unique scancodes from all layout (suitable for setting up uinput devices) */
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extern const int sq2lv_num_unique_scancodes;
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extern const int sq2lv_unique_scancodes[];
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#endif /* SQ2LV_LAYOUTS_H */
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